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The effects of the 21st century skills curriculum on the development of students’ creative thinking skills
6 references·3 citing·36 second hop
The effects of the 21st century skills curriculum on the development of students’ creative thinking skills (2023)The effects of the 21st century skills cu…Qualitative data analysis (2024)Qualitative data analysisBilimsel araştırma yöntemleri (2017)Bilimsel araştırma yöntemleriGame-based Learning and 21st century skills: A review of recent research (2016)Game-based Learning and 21st …Project-Based Learning for the 21st Century: Skills for the Future (2010)Project-Based Learning for th…A Report on the 40-Year Follow-Up of the Torrance Tests of Creative Thinking: Alive and Well in the New Millennium (2005)A Report on the 40-Year Follo…Developing a scale to measure the interactivity of websites (2003)Developing a scale to measure…Vygotsky’s Creativity Options and Ideas in 21st-Century Technology-Enhanced Learning Design (2025)Vygotsky’s Creativity Options…The resonances of innovation: Orchestrating a guqin course with the systems model of creativity and a creativity educational model development (2025)The resonances of innovation:…Critical Thinking in the Information Age: A Systematic Review on the Role of MIL and Information Overload (2025)Critical Thinking in the Info…Developing Talent in Young People (1985)Developing Talent in Young People (1985)Cutoff criteria for fit indexes in covariance structure analysis: Conventional criteria versus new alternatives (1999)Can Traditional Divergent Thinking Tests Be Trusted in Measuring and Predicting Real-World Creativity? (2011)Domain Specificity and the Limits of Creativity Theory (2012)The Importance of Domain-Specific Expertise in Creativity (2015)Coefficient Alpha and the Internal Structure of Tests (1951)Evaluating Structural Equation Models with Unobservable Variables and Measurement Error (1981)Structural equation modeling in practice: A review and recommended two-step approach. (1988)Interactivity in Brand Web Sites: Cognitive, Affective, and Behavioral Responses Explained by Consumers’ Online Flow Experience (2012)Factors influencing people’s continuous watching intention and consumption intention in live streaming (2019)See now, act now: How to interact with customers to enhance social commerce engagement? (2020)Experience and Education. (1938)Experience and Education (1986)Project-based learning: A review of the literature (2016)Revisiting the effects of project-based learning on students’ academic achievement: A meta-analysis investigating moderators (2019)What are we talking about when we talk about STEM education? A review of literature (2019)A Coefficient of Agreement for Nominal Scales (1960)Flow: the psychology of optimal experience (1990)Interrater reliability: the kappa statistic (2012)Designing Engaging Games for Education: A Systematic Literature Review on Game Motivators and Design Principles (2020)The impact of gamification on learning and instruction: A systematic review of empirical evidence (2020)Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based learning (2021)Creativity and education: A bibliometric mapping of the research literature (1975–2019) (2019)STEM vs. STEAM Education and Student Creativity: A Systematic Literature Review (2021)Creativity, Critical Thinking, Communication, and Collaboration: Assessment, Certification, and Promotion of 21st Century Skills for the Future of Work and Education (2023)Distance students and online research: Promoting information literacy through media literacy (2010)Self-efficacy: Toward a unifying theory of behavioral change. (1977)Five Misunderstandings About Case-Study Research (2004)Using thematic analysis in psychology (2006)Examination of University Students' Attitudes towards E-learning during the COVID-19 Pandemic Process and the Relationship of Digital Citizenship (2020)The Effect of Technology Integration in Education on Prospective Teachers' Critical and Creative Thinking, Multidimensional 21st Century Skills and Academic Achievements (2020)Relationships Between the Life Satisfaction, Meaning in Life, Hope and COVID-19 Fear for Turkish Adults During the COVID-19 Outbreak (2021)Toward a typological theory of project management (1996)Qualities of effective teachers (2003)Environment-friendly Tourists: What Do We Really Know About Them? (2008)
this work references cited by second hop

References

  • 2017Bilimsel araştırma yöntemleri2,764 cited
  • 2010Project-Based Learning for the 21st Century: Skills for the Future2,489 cited
  • 2024Qualitative data analysis1,171 cited
  • 2016Game-based Learning and 21st century skills: A review of recent research1,119 cited
  • 2003Developing a scale to measure the interactivity of websites659 cited
  • 2005A Report on the 40-Year Follow-Up of the Torrance Tests of Creative Thinking: Alive and Well in the New Millennium318 cited

Cited by

  • 2025Vygotsky’s Creativity Options and Ideas in 21st-Century Technology-Enhanced Learning Design53 cited
  • 2025Critical Thinking in the Information Age: A Systematic Review on the Role of MIL and Information Overload3 cited
  • 2025The resonances of innovation: Orchestrating a guqin course with the systems model of creativity and a creativity educational model development3 cited

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