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Disentangling audiences' reactions to creative content and creative packaging
16 references·0 citing·54 second hop
Disentangling audiences' reactions to creative content and creative packaging (2024)Disentangling audiences' reactions to cre…Generating Theory by Abduction (2021)Generating Theory by AbductionThe dynamic componential model of creativity and innovation in organizations: Making progress, making meaning (2016)The dynamic componential mode…The double‐edged sword of recombination in breakthrough innovation (2014)The double‐edged sword of rec…Atypical Combinations and Scientific Impact (2013)Atypical Combinations and Sci…The Standard Definition of Creativity (2012)The Standard Definition of Cr…The Bias Against Creativity (2011)The Bias Against CreativityThe Art of Game Design (2008)The Art of Game DesignA Core/Periphery Perspective on Individual Creative Performance: Social Networks and Cinematic Achievements in the Hollywood Film Industry (2008)A Core/Periphery Perspective …Opportunity Recognition as the Detection of Meaningful Patterns: Evidence from Comparisons of Novice and Experienced Entrepreneurs (2006)Opportunity Recognition as th…Jacks of All Trades and Masters of None: Audiences' Reactions to Spanning Genres in Feature Film Production (2006)Jacks of All Trades and Maste…When Innovations Meet Institutions: Edison and the Design of the Electric Light (2001)When Innovations Meet Institu…Entrepreneurship in the large corporation: a longitudinal study of how established firms create breakthrough inventions (2001)Entrepreneurship in the large…Constructing competitive advantage: the role of firm–constituent interactions (1999)Constructing competitive adva…Changing Highbrow Taste: From Snob to Omnivore (1996)Changing Highbrow Taste: From…ASSESSING THE WORK ENVIRONMENT FOR CREATIVITY. 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References

  • 1996ASSESSING THE WORK ENVIRONMENT FOR CREATIVITY.6,028 cited
  • 1983The social psychology of creativity: A componential conceptualization.4,030 cited
  • 2012The Standard Definition of Creativity3,864 cited
  • 2001Entrepreneurship in the large corporation: a longitudinal study of how established firms create breakthrough inventions2,507 cited
  • 1996Changing Highbrow Taste: From Snob to Omnivore2,443 cited
  • 2008The Art of Game Design1,906 cited
  • 2016The dynamic componential model of creativity and innovation in organizations: Making progress, making meaning1,861 cited
  • 2013Atypical Combinations and Scientific Impact1,477 cited
  • 2001When Innovations Meet Institutions: Edison and the Design of the Electric Light1,396 cited
  • 2006Opportunity Recognition as the Detection of Meaningful Patterns: Evidence from Comparisons of Novice and Experienced Entrepreneurs1,330 cited
  • 2014The double‐edged sword of recombination in breakthrough innovation783 cited
  • 2008A Core/Periphery Perspective on Individual Creative Performance: Social Networks and Cinematic Achievements in the Hollywood Film Industry659 cited
  • 2011The Bias Against Creativity658 cited
  • 1999Constructing competitive advantage: the role of firm–constituent interactions648 cited

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2006
Jacks of All Trades and Masters of None: Audiences' Reactions to Spanning Genres in Feature Film Production
629 cited
  • 2021Generating Theory by Abduction613 cited
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