SZodixStudyAcademic Library
DashboardShelvesOpen accessMy libraryInboxNotesWriteLearnAlerts
More
Ask your libraryNotificationsQuick citeReview
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
Twelve tips for creating an escape room activity for medical education
11 references·0 citing·36 second hop
Twelve tips for creating an escape room activity for medical education (2021)Twelve tips for creating an escape room a…Escape the Generational Gap: A Cardiovascular Escape Room for Nursing Education (2020)Escape the Generational Gap: …Priming healthcare students on the importance of non-technical skills in healthcare: How to set up a medical escape room game experience (2019)Priming healthcare students o…Exploring the perspectives of dermatology undergraduates with an escape room game (2019)Exploring the perspectives of…Can You Escape Nursing School? Educational Escape Room in Nursing Education (2019)Can You Escape Nursing School…Benefits of an Escape Room as a Novel Educational Activity for Radiology Residents (2019)Benefits of an Escape Room as…An innovative escape room activity to assess student readiness for advanced pharmacy practice experiences (APPEs) (2019)An innovative escape room act…The impact on nursing students' opinions and motivation of using a “Nursing Escape Room” as a teaching game: A descriptive study (2018)The impact on nursing student…Can You Escape? Creating an Escape Room to Facilitate Active Learning (2018)Can You Escape? Creating an E…Break out of the Classroom: The Use of Escape Rooms as an Alternative Teaching Strategy in Surgical Education (2018)Break out of the Classroom: T…Flow: the psychology of optimal experience (1990)Flow: the psychology of optim…Experiential Learning : Experience as the Source of Learning and Development (1983)Experiential Learning : Exper…Gamification in Action: Theoretical and Practical Considerations for Medical Educators (2018)Applying digital escape rooms infused with science teaching in elementary school: Learning performance, learning motivation, and problem-solving ability (2020)Teaching For Quality Learning At University (1999)Games, Motivation, and Learning: A Research and Practice Model (2002)Teaching for quality learning at university (2008)Effectiveness of serious games in nurse education: A systematic review (2021)Educational Gaming for Pharmacy Students – Design and Evaluation of a Diabetes-themed Escape Room (2017)Evaluating an Educational Escape Room Conducted Remotely for Teaching Software Engineering (2020)An Online-Based Edu-Escape Room: A Comparison Study of a Multidimensional Domain of PSTs with Flipped Sustainability-STEM Contents (2021)Gamification in pharmacy education: a systematic quantitative literature review (2022)Educational Games as a Teaching Tool in Pharmacy Curriculum (2015)The Clock Is Ticking: Library Orientation as Puzzle Room. (2017)Ensuring Educational Escape-Room Success: The Process of Designing, Piloting, Evaluating, Redesigning, and Re-Evaluating Educational Escape Rooms (2020)The impact of using an “anatomy escape room” on nursing students: A comparative study (2021)MOTIVATION AND PERSONALITY (1982)Motivation and Personality (1997)Grit: Perseverance and passion for long-term goals. (2007)An evaluation of undergraduate student nurses' gameful experience while playing an escape room game as part of a community health nursing course (2021)Room2Educ8: A Framework for Creating Educational Escape Rooms Based on Design Thinking Principles (2022)A systematic review of the effectiveness of flipped classrooms in medical education (2017)Gamification and Game-Based Strategies for Dermatology Education: Narrative Review (2021)Taxonomy of Educational Objectives. Handbook I: Cognitive Domain (1966)Taxonomy of Educational Objectives. Handbook I: Cognitive Domain (1966)Connecting with Generation Z: Approaches in Nursing Education (2018)Escape Rooms as a Clinical Evaluation Method for Nursing Students (2020)Shocking Escape: A Cardiac Escape Room for Undergraduate Nursing Students (2020)Educational outcomes of digital serious games in nursing education: a systematic review and meta-analysis of randomized controlled trials (2024)Subjective well-being: Three decades of progress. (1999)The role of positive emotions in positive psychology: The broaden-and-build theory of positive emotions. (2001)The benefits of being present: Mindfulness and its role in psychological well-being. (2003)Learning Styles and Learning Spaces: Enhancing Experiential Learning in Higher Education (2005)Why Minimal Guidance During Instruction Does Not Work: An Analysis of the Failure of Constructivist, Discovery, Problem-Based, Experiential, and Inquiry-Based Teaching (2006)The ‘digital natives’ debate: A critical review of the evidence (2008)Exploratory implementation of a blended format escape room in a large enrollment pharmacy management class (2018)Escape Rooms for Learning: A Systematic Review (2019)A review on use of escape rooms in education – touching the void (2020)
this work references cited by second hop

References

  • 1983Experiential Learning : Experience as the Source of Learning and Development33,193 cited
  • 1990Flow: the psychology of optimal experience12,637 cited
  • 2018The impact on nursing students' opinions and motivation of using a “Nursing Escape Room” as a teaching game: A descriptive study313 cited
  • 2018Break out of the Classroom: The Use of Escape Rooms as an Alternative Teaching Strategy in Surgical Education245 cited
  • 2018Can You Escape? Creating an Escape Room to Facilitate Active Learning243 cited
  • 2019Benefits of an Escape Room as a Novel Educational Activity for Radiology Residents127 cited
  • 2019An innovative escape room activity to assess student readiness for advanced pharmacy practice experiences (APPEs)112 cited
  • 2019Can You Escape Nursing School? Educational Escape Room in Nursing Education89 cited
  • 2019Exploring the perspectives of dermatology undergraduates with an escape room game74 cited
  • 2020Escape the Generational Gap: A Cardiovascular Escape Room for Nursing Education71 cited
  • 2019Priming healthcare students on the importance of non-technical skills in healthcare: How to set up a medical escape room game experience65 cited

Cited by

No citing works inside the corpus for this window.

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work