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Creating memorable shopping experiences to meet phygital customers' needs: evidence from sporting goods stores
16 references·14 citing·46 second hop
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References

  • 2012Seeking Qualitative Rigor in Inductive Research13,176 cited
  • 1992Servicescapes: The Impact of Physical Surroundings on Customers and Employees7,267 cited
  • 2016Understanding Customer Experience Throughout the Customer Journey5,744 cited
  • 1984Attractive Quality and Must-Be Quality3,436 cited
  • 2009Customer Experience Creation: Determinants, Dynamics and Management Strategies3,138 cited
  • 1993The Nature and Determinants of Customer Expectations of Service2,665 cited
  • 2015From Multi-Channel Retailing to Omni-Channel Retailing2,598 cited
  • 2004Integrating perceived playfulness into expectation-confirmation model for web portal context934 cited
  • 2000Measurement in a cross‐cultural environment: survey translation issues618 cited
  • 2004Play, Flow, and the Online Search Experience617 cited
  • 2013“Systematic combining”—A decade later613 cited
  • 2018The role of self-determination theory in marketing science: An integrative review and agenda for research458 cited
  • 2018Customer journeys: a systematic literature review388 cited
  • 2012From Common to Uncommon Knowledge: Foundations of Firm-Specific Use of Knowledge as a Resource344 cited
  • 2019How 3D Virtual Reality Stores Can Shape Consumer Purchase Decisions: The Roles of Informativeness and Playfulness

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332 cited
  • 2019The DAST Framework for Retail Atmospherics: The Impact of In- and Out-of-Store Retail Journey Touchpoints on the Customer Experience261 cited
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    • 2025Beyond technology: Multidimensional consumption values in phygital retailing; a mixed method approach10 cited
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    • 2025Two Decades of Research on In‐Store Technology: Antecedents, Consequences and Future Research Agenda10 cited
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