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Project Based Learning Pedagogical Design in STEAM Art Education
6 references·3 citing·35 second hop
Project Based Learning Pedagogical Design in STEAM Art Education (2020)Project Based Learning Pedagogical Design…Reinventing the STEAM Engine for Art + Design Education (2016)Reinventing the STEAM Engine …New School Art Styles: The Project of Art Education (2013)New School Art Styles: The Pr…Project-Based Learning for the 21st Century: Skills for the Future (2010)Project-Based Learning for th…Engaging Learners Through Artmaking: Choice-Based Art Education in the Classroom (2009)Engaging Learners Through Art…A qualitative study using project-based learning in a mainstream middle school (2007)A qualitative study using pro…Learning In and Through Art: A Guide to Discipline Based Art Education (1998)Learning In and Through Art: …Creativity in the Digital Canvas: A Comprehensive Analysis of Art and Design Education Pedagogy (2024)Creativity in the Digital Can…Exploring the characteristics and effectiveness of project-based learning for science and STEAM education (2023)Exploring the characteristics…Project-based learning oriented STEAM: the case of micro–bit paper-cutting lamp (2021)Project-based learning orient…Motivating Project-Based Learning: Sustaining the Doing, Supporting the Learning (1991)The New Meaning of Educational Change (2001)The New Meaning of Educational Change (2010)Enhancing College Students’ Life Skills through Project Based Learning (2014)The Effect of Project-Based Learning on Student Teacher Self-efficacy and Achievement (2018)Students’ Engagement in Education as Sustainability: Implementing an Ethical Dilemma-STEAM Teaching Model in Chemistry Learning (2022)Experience and Education. (1938)Experience and Education (1986)Revisiting the effects of project-based learning on students’ academic achievement: A meta-analysis investigating moderators (2019)What are we talking about when we talk about STEM education? A review of literature (2019)The Anti-Aesthetic: Essays on Postmodern Culture (1984)Relational aesthetics (2011)Constructivism in the Art Classroom: Praxis and Policy (2015)Contemporary Strategies for Creative and Critical Teaching in the 21st Century (2018)Creating a STEAM Map: A Content Analysis of Visual Art Practices in STEAM Education (2019)The Scientific Revolution and the Origins of Modern Science (2008)STEAM in practice and research: An integrative literature review (2018)STEAM Education (2019)Creativity and Culture (1953)Defying the crowd: cultivating creativity in a culture of conformity (1995)Project-based learning: A review of the literature (2016)Promoting STEAM Education in Primary School through Cooperative Teaching: A Design-Based Research Study (2022)An empirical study of feature extraction for Hubei folk art of carved paper-cutting (2024)Enhancing Students’ Creativity through STEM Project-Based Learning (2019)Forms of implementation and challenges of PBL in engineering education: a review of literature (2020)NEW PLAYMAKER IN SCIENCE EDUCATION: COVID-19 (2020)Learning Technology Models that Support Personalization within Blended Learning Environments in Higher Education (2020)An exploratory study on the emergency remote education experience of higher education students and teachers during the COVID‐19 pandemic (2021)Creativity, Critical Thinking, Communication, and Collaboration: Assessment, Certification, and Promotion of 21st Century Skills for the Future of Work and Education (2023)When is Creativity? Intrinsic Motivation and Autonomy in Children’s Artmaking (2011)Smoke and Mirrors:Art Teacher as Magician (2013)Objects and New Materialisms: A Journey Across Making and Living With Objects (2019)Dancing with Line: Inquiry, Democracy, and Aesthetic Development as an Approach to Art Education (2009)Contemporary Art and Citizenship Education: The Possibilities of Cross-Curricular Links on the Level of Content (2013)A Study to Understand the Role of Visual Arts in the Teaching and Learning of Science. (2014)
this work references cited by second hop

References

  • 2010Project-Based Learning for the 21st Century: Skills for the Future2,489 cited
  • 2007A qualitative study using project-based learning in a mainstream middle school185 cited
  • 2013New School Art Styles: The Project of Art Education124 cited
  • 2009Engaging Learners Through Artmaking: Choice-Based Art Education in the Classroom89 cited
  • 2016Reinventing the STEAM Engine for Art + Design Education85 cited
  • 1998Learning In and Through Art: A Guide to Discipline Based Art Education49 cited

Cited by

  • 2021Project-based learning oriented STEAM: the case of micro–bit paper-cutting lamp107 cited
  • 2023Exploring the characteristics and effectiveness of project-based learning for science and STEAM education86 cited
  • 2024Creativity in the Digital Canvas: A Comprehensive Analysis of Art and Design Education Pedagogy11 cited

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