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Trends and gaps in empirical research on gamification in science education: A systematic review of the literature
16 references·1 citing·45 second hopsampled
Trends and gaps in empirical research on gamification in science education: A systematic review of the literature (2023)Trends and gaps in empirical research on …Gamification in Science Education. A Systematic Review of the Literature (2021)Gamification in Science Educa…The impact of gamification on students’ learning, engagement and behavior based on their personality traits (2020)The impact of gamification on…The impact of gamification on learning and instruction: A systematic review of empirical evidence (2020)The impact of gamification on…The effect of challenge-based gamification on learning: An experiment in the context of statistics education (2020)The effect of challenge-based…Gamification in the classroom: Examining the impact of gamified quizzes on student learning (2019)Gamification in the classroom…Students' learning performance and perceived motivation in gamified flipped-class instruction (2018)Students' learning performanc…Strengthening gamification studies: Current trends and future opportunities of gamification research (2018)Strengthening gamification st…Gamified learning in higher education: A systematic review of the literature (2018)Gamified learning in higher e…Toward Meaningful Engagement: A Framework for Design and Research of Gamified Information Systems1 (2017)Toward Meaningful Engagement:…The effect of gamification on motivation and engagement (2017)The effect of gamification on…Meta-Analysis of Inquiry-Based Learning (2016)Meta-Analysis of Inquiry-Base…Educational Gamification Vs. Game Based Learning: Comparative Study (2016)Educational Gamification Vs. …Gamification in Education: A Systematic Mapping Study (2015)Gamification in Education: A …Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification (2014)Does Gamification Work? -- A …Demographic differences in perceived benefits from gamification (2014)Demographic differences in pe…The Gamification of Learning and Instruction (2012)The Gamification of Learning …The reality of the gamification methodology in Primary Education: A systematic review (2024)The reality of the gamificati…The theory of planned behavior (1991)Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)From game design elements to gamefulness (2011)How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction (2016)The Rise of Motivational Information Systems: A Review of Gamification Research (2017)Evaluating Structural Equation Models with Unobservable Variables and Measurement Error (1981)Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)Do badges increase user activity? A field experiment on the effects of gamification (2015)What Is eSports and Why Do People Watch It? (2017)Intrinsic Motivation and Self-Determination in Human Behavior (1985)Intrinsic Motivation and Self-Determination in Human Behavior (1988)A systematic review of gamification in e-Health (2017)The Gamification of Learning: a Meta-analysis (2019)Mind in Society: The Development of Higher Psychological Processes (1978)Measuring inconsistency in meta-analyses (2003)Introduction to Meta‐Analysis (2009)Accessing the Inaccessible: Redefining Play as a Spectrum (2018)International Handbook of the Learning Sciences (2018)Effects of flipping the classroom on learning outcomes and satisfaction: A meta-analysis (2019)Flow: the psychology of optimal experience (1990)What Video Games Have to Teach Us about Learning and Literacy (2004)The Role of Serious Games, Gamification and Industry 4.0 Tools in the Education 4.0 Paradigm (2019)Between Level Up and Game Over: A Systematic Literature Review of Gamification in Education (2021)Virtual reality and gamification in education: a systematic review (2024)The development of markers for the Big-Five factor structure. (1992)Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance (2014)Gamifying education: what is known, what is believed and what remains uncertain: a critical review (2017)Gamification Applications in E-learning: A Literature Review (2021)Benefits of gamification in medical education (2022)Gamification and Game Based Learning for Vocational Education and Training: A Systematic Literature Review (2023)Content Analysis: An Introduction to its Methodology. (1984)Content Analysis: An Introduction to Its Methodology (2019)Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based learning (2021)Using thematic analysis in psychology (2006)Preferred reporting items for systematic reviews and meta-analyses: the PRISMA statement (2009)Preferred Reporting Items for Systematic Reviews and Meta-Analyses: The PRISMA Statement (2009)Adaptive Gamification in Science Education: An Analysis of the Impact of Implementation and Adapted Game Elements on Students’ Motivation (2023)Gamification of e-learning in higher education: a systematic literature review (2023)Organizational digital transformation: from evolution to future trends (2023)Prospect Theory: An Analysis of Decision under Risk (1979)The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior (2000)Can gamification help to improve education? Findings from a longitudinal study (2020)Augmented Reality and Gamification in Education: A Systematic Literature Review of Research, Applications, and Empirical Studies (2022)Does gamification improve student learning outcome? Evidence from a meta-analysis and synthesis of qualitative data in educational contexts (2020)Gamification of health professions education: a systematic review (2020)
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References

  • 2014Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification5,197 cited
  • 2015Gamification in Education: A Systematic Mapping Study1,551 cited
  • 2016Meta-Analysis of Inquiry-Based Learning964 cited
  • 2020The impact of gamification on learning and instruction: A systematic review of empirical evidence963 cited
  • 2017The effect of gamification on motivation and engagement887 cited
  • 2018Gamified learning in higher education: A systematic review of the literature875 cited
  • 2014Demographic differences in perceived benefits from gamification840 cited
  • 2021Gamification in Science Education. A Systematic Review of the Literature644 cited
  • 2017Toward Meaningful Engagement: A Framework for Design and Research of Gamified Information Systems1520 cited
  • 2020The impact of gamification on students’ learning, engagement and behavior based on their personality traits501 cited
  • 2012The Gamification of Learning and Instruction441 cited
  • 2016Educational Gamification Vs. Game Based Learning: Comparative Study342 cited
  • 2020The effect of challenge-based gamification on learning: An experiment in the context of statistics education331 cited
  • 2019Gamification in the classroom: Examining the impact of gamified quizzes on student learning330 cited

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  • 2018Students' learning performance and perceived motivation in gamified flipped-class instruction288 cited
  • 2018Strengthening gamification studies: Current trends and future opportunities of gamification research286 cited
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    • 2024The reality of the gamification methodology in Primary Education: A systematic review33 cited