SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
Tourism in the digital frontier: a study on user continuance intention in the metaverse
16 references·14 citing·37 second hop
Tourism in the digital frontier: a study on user continuance intention in the metaverse (2023)Tourism in the digital frontier: a study …Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification (2014)Does Gamification Work? -- A …Consumer Acceptance and Use of Information Technology: Extending the Unified Theory of Acceptance and Use of Technology1 (2012)Consumer Acceptance and Use o…Delight by Design: The Role of Hedonic Versus Utilitarian Benefits (2008)Delight by Design: The Role o…The effects of post-adoption beliefs on the expectation-confirmation model for information technology continuance (2006)The effects of post-adoption …Acceptance of Internet-based learning medium: the role of extrinsic and intrinsic motivation (2005)Acceptance of Internet-based …User Acceptance of Hedonic Information Systems1 (2004)User Acceptance of Hedonic In…Why do people play on-line games? An extended TAM with social influences and flow experience (2003)Why do people play on-line ga…A Partial Least Squares Latent Variable Modeling Approach for Measuring Interaction Effects: Results from a Monte Carlo Simulation Study and an Electronic-Mail Emotion/Adoption Study (2003)A Partial Least Squares Laten…Understanding Information Systems Continuance: An Expectation-Confirmation Model1 (2001)Understanding Information Sys…A Theoretical Extension of the Technology Acceptance Model: Four Longitudinal Field Studies (2000)A Theoretical Extension of th…User Acceptance of Computer Technology: A Comparison of Two Theoretical Models (1989)User Acceptance of Computer T…Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)Perceived Usefulness, Perceiv…Possessions and the Extended Self (1988)Possessions and the Extended …Evaluating Structural Equation Models with Unobservable Variables and Measurement Error (1981)Evaluating Structural Equatio…A Paradigm for Developing Better Measures of Marketing Constructs (1979)A Paradigm for Developing Bet…The uses of mass communications : current perspectives on gratifications research (1975)The uses of mass communicatio…The virtual voyage: understanding the factors affecting metaverse adoption in the tourism and hospitality industry (2025)The virtual voyage: understan…How digital twin technology revitalizes exhibits and enhances visitors’ appreciation for ceramic collections in online museum tours (2025)How digital twin technology r…Exploring Key Factors Influencing the Processual Experience of Visitors in Metaverse Museum Exhibitions: An Approach Based on the Experience Economy and the SOR Model (2025)Exploring Key Factors Influen…Beyond reality: examining consumer intention to embrace metaverse within hospitality (2025)Beyond reality: examining con…Travelling with open eyes! A study to measure consumers’ intention towards experiencing immersive technologies at tourism destinations by using an integrated model of TPB, TAM captured through the lens of S-O-R (2024)Travelling with open eyes! A …The role of temporal distance, conspicuous consumption, and multisensory interfaces on consumer judgments in metaverse (2024)The role of temporal distance…Satisfaction and performance expectations for the adoption of the metaverse in tourism SMEs (2024)Satisfaction and performance …RETRACTED: Uses and gratifications of metaverse: understanding the user adoption factors through a mixed method approach (2024)RETRACTED: Uses and gratifica…Identifying the metaverse value recipe(s) affecting customer engagement and well-being in retailing (2024)Identifying the metaverse val…From theory to practice: Empirical perspectives on the metaverse's potential (2024)From theory to practice: Empi…Exploring the Role of Metaverse in Promoting Religious Tourism (2024)Exploring the Role of Metaver…Examining the customer experience in the metaverse retail revolution (2024)Examining the customer experi…A Study of the Key Factors Influencing Young Users’ Continued Use of the Digital Twin-Enhanced Metaverse Museum (2024)A Study of the Key Factors In…Understanding continuance intention of enterprise resource planning (ERP): TOE, TAM, and IS success model (2023)Understanding continuance int…Belief, Attitude, Intention and Behavior: An Introduction to Theory and Research (1975)Self-efficacy mechanism in human agency. (1982)A new criterion for assessing discriminant validity in variance-based structural equation modeling (2014)Coefficient Alpha and the Internal Structure of Tests (1951)The Theory of Buyer Behavior (1971)The Nature and Scope of Marketing (1976)Measuring Service Quality: A Reexamination and Extension (1992)Trust and TAM in Online Shopping: An Integrated Model1 (2003)\nThe use of partial least squares path modeling in international marketing (2009)The theory of planned behavior (1991)Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)From game design elements to gamefulness (2011)Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance (2014)How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction (2016)The Rise of Motivational Information Systems: A Review of Gamification Research (2017)Understanding Attitudes and Predicting Social Behavior (1980)The Principles of Psychology (1891)Purity and Danger: An Analysis of Concepts of Pollution and Taboo (1967)Attachment and Loss (1969)Dimensions of Brand Personality (1997)Whence Consumer Loyalty? (1999)Whence Consumer Loyalty? (1999)Structural equation modeling in practice: A review and recommended two-step approach. (1988)Structural Equations with Latent Variables (1989)How to Write Up and Report PLS Analyses (2009)Using PLS Path Modeling for Assessing Hierarchical Construct Models: Guidelines and Empirical Illustration1 (2009)Partial Least Squares Structural Equation Modeling (PLS-SEM) Using R (2021)Common Method Variance in IS Research: A Comparison of Alternative Approaches and a Reanalysis of Past Research (2006)Technology Acceptance Model 3 and a Research Agenda on Interventions (2008)Diffusion of Innovations 1 (2019)Why Don’t Men Ever Stop to Ask for Directions? Gender, Social Influence, and Their Role in Technology Acceptance and Usage Behavior1 (2000)User Acceptance of Information Technology: Toward A Unified View1 (2003)Unified Theory of Acceptance and Use of Technology: A Synthesis and the Road Ahead (2016)Re-examining the Unified Theory of Acceptance and Use of Technology (UTAUT): Towards a Revised Theoretical Model (2017)Significance tests and goodness of fit in the analysis of covariance structures. (1980)On the Evaluation of Structural Equation Models (1988)When to use and how to report the results of PLS-SEM (2018)
this work references cited by second hop

