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An experimental study of consumers’ impulse buying behaviour in augmented reality mobile shopping apps
16 references·13 citing·33 second hop
An experimental study of consumers’ impulse buying behaviour in augmented reality mobile shopping apps (2021)An experimental study of consumers’ impul…The state of online impulse-buying research: A literature analysis (2016)The state of online impulse-b…PLS-SEM: Indeed a Silver Bullet (2011)PLS-SEM: Indeed a Silver Bull…An assessment of the use of partial least squares structural equation modeling in marketing research (2011)An assessment of the use of p…Engagement, telepresence and interactivity in online consumer experience: Reconciling scholastic and managerial perspectives (2009)Engagement, telepresence and …The Influence of Website Characteristics on a Consumer's Urge to Buy Impulsively (2008)The Influence of Website Char…Influence Processes for Information Technology Acceptance: An Elaboration Likelihood Model1 (2006)Influence Processes for Infor…The Role of Emotions in Service Encounters (2002)The Role of Emotions in Servi…Testing Media Richness Theory in the New Media: The Effects of Cues, Feedback, and Task Equivocality (1998)Testing Media Richness Theory…Modern Methods for Business Research (1998)Modern Methods for Business R…Impulse buying: Modeling its precursors (1998)Impulse buying: Modeling its …Work and/or Fun: Measuring Hedonic and Utilitarian Shopping Value (1994)Work and/or Fun: Measuring He…Store atmosphere and purchasing behavior (1994)Store atmosphere and purchasi…The Buying Impulse (1987)The Buying ImpulseThe Elaboration Likelihood Model of Persuasion (1986)The Elaboration Likelihood Mo…The Elaboration Likelihood Model of Persuasion (1986)The Elaboration Likelihood Mo…Evaluating Structural Equation Models with Unobservable Variables and Measurement Error (1981)Evaluating Structural Equatio…Customer loyalty through augmented reality apps: quality attributes, market differences, and trust as a mediator (2025)Customer loyalty through augm…Unveiling impulse buying patterns in travel live-streaming through the lens of social cognitive theory (2024)Unveiling impulse buying patt…Retail value creation through augmented reality: The role of task-technology fit, consumer knowledge, and personality (2024)Retail value creation through…Is the future of the metaverse bleak or bright? Role of realism, facilitators, and inhibitors in metaverse adoption (2024)Is the future of the metavers…Impulse buying behavior during livestreaming: Moderating effects of scarcity persuasion and price perception (2024)Impulse buying behavior durin…How to enhance consumers’ purchase intention in live commerce? An affordance perspective and the moderating role of age (2024)How to enhance consumers’ pur…Effect of augmented reality applications on attitude and behaviours of customers: cognitive and affective perspectives (2024)Effect of augmented reality a…Augmented reality is the new digital banking – AR brand experience impact on brand loyalty (2024)Augmented reality is the new …The exploration of customization in augmented reality from the affordance lens: A three-stage hybrid approach (2023)The exploration of customizat…Impact of Sensory Perceptions on the Urge to Buy Impulsively (2023)Impact of Sensory Perceptions…‘The persuasion effects of virtual reality (VR) and augmented reality (AR) video advertisements: A conceptual review’ (2023)‘The persuasion effects of vi…What Drives the Digital Customer Experience and Customer Loyalty in Mobile Short-Form Video Shopping? Evidence from Douyin (TikTok) (2022)What Drives the Digital Custo…Shopping app features: influencing the download and use intention (2022)Shopping app features: influe…A Theory of Cognitive Dissonance (1957)Belief, Attitude, Intention and Behavior: An Introduction to Theory and Research (1975)Understanding Attitudes and Predicting Social Behavior (1980)The Persuasion Knowledge Model: How People Cope with Persuasion Attempts (1994)Communication and Persuasion: Central and Peripheral Routes to Attitude Change (2015)Using social and behavioural science to support COVID-19 pandemic response (2020)On the Evaluation of Structural Equation Models (1988)Structural equation modeling in practice: A review and recommended two-step approach. (1988)Partial least squares structural equation modeling (PLS-SEM) (2014)When to use and how to report the results of PLS-SEM (2018)A Paradigm for Developing Better Measures of Marketing Constructs (1979)Consumer Perceptions of Price, Quality, and Value: A Means-End Model and Synthesis of Evidence (1988)Consumer perceived value: The development of a multiple item scale (2001)The Chain of Effects from Brand Trust and Brand Affect to Brand Performance: The Role of Brand Loyalty (2001)Using PLS Path Modeling for Assessing Hierarchical Construct Models: Guidelines and Empirical Illustration1 (2009)The Standard Edition of the Complete Psychological Works of Sigmund Freud (1953)The Discovery of Grounded Theory: Strategies for Qualitative Research. 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References

  • 1981Evaluating Structural Equation Models with Unobservable Variables and Measurement Error108,884 cited
  • 2011PLS-SEM: Indeed a Silver Bullet21,614 cited
  • 1986The Elaboration Likelihood Model of Persuasion8,811 cited
  • 2011An assessment of the use of partial least squares structural equation modeling in marketing research8,083 cited
  • 1998Modern Methods for Business Research6,534 cited
  • 1994Work and/or Fun: Measuring Hedonic and Utilitarian Shopping Value6,019 cited
  • 1986The Elaboration Likelihood Model of Persuasion3,202 cited
  • 1987The Buying Impulse2,102 cited
  • 1994Store atmosphere and purchasing behavior1,649 cited
  • 1998Impulse buying: Modeling its precursors1,401 cited
  • 2006Influence Processes for Information Technology Acceptance: An Elaboration Likelihood Model11,398 cited
  • 2009Engagement, telepresence and interactivity in online consumer experience: Reconciling scholastic and managerial perspectives1,310 cited
  • 1998Testing Media Richness Theory in the New Media: The Effects of Cues, Feedback, and Task Equivocality1,020 cited
  • 2008The Influence of Website Characteristics on a Consumer's Urge to Buy Impulsively844 cited
  • 2002The Role of Emotions in Service Encounters

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810 cited
  • 2016The state of online impulse-buying research: A literature analysis686 cited
  • Cited by

    • 2023‘The persuasion effects of virtual reality (VR) and augmented reality (AR) video advertisements: A conceptual review’158 cited
    • 2024Impulse buying behavior during livestreaming: Moderating effects of scarcity persuasion and price perception67 cited
    • 2022What Drives the Digital Customer Experience and Customer Loyalty in Mobile Short-Form Video Shopping? Evidence from Douyin (TikTok)44 cited
    • 2023Impact of Sensory Perceptions on the Urge to Buy Impulsively41 cited
    • 2024How to enhance consumers’ purchase intention in live commerce? An affordance perspective and the moderating role of age40 cited
    • 2024Is the future of the metaverse bleak or bright? Role of realism, facilitators, and inhibitors in metaverse adoption34 cited
    • 2024Retail value creation through augmented reality: The role of task-technology fit, consumer knowledge, and personality33 cited
    • 2024Effect of augmented reality applications on attitude and behaviours of customers: cognitive and affective perspectives30 cited
    • 2024Augmented reality is the new digital banking – AR brand experience impact on brand loyalty30 cited
    • 2024Unveiling impulse buying patterns in travel live-streaming through the lens of social cognitive theory20 cited
    • 2025Customer loyalty through augmented reality apps: quality attributes, market differences, and trust as a mediator19 cited
    • 2023The exploration of customization in augmented reality from the affordance lens: A three-stage hybrid approach16 cited
    • 2022Shopping app features: influencing the download and use intention14 cited