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Playing a new game—An argument for a teacher‐focused field around games and play in language education
16 references·0 citing·32 second hop
Playing a new game—An argument for a teacher‐focused field around games and play in language education (2021)Playing a new game—An argument for a teac…Second Language Acquisition and Task-Based Language Teaching (2014)Second Language Acquisition a…Visible Learning for Teachers (2012)Visible Learning for TeachersReality is broken: why games make us better and how they can change the world (2011)Reality is broken: why games …From game design elements to gamefulness (2011)From game design elements to …Alternative Approaches to Second Language Acquisition (2011)Alternative Approaches to Sec…Serious Games, Debriefing, and Simulation/Gaming as a Discipline (2010)Serious Games, Debriefing, an…The Impact of Individual Teachers on Student Achievement: Evidence from Panel Data (2004)The Impact of Individual Teac…Digital game-based learning (2003)Digital game-based learningResearching Pedagogic Tasks: Second Language Learning, Teaching, and Testing (2001)Researching Pedagogic Tasks: …A Framework for Task-Based Learning (1999)A Framework for Task-Based Le…Language play, language learning (1997)Language play, language learn…A Pedagogy of Multiliteracies: Designing Social Futures (1996)A Pedagogy of Multiliteracies…The Power of Reading: Insights from the Research (1994)The Power of Reading: Insight…Principles and Practice in Second Language Acquisition (1983)Principles and Practice in Se…The Ecology of Human Development (1979)The Ecology of Human Developm…Mind in Society: The Development of Higher Psychological Processes (1978)Mind in Society: The Developm…Flow: the psychology of optimal experience (1990)Flow: The Psychology of Optimal Experience (1991)Gamification. using game-design elements in non-gaming contexts (2011)Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification (2014)Gamification in theory and action: A survey (2014)How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction (2016)Attitudes, Orientations, and Motivations in Language Learning: Advances in Theory, Research, and Applications (2003)Modelling Second Language Performance: Integrating Complexity, Accuracy, Fluency, and Lexis (2009)Task‐based language teaching: sorting out the misunderstandings (2009)Teacher training, teacher quality and student achievement (2010)How Does Your Kindergarten Classroom Affect Your Earnings? Evidence from Project Star (2011)Measuring the Impacts of Teachers II: Teacher Value-Added and Student Outcomes in Adulthood (2014)Investigating Fluency in EFL: A Quantitative Approach* (1990)The Case Against Grammar Correction in L2 Writing Classes (1996)The Effect of Focused Written Corrective Feedback and Language Aptitude on ESL Learners' Acquisition of Articles (2007)Going beyond the Native Speaker in Language Teaching (1999)Second Language Accent and Pronunciation Teaching: A Research-Based Approach (2005)Reciprocal Teaching of Comprehension-Fostering and Comprehension-Monitoring Activities (1984)Qualitative Analysis for Social Scientists (1987)Expansive Learning at Work: Toward an activity theoretical reconceptualization (2001)Learning Styles and Learning Spaces: Enhancing Experiential Learning in Higher Education (2005)The Bioecological Model of Human Development (2007)The Lifelong Effects of Early Childhood Adversity and Toxic Stress (2011)Learning strategies: a synthesis and conceptual model (2016)Teaching in a Digital Age: How Educators Use Technology to Improve Student Learning (2016)A Meta-Analysis of Negative Feedback on Intrinsic Motivation (2018)Chapter 3 : Identity as an Analytic Lens for Research in Education (2000)What video games have to teach us about learning and literacy (2003)Discourse (2005)Digital Natives, Digital Immigrants Part 1 (2001)The Theory and Practice of Online Learning (2008)Foundations of Game-Based Learning (2015)
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References

  • 1978Mind in Society: The Development of Higher Psychological Processes53,480 cited
  • 1979The Ecology of Human Development25,962 cited
  • 2011From game design elements to gamefulness8,391 cited
  • 1996A Pedagogy of Multiliteracies: Designing Social Futures5,568 cited
  • 1983Principles and Practice in Second Language Acquisition4,453 cited
  • 2003Digital game-based learning3,104 cited
  • 2004The Impact of Individual Teachers on Student Achievement: Evidence from Panel Data2,432 cited
  • 2012Visible Learning for Teachers2,150 cited
  • 1999A Framework for Task-Based Learning1,975 cited
  • 2001Researching Pedagogic Tasks: Second Language Learning, Teaching, and Testing1,332 cited
  • 2014Second Language Acquisition and Task-Based Language Teaching1,210 cited
  • 2011Alternative Approaches to Second Language Acquisition1,079 cited
  • 1997Language play, language learning809 cited
  • 1994The Power of Reading: Insights from the Research792 cited
  • 2011Reality is broken: why games make us better and how they can change the world721 cited
  • 2010Serious Games, Debriefing, and Simulation/Gaming as a Discipline

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