References

  • 1981Evaluating Structural Equation Models with Unobservable Variables and Measurement Error108,884 cited
  • 1989Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology68,271 cited
  • 1989User Acceptance of Computer Technology: A Comparison of Two Theoretical Models25,696 cited
  • 2000A Theoretical Extension of the Technology Acceptance Model: Four Longitudinal Field Studies22,991 cited
  • 1979A Paradigm for Developing Better Measures of Marketing Constructs16,553 cited
  • 2012Consumer Acceptance and Use of Information Technology: Extending the Unified Theory of Acceptance and Use of Technology115,720 cited
  • 1988Possessions and the Extended Self9,050 cited
  • 2001Understanding Information Systems Continuance: An Expectation-Confirmation Model18,741 cited
  • 2003A Partial Least Squares Latent Variable Modeling Approach for Measuring Interaction Effects: Results from a Monte Carlo Simulation Study and an Electronic-Mail Emotion/Adoption Study6,477 cited
  • 2014Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification5,197 cited
  • 2004User Acceptance of Hedonic Information Systems13,849 cited
  • 1975The uses of mass communications : current perspectives on gratifications research2,114 cited
  • 2003Why do people play on-line games? An extended TAM with social influences and flow experience2,006 cited

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work

2006
The effects of post-adoption beliefs on the expectation-confirmation model for information technology continuance
1,338 cited
  • 2008Delight by Design: The Role of Hedonic Versus Utilitarian Benefits1,226 cited
  • 2005Acceptance of Internet-based learning medium: the role of extrinsic and intrinsic motivation1,184 cited
  • Cited by

    • 2024From theory to practice: Empirical perspectives on the metaverse's potential61 cited
    • 2023Understanding continuance intention of enterprise resource planning (ERP): TOE, TAM, and IS success model57 cited
    • 2024Examining the customer experience in the metaverse retail revolution40 cited
    • 2024RETRACTED: Uses and gratifications of metaverse: understanding the user adoption factors through a mixed method approach38 cited
    • 2024Satisfaction and performance expectations for the adoption of the metaverse in tourism SMEs29 cited
    • 2024Travelling with open eyes! A study to measure consumers’ intention towards experiencing immersive technologies at tourism destinations by using an integrated model of TPB, TAM captured through the lens of S-O-R27 cited
    • 2024A Study of the Key Factors Influencing Young Users’ Continued Use of the Digital Twin-Enhanced Metaverse Museum24 cited
    • 2024The role of temporal distance, conspicuous consumption, and multisensory interfaces on consumer judgments in metaverse24 cited
    • 2024Identifying the metaverse value recipe(s) affecting customer engagement and well-being in retailing23 cited
    • 2025The virtual voyage: understanding the factors affecting metaverse adoption in the tourism and hospitality industry11 cited
    • 2025Exploring Key Factors Influencing the Processual Experience of Visitors in Metaverse Museum Exhibitions: An Approach Based on the Experience Economy and the SOR Model9 cited
    • 2025How digital twin technology revitalizes exhibits and enhances visitors’ appreciation for ceramic collections in online museum tours6 cited
    • 2025Beyond reality: examining consumer intention to embrace metaverse within hospitality6 cited
    • 2024Exploring the Role of Metaverse in Promoting Religious Tourism4 cited