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Timing of learning supports in educational games can impact students’ outcomes
16 references·1 citing·52 second hop
Timing of learning supports in educational games can impact students’ outcomes (2022)Timing of learning supports in educationa…Examining Productive Failure, Productive Success, Unproductive Failure, and Unproductive Success in Learning (2016)Examining Productive Failure,…Digital Games, Design, and Learning (2015)Digital Games, Design, and Le…Scaffolding game-based learning: Impact on learning achievements, perceived learning, and game experiences (2013)Scaffolding game-based learni…Playing Video Games : Motives, Responses, and Consequences (2012)Playing Video Games : Motives…Practicing versus inventing with contrasting cases: The effects of telling first on learning and transfer. (2011)Practicing versus inventing w…Motivating Children to Learn Effectively: Exploring the Value of Intrinsic Integration in Educational Games (2011)Motivating Children to Learn …Cognitive Load Theory (2011)Cognitive Load TheoryFocus on Formative Feedback (2008)Focus on Formative FeedbackExpertise Reversal Effect and Its Implications for Learner-Tailored Instruction (2007)Expertise Reversal Effect and…Learning by Design: Good Video Games as Learning Machines (2005)Learning by Design: Good Vide…Digital game-based learning: Towards an experiential gaming model (2005)Digital game-based learning: …First principles of instruction (2002)First principles of instructi…The effects of instructors' autonomy support and students' autonomous motivation on learning organic chemistry: A self-determination theory perspective (2000)The effects of instructors' a…Multimedia learning: Are we asking the right questions? (1997)Multimedia learning: Are we a…Force concept inventory (1992)Force concept inventoryControl and information in the intrapersonal sphere: An extension of cognitive evaluation theory. (1982)Control and information in th…Stealth assessment: a theoretically grounded and psychometrically sound method to assess, support, and investigate learning in technology-rich environments (2023)Stealth assessment: a theoret…The magical number seven, plus or minus two: Some limits on our capacity for processing information. (1956)Cognitive Load During Problem Solving: Effects on Learning (1988)The magical number seven, plus or minus two: Some limits on our capacity for processing information. 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References

  • 2011Cognitive Load Theory4,841 cited
  • 2008Focus on Formative Feedback4,623 cited
  • 1992Force concept inventory3,233 cited
  • 1982Control and information in the intrapersonal sphere: An extension of cognitive evaluation theory.2,720 cited
  • 2002First principles of instruction2,090 cited
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  • 1997Multimedia learning: Are we asking the right questions?1,533 cited
  • 2005Digital game-based learning: Towards an experiential gaming model1,456 cited
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  • 2011Practicing versus inventing with contrasting cases: The effects of telling first on learning and transfer.

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465 cited
  • 2013Scaffolding game-based learning: Impact on learning achievements, perceived learning, and game experiences377 cited
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    • 2023Stealth assessment: a theoretically grounded and psychometrically sound method to assess, support, and investigate learning in technology-rich environments36 cited