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Digital Literacy: What it Means for Arts Education
16 references·1 citing·30 second hop
Digital Literacy: What it Means for Arts Education (2007)Digital Literacy: What it Means for Arts …15. The Death of the Author (2017)15. The Death of the AuthorCognitive Processes in Writing (2016)Cognitive Processes in WritingOversold and Underused (2009)Oversold and UnderusedDiscourse: studies in the cultural politics of education (2008)Discourse: studies in the cul…Toward a Theory of New Literacies Emerging From the Internet and Other Information and Communication Technologies (2005)Toward a Theory of New Litera…What Video Games Have to Teach Us about Learning and Literacy (2004)What Video Games Have to Teac…What video games have to teach us about learning and literacy (2003)What video games have to teac…New Literacies: changing knowledge and classroom learning (2003)New Literacies: changing know…LITERACY IN THE NEW MEDIA AGE (2003)LITERACY IN THE NEW MEDIA AGEThe Language of New Media (2002)The Language of New MediaMultimodal Discourse: The Modes and Media of Contemporary Communication (2001)Multimodal Discourse: The Mod…Technopoly: The Surrender of Culture to Technology (1997)Technopoly: The Surrender of …A Pedagogy of Multiliteracies: Designing Social Futures (1996)A Pedagogy of Multiliteracies…A pedagogy of Multiliteracies Designing Social Futures (1996)A pedagogy of Multiliteracies…The Gutenberg elegies: the fate of reading in an electronic age (1995)The Gutenberg elegies: the fa…Theoretical Models and Processes of Reading (1987)Theoretical Models and Proces…Artistic Action and Stop Motion Animation for Preschool Children in the Particular Context of the Summer Camps Organized by the Athens Open Schools Institution: A Case Study (2018)Artistic Action and Stop Moti…Narrative as virtual reality: immersion and interactivity in literature and electronic media (2001)Knowledge and Critical Pedagogy (2008)Documents and Bureaucracy (2010)The Platformization of the Web: Making Web Data Platform Ready (2015)Mind in Society: The Development of Higher Psychological Processes (1978)Imagined Communities. Reflections on the Origin and Spread of Nationalism (1985)Situated Learning: Legitimate Peripheral Participation. (1994)Chapter 3 : Identity as an Analytic Lens for Research in Education (2000)“Multiliteracies”: New Literacies, New Learning (2009)Situated Cognition and the Culture of Learning (1989)The Motivational Pull of Video Games: A Self-Determination Theory Approach (2006)Gamifying learning experiences: Practical implications and outcomes (2013)Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance (2014)Situated Learning (1991)Foundations of Game-Based Learning (2015)Wikis, blogs and podcasts: a new generation of Web-based tools for virtual collaborative clinical practice and education (2006)The ‘digital natives’ debate: A critical review of the evidence (2008)Teaching and Learning with Technology: Effectiveness of ICT Integration in Schools (2015)Discourse Analysis as Theory and Method (2002)The Language of Evaluation: Appraisal in English (2005)Multimodality: A Social Semiotic Approach to Contemporary Communication (2011)Matthew Effects in Reading: Some Consequences of Individual Differences in the Acquisition of Literacy (1986)Learning to read and write: A longitudinal study of 54 children from first through fourth grades. (1988)The 35th Sir Frederick Bartlett Lecture: Eye movements and attention in reading, scene perception, and visual search (2009)Discourse (2005)Confronting the Challenges of Participatory Culture: Media Education for the 21st Century (2006)The "Academic Literacies" Model: Theory and Applications (2006)Critical Policy Analysis: exploring contexts, texts and consequences (1997)Policy as Discourse: What does it mean? Where does it get us? (2000)Testing regimes, accountabilities and education policy: commensurate global and national developments (2013)
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References

  • 2004What Video Games Have to Teach Us about Learning and Literacy6,673 cited
  • 2003What video games have to teach us about learning and literacy5,713 cited
  • 1996A Pedagogy of Multiliteracies: Designing Social Futures5,568 cited
  • 2002The Language of New Media5,017 cited
  • 2003LITERACY IN THE NEW MEDIA AGE4,001 cited
  • 1996A pedagogy of Multiliteracies Designing Social Futures3,313 cited
  • 2001Multimodal Discourse: The Modes and Media of Contemporary Communication3,202 cited
  • 1987Theoretical Models and Processes of Reading3,086 cited
  • 2008Discourse: studies in the cultural politics of education2,315 cited
  • 2009Oversold and Underused1,904 cited
  • 201715. The Death of the Author1,420 cited
  • 1997Technopoly: The Surrender of Culture to Technology1,302 cited
  • 2003New Literacies: changing knowledge and classroom learning1,190 cited
  • 2005Toward a Theory of New Literacies Emerging From the Internet and Other Information and Communication Technologies958 cited
  • 2016Cognitive Processes in Writing931 cited
  • 1995The Gutenberg elegies: the fate of reading in an electronic age

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  • 2018Artistic Action and Stop Motion Animation for Preschool Children in the Particular Context of the Summer Camps Organized by the Athens Open Schools Institution: A Case Study10 cited