this work references cited by second hopReferences
- 2006Using thematic analysis in psychology193,725 cited
- 2014Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification5,197 cited
- 1984Achievement motivation: Conceptions of ability, subjective experience, task choice, and performance.4,159 cited
- 1992Qualitative Evaluation and Research Methods3,307 cited
- 2012Self-Determination Theory3,158 cited
- 2014Gamification in theory and action: A survey2,509 cited
- 2013Bridging the Qualitative–Quantitative Divide: Guidelines for Conducting Mixed Methods Research in Information Systems12,371 cited
- 2013Gamifying learning experiences: Practical implications and outcomes2,013 cited
- 2015Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning1,710 cited
- 2011Agency as a fourth aspect of students’ engagement during learning activities1,615 cited
- 2015Gamification in Education: A Systematic Mapping Study1,551 cited
- 2017Gamifying education: what is known, what is believed and what remains uncertain: a critical review1,450 cited
- 2011From Game Design Elements to Gamefulness: Defining “Gamification”1,340 cited
- 2014Developing a Theory of Gamified Learning915 cited
- 2020
Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work