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Co-Designing AI Literacy Exhibits for Informal Learning Spaces
11 references·12 citing·39 second hop
Co-Designing AI Literacy Exhibits for Informal Learning Spaces (2021)Co-Designing AI Literacy Exhibits for Inf…Thematic Analysis (2017)Thematic AnalysisScratch (2009)ScratchFamily sense‐making practices in science center conversations (2009)Family sense‐making practices…Facilitating family group inquiry at science museum exhibits (2009)Facilitating family group inq…Configuring 'Interactivity' (2008)Configuring 'Interactivity'Using thematic analysis in psychology (2006)Using thematic analysis in ps…Designs for learning: Studying science museum exhibits that do more than entertain (2004)Designs for learning: Studyin…Learning from Museums: Visitor Experiences and the Making of Meaning (2000)Learning from Museums: Visito…Situated Learning: Legitimate Peripheral Participation. (1994)Situated Learning: Legitimate…Situated Learning (1991)Situated LearningMind in Society: The Development of Higher Psychological Processes (1978)Mind in Society: The Developm…Designing and Evaluating Museum Exhibit Prototypes to Foster Middle Schoolers’ AI Literacy through Creativity and Embodiment (2026)Designing and Evaluating Muse…Museums as Catalysts for Creativity in Adolescence: A Review (2025)Museums as Catalysts for Crea…Knowledge Workers' Perspectives on AI Training for Responsible AI Use (2025)Knowledge Workers' Perspectiv…Conceptualizing AI literacies for children and youth: A systematic review on the design of AI literacy educational programs (2025)Conceptualizing AI literacies…"Here the GPT made a choice, and every choice can be biased": How Students Critically Engage with LLMs through End-User Auditing Activity (2025)"Here the GPT made a choice, …Negotiation of dominant AI narratives in museum exhibitions (2024)Negotiation of dominant AI na…Mediating Culture: Cultivating Socio-cultural Understanding of AI in Children through Participatory Design (2024)Mediating Culture: Cultivatin…Fostering students' AI literacy development through educational games: AI knowledge, affective and cognitive engagement (2024)Fostering students' AI litera…Developing AI literacy in HRD: competencies, approaches, and implications (2024)Developing AI literacy in HRD…Comparative Analysis of Generative AI Risks in the Public Sector (2024)Comparative Analysis of Gener…Responsible AI literacy: A stakeholder-first approach (2023)Responsible AI literacy: A st…Fostering Youth’s Critical Thinking Competency About AI through Exhibition (2023)Fostering Youth’s Critical Th…Qualitative evaluation and research methods (1990)Qualitative Data Analysis: An Expanded Sourcebook (1994)Basics of qualitative research : techniques and procedures for developing grounded theory (1998)Older Adults' Reasons for Using Technology while Aging in Place (2015)Reflecting on reflexive thematic analysis (2019)The Presentation of Self in Everyday Life. (1956)Conversation and Object Manipulation Influence Children's Learning in a Museum (2014)The Organization of Informal Learning (2016)“Look It, This is how You Know:” Family Forest Walks as a Context for Knowledge-Building About the Natural World (2018)A simplest systematics for the organization of turn-taking for conversation (1974)A simplest systematics for the organization of turn-taking for conversation (1974)Plans and Situated Actions: The Problem of Human-Machine Communication (1990)Language Socialization in the Workplace (2010)Public engagement coming of age: From theory to practice in STS encounters with nanotechnology (2010)Some ‘technical challenges’ of video analysis: social actions, objects, material realities and the problems of perspective (2012)Experiential Learning : Experience as the Source of Learning and Development (1983)Actual Minds, Possible Worlds. 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References

  • 2006Using thematic analysis in psychology193,725 cited
  • 1978Mind in Society: The Development of Higher Psychological Processes53,480 cited
  • 1994Situated Learning: Legitimate Peripheral Participation.39,454 cited
  • 1991Situated Learning33,773 cited
  • 2017Thematic Analysis13,981 cited
  • 2009Scratch3,328 cited
  • 2000Learning from Museums: Visitor Experiences and the Making of Meaning1,892 cited
  • 2004Designs for learning: Studying science museum exhibits that do more than entertain447 cited
  • 2009Family sense‐making practices in science center conversations160 cited
  • 2008Configuring 'Interactivity'137 cited
  • 2009Facilitating family group inquiry at science museum exhibits134 cited

Cited by

  • 2024Fostering students' AI literacy development through educational games: AI knowledge, affective and cognitive engagement105 cited
  • 2023Responsible AI literacy: A stakeholder-first approach64 cited
  • 2024Mediating Culture: Cultivating Socio-cultural Understanding of AI in Children through Participatory Design42 cited
  • 2024Developing AI literacy in HRD: competencies, approaches, and implications42 cited

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  • 2023Fostering Youth’s Critical Thinking Competency About AI through Exhibition38 cited
  • 2024Comparative Analysis of Generative AI Risks in the Public Sector37 cited
  • 2025Conceptualizing AI literacies for children and youth: A systematic review on the design of AI literacy educational programs16 cited
  • 2025"Here the GPT made a choice, and every choice can be biased": How Students Critically Engage with LLMs through End-User Auditing Activity15 cited
  • 2025Knowledge Workers' Perspectives on AI Training for Responsible AI Use13 cited
  • 2024Negotiation of dominant AI narratives in museum exhibitions5 cited
  • 2025Museums as Catalysts for Creativity in Adolescence: A Review3 cited
  • 2026Designing and Evaluating Museum Exhibit Prototypes to Foster Middle Schoolers’ AI Literacy through Creativity and Embodiment1 cited