SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
Engagement and Immersion in Digital Play: Supporting Young Children’s Digital Wellbeing
16 references·0 citing·47 second hop
Engagement and Immersion in Digital Play: Supporting Young Children’s Digital Wellbeing (2021)Engagement and Immersion in Digital Play:…Children’s Understandings of Well-Being in Global and Local Contexts: Theoretical and Methodological Considerations for a Multinational Qualitative Study (2018)Children’s Understandings of …YouTube Kids: The App Economy and Mobile Parenting (2017)YouTube Kids: The App Economy…Media and Young Minds (2016)Media and Young MindsAn ecological exploration of young children’s digital play: framing children’s social experiences with technologies in early childhood (2016)An ecological exploration of …Flow framework for analyzing the quality of educational games (2014)Flow framework for analyzing …Is Internet addiction a useful concept? (2013)Is Internet addiction a usefu…Seven Myths About Young Children and Technology (2012)Seven Myths About Young Child…“Concrete” Computer Manipulatives in Mathematics Education (2009)“Concrete” Computer Manipulat…Toward an understanding of flow in video games (2008)Toward an understanding of fl…Digital Natives Come to Preschool: Implications for Early Childhood Practice (2007)Digital Natives Come to Presc…Scoping studies: towards a methodological framework (2005)Scoping studies: towards a me…Child Well-being: A Systematic Review of the Literature (2003)Child Well-being: A Systemati…Computers in Early Childhood Mathematics (2002)Computers in Early Childhood …Forward to Basics! Deep‐Level‐Learning and the Experiential Approach (2000)Forward to Basics! Deep‐Level…Sociocultural Studies of Mind (1995)Sociocultural Studies of MindSelf-Regulated Learning and Academic Achievement (1989)Self-Regulated Learning and A…Society and the Adolescent Self-Image (1965)The Structure of Psychological Well-Being. (1970)The Hospital Anxiety and Depression Scale (1983)Subjective Social Indicators and Child and Adolescent Well-being (2010)Participatory action research (PAR) with children and youth: An integrative review of methodology and PAR outcomes for participants, organizations, and communities (2017)The Role of Spirituality and Religiosity in Subjective Well-Being of Individuals With Different Religious Status (2019)Ethical know-how: action, wisdom, and cognition (1999)Second Handbook of Research on Mathematics Teaching and Learning. (2007)Rethinking the Use of Concrete Materials in Learning: Perspectives From Development and Education (2009)Building educational activities for understanding: An elaboration on the embodied-design framework and its epistemic grounds (2014)Advances in Instructional Psychology (2019)Making Sense of Generative Learning (2023)The magical number seven, plus or minus two: Some limits on our capacity for processing information. (1956)The magical number seven, plus or minus two: Some limits on our capacity for processing information. (1994)A mixed methods assessment of students' flow experiences during a mobile augmented reality science game (2013)Videogames for Emotion Regulation: A Systematic Review (2018)Gameful Experience Questionnaire (GAMEFULQUEST): an instrument for measuring the perceived gamefulness of system use (2019)Theory of games and economic behavior (2019)A Handbook of Child Psychology (1932)National Council of Teachers of Mathematics (1979)Handbook of research on mathematics teaching and learning (1992)Early Childhood Computer Experience and Cognitive and Motor Development (2004)Digital Games for Young Children Ages Three to Six: From Research to Design (2009)Digital Natives, Digital Immigrants Part 1 (2001)Digital Natives, Digital Immigrants Part 2: Do They Really Think Differently? (2001)Digital Natives, Digital Immigrants (2012)The Influence of Young Children's Use of Technology on Their Learning: A Review. (2014)A Qualitative Inquiry into the Contextualized Parental Mediation Practices of Young Children’s Digital Media Use at Home (2016)Digital Technology Usage of Young Children: Screen Time and Families (2021)Issues for DSM-V: Internet Addiction (2008)Pathological Video-Game Use Among Youth Ages 8 to 18 (2009)Internet Gaming Addiction: A Systematic Review of Empirical Research (2011)Internet Gaming Disorder Treatment: A Review of Definitions of Diagnosis and Treatment Outcome (2014)The prefrontal dysfunction in individuals with Internet gaming disorder: a meta‐analysis of functional magnetic resonance imaging studies (2014)INTERNET ADDICTION: A REVIEW OF THE FIRST TWENTY YEARS (2017)Self-Efficacy Beliefs as Shapers of Children's Aspirations and Career Trajectories (2001)A Motivational Science Perspective on the Role of Student Motivation in Learning and Teaching Contexts. (2003)Psychological correlates of university students' academic performance: A systematic review and meta-analysis. (2012)Scoping studies: advancing the methodology (2010)PRISMA Extension for Scoping Reviews (PRISMA-ScR): Checklist and Explanation (2018)Systematic review or scoping review? Guidance for authors when choosing between a systematic or scoping review approach (2018)The Ecology and Semiotics of Language Learning (2004)Back to the Future: Directions for Research in Teaching and Teacher Education (2008)Mentoring beginning teachers: What we know and what we don't (2008)Smartphones and Cognition: A Review of Research Exploring the Links between Mobile Technology Habits and Cognitive Functioning (2017)Associations between screen time and lower psychological well-being among children and adolescents: Evidence from a population-based study (2018)Association Between Screen Time and Children’s Performance on a Developmental Screening Test (2019)
this work references cited by second hop

References

  • 2005Scoping studies: towards a methodological framework36,603 cited
  • 1989Self-Regulated Learning and Academic Achievement1,885 cited
  • 2016Media and Young Minds1,412 cited
  • 1995Sociocultural Studies of Mind965 cited
  • 2003Child Well-being: A Systematic Review of the Literature691 cited
  • 2008Toward an understanding of flow in video games480 cited
  • 2012Seven Myths About Young Children and Technology232 cited
  • 2002Computers in Early Childhood Mathematics223 cited
  • 2013Is Internet addiction a useful concept?221 cited
  • 2009“Concrete” Computer Manipulatives in Mathematics Education183 cited
  • 2014Flow framework for analyzing the quality of educational games169 cited
  • 2007Digital Natives Come to Preschool: Implications for Early Childhood Practice160 cited
  • 2016An ecological exploration of young children’s digital play: framing children’s social experiences with technologies in early childhood140 cited
  • 2017YouTube Kids: The App Economy and Mobile Parenting119 cited
  • 2018Children’s Understandings of Well-Being in Global and Local Contexts: Theoretical and Methodological Considerations for a Multinational Qualitative Study112 cited

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work

  • 2000Forward to Basics! Deep‐Level‐Learning and the Experiential Approach108 cited
  • Cited by

    No citing works inside the corpus for this window.