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Technology Solutions to Reduce Anxiety and Increase Cognitive Availability in Students
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Technology Solutions to Reduce Anxiety and Increase Cognitive Availability in Students (2023)Technology Solutions to Reduce Anxiety an…The prevalence and correlates of depression, anxiety, and stress in a sample of college students (2014)The prevalence and correlates…Self-determination theory: A macrotheory of human motivation, development, and health. (2008)Self-determination theory: A …Anxiety and cognitive performance: Attentional control theory. (2007)Anxiety and cognitive perform…The Motivational Pull of Video Games: A Self-Determination Theory Approach (2006)The Motivational Pull of Vide…Motivations for Play in Online Games (2006)Motivations for Play in Onlin…Mindset: the new psychology of success (2006)Mindset: the new psychology o…What video games have to teach us about learning and literacy (2003)What video games have to teac…Automaticity of social behavior: Direct effects of trait construct and stereotype activation on action. (1996)Automaticity of social behavi…Situated Learning (1991)Situated LearningFlow: The Psychology of Optimal Experience (1991)Flow: The Psychology of Optim…Situated Cognition and the Culture of Learning (1989)Situated Cognition and the Cu…Oxford English dictionary (1988)Oxford English dictionaryPositive affect facilitates creative problem solving. (1987)Positive affect facilitates c…Experiential Learning : Experience as the Source of Learning and Development (1983)Experiential Learning : Exper…Mind in Society: The Development of Higher Psychological Processes (1978)Mind in Society: The Developm…Attitudinal effects of mere exposure. (1968)Attitudinal effects of mere e…Intrinsic Motivation and Self-Determination in Human Behavior (1988)The benefits of being present: Mindfulness and its role in psychological well-being. (2003)Choice and Ego-Depletion: The Moderating Role of Autonomy (2006)Why do people use Facebook? (2011)Motivation and cognitive load in the flipped classroom: definition, rationale and a call for research (2014)The Psychology of Working Theory. (2016)The Principles of Psychology (1891)The Measurement of Meaning (1957)Social Behavior: Its Elementary Forms (1963)The Elaboration Likelihood Model of Persuasion (1986)Measuring individual differences in implicit cognition: The implicit association test. (1998)A meta-analytic test of intergroup contact theory. (2006)Manual for the State-Trait Anxiety Inventory (1970)Individual differences in working memory and reading (1980)Negative affectivity: The disposition to experience aversive emotional states. (1984)Mechanisms of attentional biases towards threat in anxiety disorders: An integrative review (2009)New perspectives in attentional control theory (2010)Eye tracking of attention in the affective disorders: A meta-analytic review and synthesis (2012)Mental Models (1983)Reciprocal Teaching of Comprehension-Fostering and Comprehension-Monitoring Activities (1984)Organizational Learning and Communities-of-Practice: Toward a Unified View of Working, Learning, and Innovation (1991)Situated Learning: Legitimate Peripheral Participation. (1994)What Video Games Have to Teach Us about Learning and Literacy (2004)Technological Pedagogical Content Knowledge: A Framework for Teacher Knowledge (2006)A Pedagogy of Multiliteracies: Designing Social Futures (1996)Gamifying learning experiences: Practical implications and outcomes (2013)Foundations of Game-Based Learning (2015)The Prosocial Classroom: Teacher Social and Emotional Competence in Relation to Student and Classroom Outcomes (2008)Motivation and social cognitive theory (2019)From expectancy-value theory to situated expectancy-value theory: A developmental, social cognitive, and sociocultural perspective on motivation (2020)Qualitative Analysis for Social Scientists (1987)Expansive Learning at Work: Toward an activity theoretical reconceptualization (2001)Learning Styles and Learning Spaces: Enhancing Experiential Learning in Higher Education (2005)Why Minimal Guidance During Instruction Does Not Work: An Analysis of the Failure of Constructivist, Discovery, Problem-Based, Experiential, and Inquiry-Based Teaching (2006)The ‘digital natives’ debate: A critical review of the evidence (2008)GameFlow (2005)Event tourism: Definition, evolution, and research (2007)Measuring and defining the experience of immersion in games (2008)
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References

  • 1978Mind in Society: The Development of Higher Psychological Processes53,480 cited
  • 1991Situated Learning33,773 cited
  • 1983Experiential Learning : Experience as the Source of Learning and Development33,193 cited
  • 1989Situated Cognition and the Culture of Learning13,635 cited
  • 1991Flow: The Psychology of Optimal Experience9,395 cited
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  • 1968Attitudinal effects of mere exposure.6,730 cited
  • 2008Self-determination theory: A macrotheory of human motivation, development, and health.6,655 cited
  • 2003What video games have to teach us about learning and literacy5,713 cited
  • 2007Anxiety and cognitive performance: Attentional control theory.5,275 cited
  • 2006The Motivational Pull of Video Games: A Self-Determination Theory Approach3,328 cited
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  • 2006Motivations for Play in Online Games2,933 cited
  • 1996Automaticity of social behavior: Direct effects of trait construct and stereotype activation on action.2,736 cited
  • 2014The prevalence and correlates of depression, anxiety, and stress in a sample of college students2,029 cited

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  • 1988Oxford English dictionary1,777 cited
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