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A Systematic Mapping of Negative Effects of Gamification in Education/Learning Systems
16 references·2 citing·39 second hop
A Systematic Mapping of Negative Effects of Gamification in Education/Learning Systems (2021)A Systematic Mapping of Negative Effects …The Coding Manual for Qualitative Researchers (2022)The Coding Manual for Qualita…The impact of gamification on learning and instruction: A systematic review of empirical evidence (2020)The impact of gamification on…Can gamification help to improve education? Findings from a longitudinal study (2020)Can gamification help to impr…The Dark Side of Gamification: An Overview of Negative Effects of Gamification in Education (2018)The Dark Side of Gamification…Gamification of education and learning : A review of empirical literature (2018)Gamification of education and…The Rise of Motivational Information Systems: A Review of Gamification Research (2017)The Rise of Motivational Info…Gamification for health and wellbeing: A systematic review of the literature (2016)Gamification for health and w…Why Gamification is Bullshit (2015)Why Gamification is BullshitGamification in theory and action: A survey (2014)Gamification in theory and ac…Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification (2014)Does Gamification Work? -- A …Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance (2014)Assessing the effects of gami…An empirical study comparing gamification and social networking on e-learning (2014)An empirical study comparing …Improving participation and learning with gamification (2013)Improving participation and l…Reality is broken: why games make us better and how they can change the world (2011)Reality is broken: why games …From game design elements to gamefulness (2011)From game design elements to …Publish or Perish (2007)Publish or PerishApplication of serious games in chemical engineering courses (2023)Application of serious games …Application of gamification in Early Childhood Education and Primary Education: thematic analysis (2023)Application of gamification i…The theory of planned behavior (1991)Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction (2016)Flow: the psychology of optimal experience (1990)Flow: The Psychology of Optimal Experience (1991)Gamification. using game-design elements in non-gaming contexts (2011)A Theory of Social Comparison Processes (1954)The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior (2000)Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning (2015)Gamifying education: what is known, what is believed and what remains uncertain: a critical review (2017)Science and Human Behavior (1953)Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions (2000)The Gamification of Learning: a Meta-analysis (2019)Intraclass correlations: Uses in assessing rater reliability. (1979)Preferred reporting items for systematic reviews and meta-analyses: the PRISMA statement (2009)The behaviour change wheel: A new method for characterising and designing behaviour change interventions (2011)The maturing of gamification research (2017)Serious Gaming and Gamification Education in Health Professions: Systematic Review (2019)Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based learning (2021)Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)Does gamification satisfy needs? A study on the relationship between gamification features and intrinsic need satisfaction (2019)Past, present, and future of customer engagement (2021)Mind in Society: The Development of Higher Psychological Processes (1978)Content Analysis: An Introduction to its Methodology. (1984)Content Analysis: An Introduction to Its Methodology (2019)Between Level Up and Game Over: A Systematic Literature Review of Gamification in Education (2021)Gamification in Science Education. A Systematic Review of the Literature (2021)The Discovery of Grounded Theory; Strategies for Qualitative Research (1968)Qualitative Research: A Guide to Design and Implementation (2009)Qualitative Content Analysis (2014)Qualitative Inquiry and Research Design: Choosing Among Five Approaches (2015)Defining digital transformation: Results from expert interviews (2019)Grounded theory research: A design framework for novice researchers (2019)Educating English Language Learners (2006)Publish and perish? Bibliometric analysis, journal ranking and the assessment of research quality in tourism (2010)Design-Based Research (2012)Transforming homo economicus into homo ludens: A field experiment on gamification in a utilitarian peer-to-peer trading service (2013)Do badges increase user activity? A field experiment on the effects of gamification (2015)Examining the impact of gamification on intention of engagement and brand attitude in the marketing context (2017)
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References

  • 2022The Coding Manual for Qualitative Researchers10,828 cited
  • 2011From game design elements to gamefulness8,391 cited
  • 2014Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification5,197 cited
  • 2014Gamification in theory and action: A survey2,509 cited
  • 2014Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance1,927 cited
  • 2017The Rise of Motivational Information Systems: A Review of Gamification Research1,764 cited
  • 2016Gamification for health and wellbeing: A systematic review of the literature1,233 cited
  • 2020The impact of gamification on learning and instruction: A systematic review of empirical evidence963 cited
  • 2007Publish or Perish728 cited
  • 2011Reality is broken: why games make us better and how they can change the world721 cited
  • 2014An empirical study comparing gamification and social networking on e-learning625 cited
  • 2018Gamification of education and learning : A review of empirical literature349 cited
  • 2018The Dark Side of Gamification: An Overview of Negative Effects of Gamification in Education325 cited
  • 2013Improving participation and learning with gamification320 cited

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  • 2015Why Gamification is Bullshit301 cited
  • 2020Can gamification help to improve education? Findings from a longitudinal study301 cited
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    • 2023Application of gamification in Early Childhood Education and Primary Education: thematic analysis26 cited
    • 2023Application of serious games in chemical engineering courses23 cited