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Is mobile game-based learning effective for international adults learning Maltese?
16 references·0 citing·52 second hop
Is mobile game-based learning effective for international adults learning Maltese? (2022)Is mobile game-based learning effective f…Second language (L2) gains through digital game-based language learning (DGBLL): A meta-analysis (2022)Second language (L2) gains th…Orthographic knowledge predicts reading and spelling skills over and above general intelligence and phonological awareness (2020)Orthographic knowledge predic…Narrative categorization in digital game‐based learning: Engagement, motivation & learning (2020)Narrative categorization in d…Game On: Exploring the Effectiveness of Game-based Learning (2020)Game On: Exploring the Effect…The effect of game–based immersive virtual reality learning environment on learning outcomes: designing an intrinsic integrated educational game for pre–class learning (2019)The effect of game–based imme…Student-centred digital game–based learning: a conceptual framework and survey of the state of the art (2019)Student-centred digital game–…Qualitative v/s. Quantitative Research- A Summarized Review (2019)Qualitative v/s. Quantitative…Exploring the Digital Divide: Age and Race Disparities in Use of an Inpatient Portal (2019)Exploring the Digital Divide:…Effects of a mobile game-based English vocabulary learning app on learners’ perceptions and learning performance: A case study of Taiwanese EFL learners (2019)Effects of a mobile game-base…The use of computer games in classroom environment (2018)The use of computer games in …Effects of digital game-based learning on achievement, flow and overall cognitive load (2018)Effects of digital game-based…Digital Game-based Learning and Serious Games in Education (2018)Digital Game-based Learning a…A scoping review of research on digital game-based language learning (2018)A scoping review of research …The Role of the Teacher in Game-Based Learning: A Review and Outlook (2017)The Role of the Teacher in Ga…A mobile game-based English vocabulary practice system based on portfolio analysis (2017)A mobile game-based English v…The importance of using games in EFL classrooms (2016)The importance of using games…Case Study Research: Design and Methods (1984)Qualitative research & evaluation methods (2002)What Video Games Have to Teach Us about Learning and Literacy (2004)Issues and Challenges of English Language Teacher-Trainees' Teaching Practicum Performance: Looking Back and Going Forward. 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(1992)Demonstrating Rigor Using Thematic Analysis: A Hybrid Approach of Inductive and Deductive Coding and Theme Development (2006)The Effect of Educational Games on Learning Outcomes, Student Motivation, Engagement and Satisfaction (2020)Entertainment Video Games for Academic Learning: A Systematic Review (2022)A very brief measure of the Big-Five personality domains (2003)Our Princess Is in Another Castle (2012)Game-based Learning and 21st century skills: A review of recent research (2016)Exploring factors influencing students’ continuance intention to use the learning management system (LMS): a multi-perspective framework (2020)Digital game-based learning in K-12 mathematics education: a systematic literature review (2021)Mixing Methods: The Entry of Qualitative and Quantitative Approaches into the Research Process (2005)How can systematic reviews incorporate qualitative research? 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(2000)From game design elements to gamefulness (2011)Game-based learning and students’ motivation in project management education (2022)Effects of digital game-based learning on students’ digital etiquette literacy, learning motivations, and engagement (2023)Game-based learning in computer science education: a scoping literature review (2023)Augmented Reality and Gamification in Education: A Systematic Literature Review of Research, Applications, and Empirical Studies (2022)Gamification and Game Based Learning for Vocational Education and Training: A Systematic Literature Review (2023)Game-based learning in early childhood education: a systematic review and meta-analysis (2024)
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References

  • 2018A scoping review of research on digital game-based language learning319 cited
  • 2018Digital Game-based Learning and Serious Games in Education297 cited
  • 2019Exploring the Digital Divide: Age and Race Disparities in Use of an Inpatient Portal218 cited
  • 2020Game On: Exploring the Effectiveness of Game-based Learning206 cited
  • 2019Qualitative v/s. Quantitative Research- A Summarized Review182 cited
  • 2019Student-centred digital game–based learning: a conceptual framework and survey of the state of the art169 cited
  • 2019Effects of a mobile game-based English vocabulary learning app on learners’ perceptions and learning performance: A case study of Taiwanese EFL learners159 cited
  • 2019The effect of game–based immersive virtual reality learning environment on learning outcomes: designing an intrinsic integrated educational game for pre–class learning127 cited
  • 2016The importance of using games in EFL classrooms107 cited
  • 2018Effects of digital game-based learning on achievement, flow and overall cognitive load104 cited
  • 2018The use of computer games in classroom environment100 cited
  • 2020Narrative categorization in digital game‐based learning: Engagement, motivation & learning98 cited
  • 2017The Role of the Teacher in Game-Based Learning: A Review and Outlook95 cited
  • 2022Second language (L2) gains through digital game-based language learning (DGBLL): A meta-analysis

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88 cited
  • 2020Orthographic knowledge predicts reading and spelling skills over and above general intelligence and phonological awareness85 cited
  • 2017A mobile game-based English vocabulary practice system based on portfolio analysis84 cited
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