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The virtual workplace: The impact of embedding business simulations into classroom culture
12 references·2 citing·38 second hop
The virtual workplace: The impact of embedding business simulations into classroom culture (2020)The virtual workplace: The impact of embe…Simulation-based training as a teaching and learning tool for management education (2019)Simulation-based training as …An initial development and validation of a Digital Natives Assessment Scale (DNAS) (2013)An initial development and va…Using Simulation-Based Training to Enhance Management Education (2009)Using Simulation-Based Traini…Experiential Learning Theory: A Dynamic, Holistic Approach to Management Learning, Education and Development (2009)Experiential Learning Theory:…Developments in Business Gaming (2008)Developments in Business Gami…Using a Simulation Game Approach to Teach Enterprise Resource Planning Concepts (2006)Using a Simulation Game Appro…Management simulations: determining their effectiveness (2006)Management simulations: deter…The Relationship Between Student Perceptions of Team Dynamics and Simulation Game Outcomes: An Individual-Level Analysis (2005)The Relationship Between Stud…A Survey of Simulation Game Users, Former-Users, and Never-Users (2004)A Survey of Simulation Game U…Digital Natives, Digital Immigrants Part 1 (2001)Digital Natives, Digital Immi…Business Simulation Games: Current Usage Levels—An Update (1998)Business Simulation Games: Cu…Experiential Learning : Experience as the Source of Learning and Development (1983)Experiential Learning : Exper…Multiplying success: the power of multiple simulations with graduated weighting and coordinated sequencing for learner engagement (2023)Multiplying success: the powe…The effectiveness of technology delivered instruction in teaching Human Resource Management (2021)The effectiveness of technolo…Principles and Practice of Structural Equation Modeling (1998)Structural equation modeling with AMOS: basic concepts, applications, and programming (2000)Principles and Practice of Structural Equation Modeling (2012)Explaining the intention to use technology among university students: a structural equation modeling approach (2014)Social Media Use and Social Connectedness in Adolescents: The Positives and the Potential Pitfalls (2014)Teacher readiness for online learning: Scale development and teacher perceptions (2015)TRUST AND DISTRUST IN ORGANIZATIONS: Emerging Perspectives, Enduring Questions (1999)Relationships Between Game Attributes and Learning Outcomes (2008)Serious Games, Debriefing, and Simulation/Gaming as a Discipline (2010)Serious games and learning effectiveness: The case of It’s a Deal! (2011)Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)Self-Efficacy: The Exercise of Control (1999)A Theoretical Extension of the Technology Acceptance Model: Four Longitudinal Field Studies (2000)What influences college students to continue using business simulation games? The Taiwan experience (2009)Digital game-based learning (2003)The ‘digital natives’ debate: A critical review of the evidence (2008)Digital Natives, Digital Immigrants (2013)Covid-19 pandemic and online learning: the challenges and opportunities (2020)Handbook of Industrial and Organizational Psychology. (1977)Instructional Design Theories and Models (1983)Application of cognitive, skill-based, and affective theories of learning outcomes to new methods of training evaluation. (1993)The impact of a simulation game on operations management education (2011)The Science of Training and Development in Organizations (2012)The Role of Experiential Learning on Students’ Motivation and Classroom Engagement (2021)Basic Marketing Research (1988)Applying a business simulation game in a flipped classroom to enhance engagement, learning achievement, and higher-order thinking skills (2022)Managing the learning process (1983)Learning Styles and Learning Spaces: Enhancing Experiential Learning in Higher Education (2005)Why Minimal Guidance During Instruction Does Not Work: An Analysis of the Failure of Constructivist, Discovery, Problem-Based, Experiential, and Inquiry-Based Teaching (2006)Playing Games with International Relations (2005)Simulations and games (2006)Games and Simulations and Their Relationships to Learning (2013)The efficacy of business simulation games in creating Decision Support Systems: An experimental investigation (2010)Integrating Biosignals into Information Systems: A NeuroIS Tool for Improving Emotion Regulation (2013)Neurophysiological correlates of cognitive absorption in an enactive training context (2014)Drivers of Performance Information Use: Systematic Literature Review and Directions for Future Research (2015)Applying educational theory to develop a framework to support the delivery of experiential entrepreneurship education (2020)Artificial intelligence (AI) learning tools in K-12 education: A scoping review (2024)
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References

  • 1983Experiential Learning : Experience as the Source of Learning and Development33,193 cited
  • 2001Digital Natives, Digital Immigrants Part 111,789 cited
  • 2009Experiential Learning Theory: A Dynamic, Holistic Approach to Management Learning, Education and Development986 cited
  • 2009Using Simulation-Based Training to Enhance Management Education433 cited
  • 2008Developments in Business Gaming305 cited
  • 1998Business Simulation Games: Current Usage Levels—An Update267 cited
  • 2004A Survey of Simulation Game Users, Former-Users, and Never-Users229 cited
  • 2013An initial development and validation of a Digital Natives Assessment Scale (DNAS)175 cited
  • 2006Management simulations: determining their effectiveness154 cited
  • 2006Using a Simulation Game Approach to Teach Enterprise Resource Planning Concepts144 cited
  • 2005The Relationship Between Student Perceptions of Team Dynamics and Simulation Game Outcomes: An Individual-Level Analysis65 cited
  • 2019Simulation-based training as a teaching and learning tool for management education13 cited

Cited by

  • 2021The effectiveness of technology delivered instruction in teaching Human Resource Management11 cited
  • 2023Multiplying success: the power of multiple simulations with graduated weighting and coordinated sequencing for learner engagement

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5 cited