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Designing gamified rewards to encourage repeated app selection: Effect of reward placement
16 references·0 citing·50 second hopsampled
Designing gamified rewards to encourage repeated app selection: Effect of reward placement (2021)Designing gamified rewards to encourage r…Gamification in theory and action: A survey (2014)Gamification in theory and ac…Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification (2014)Does Gamification Work? -- A …Gamification. using game-design elements in non-gaming contexts (2011)Gamification. using game-desi…WEIRD languages have misled us, too [Comment on Henrich et al.] (2010)WEIRD languages have misled u…The weirdest people in the world? (2010)The weirdest people in the wo…A Discounting Framework for Choice With Delayed and Probabilistic Rewards. (2004)A Discounting Framework for C…A perspective on judgment and choice: Mapping bounded rationality. (2003)A perspective on judgment and…Time Discounting and Time Preference: A Critical Review (2002)Time Discounting and Time Pre…Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)Self-determination theory and…A hot/cool-system analysis of delay of gratification: Dynamics of willpower. (1999)A hot/cool-system analysis of…The empirical case for two systems of reasoning. (1996)The empirical case for two sy…The psychology of sunk cost (1985)The psychology of sunk costThe general causality orientations scale: Self-determination in personality (1985)The general causality orienta…Specious reward: A behavioral theory of impulsiveness and impulse control. (1975)Specious reward: A behavioral…Operant Behavior: Areas of Research and Application, (1966)Operant Behavior: Areas of Re…Rank Analysis of Incomplete Block Designs: I. The Method of Paired Comparisons (1952)Rank Analysis of Incomplete B…The theory of planned behavior (1991)From game design elements to gamefulness (2011)Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance (2014)How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction (2016)The Rise of Motivational Information Systems: A Review of Gamification Research (2017)The Emotions and the Will (1859)The Standard Edition of the Complete Psychological Works of Sigmund Freud (1953)Myopia and Inconsistency in Dynamic Utility Maximization (1973)The Framing of Decisions and the Psychology of Choice (1981)Construal-level theory of psychological distance. (2010)Generalized expectancies for internal versus external control of reinforcement. 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(1980)Action control : from cognition to behavior (1985)Promotion and Prevention: Regulatory Focus as A Motivational Principle (1998)Reflective and Impulsive Determinants of Social Behavior (2004)Implementation Intentions and Goal Achievement: A Meta‐analysis of Effects and Processes (2006)The nature of procrastination: A meta-analytic and theoretical review of quintessential self-regulatory failure. (2007)The Principles of Psychology (1891)Judgment under Uncertainty: Heuristics and Biases (1975)Judgment Under Uncertainty: Heuristics and Biases. (1984)Risk as feelings. (2001)Loss Aversion in Riskless Choice: A Reference-Dependent Model (1991)Golden Eggs and Hyperbolic Discounting (1997)Field Experiments (2004)Cognitive Reflection and Decision Making (2005)Psychology and Economics: Evidence from the Field (2009)The psychology of interpersonal relations. (1958)The need to belong: Desire for interpersonal attachments as a fundamental human motivation. 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References

  • 2000Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being.46,804 cited
  • 2010The weirdest people in the world?12,599 cited
  • 2002Time Discounting and Time Preference: A Critical Review6,395 cited
  • 2003A perspective on judgment and choice: Mapping bounded rationality.5,537 cited
  • 2014Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification5,197 cited
  • 1985The general causality orientations scale: Self-determination in personality5,092 cited
  • 2010WEIRD languages have misled us, too [Comment on Henrich et al.]4,076 cited
  • 1996The empirical case for two systems of reasoning.3,855 cited
  • 1999A hot/cool-system analysis of delay of gratification: Dynamics of willpower.2,930 cited
  • 1975Specious reward: A behavioral theory of impulsiveness and impulse control.2,708 cited
  • 1966Operant Behavior: Areas of Research and Application,2,653 cited
  • 1985The psychology of sunk cost2,579 cited
  • 2014Gamification in theory and action: A survey2,509 cited
  • 2011Gamification. using game-design elements in non-gaming contexts2,412 cited
  • 1952Rank Analysis of Incomplete Block Designs: I. The Method of Paired Comparisons

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2,408 cited
  • 2004A Discounting Framework for Choice With Delayed and Probabilistic Rewards.1,676 cited
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