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Grocery shopping in metaverse: understanding drivers and barriers
16 references·0 citing·51 second hop
Grocery shopping in metaverse: understanding drivers and barriers (2025)Grocery shopping in metaverse: understand…The Metaverse: A new digital frontier for consumer behavior (2023)The Metaverse: A new digital …Shaping the Metaverse into Reality: A Holistic Multidisciplinary Understanding of Opportunities, Challenges, and Avenues for Future Investigation (2023)Shaping the Metaverse into Re…Metaverse marketing: How the metaverse will shape the future of consumer research and practice (2022)Metaverse marketing: How the …Marketing in the Metaverse: Conceptual understanding, framework, and research agenda (2022)Marketing in the Metaverse: C…What Drives Consumer Shopping Behavior in Live Streaming Commerce (2020)What Drives Consumer Shopping…The adoption of virtual reality devices: The technology acceptance model integrating enjoyment, social interaction, and strength of the social ties (2018)The adoption of virtual reali…The impacts of brand experiences on brand loyalty: mediators of brand love and trust (2017)The impacts of brand experien…The role of data privacy in marketing (2016)The role of data privacy in m…The effect of consumer innovativeness on perceived value and continuance intention to use smartwatch (2016)The effect of consumer innova…Enhancing perceived interactivity through network externalities: An empirical study on micro-blogging service satisfaction and continuance intention (2012)Enhancing perceived interacti…The Fire of Desire: A Multisited Inquiry into Consumer Passion (2003)The Fire of Desire: A Multisi…Return on Marketing: Using Customer Equity to Focus Marketing Strategy (2003)Return on Marketing: Using Cu…Paradoxes of Technology: Consumer Cognizance, Emotions, and Coping Strategies (1998)Paradoxes of Technology: Cons…Servicescapes: The Impact of Physical Surroundings on Customers and Employees (1992)Servicescapes: The Impact of …Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)Perceived Usefulness, Perceiv…An Exploratory Assessment of Situational Effects in Buyer Behavior (1974)An Exploratory Assessment of …Belief, Attitude, Intention and Behavior: An Introduction to Theory and Research (1975)Self-efficacy mechanism in human agency. (1982)User Acceptance of Computer Technology: A Comparison of Two Theoretical Models (1989)A Theoretical Extension of the Technology Acceptance Model: Four Longitudinal Field Studies (2000)User Acceptance of Information Technology: Toward A Unified View1 (2003)A new criterion for assessing discriminant validity in variance-based structural equation modeling (2014)Atmospherics as a Marketing Tool (1974)Breaking Free from Product Marketing (1977)Consumer Perceptions of Price, Quality, and Value: A Means-End Model and Synthesis of Evidence (1988)Some New Thoughts on Conceptualizing Perceived Service Quality: A Hierarchical Approach (2001)Customer Engagement (2011)Understanding Customer Experience Throughout the Customer Journey (2016)The Ways of Paradox and Other Essays. 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(2023)Virtual influencer marketing: the good, the bad and the unreal (2023)Critical service logic: making sense of value creation and co-creation (2012)Consumer engagement in online brand communities: a social media perspective (2015)Setting the future of digital and social media marketing research: Perspectives and research propositions (2020)Brands are calling your AVATAR in Metaverse–A study to explore XR ‐based gamification marketing activities & consumer‐based brand equity in virtual world (2023)Metaverse as a disruptive technology revolutionising tourism management and marketing (2023)Organizational digital transformation: from evolution to future trends (2023)How to combine and clean bibliometric data and use bibliometric tools synergistically: Guidelines using metaverse research (2024)
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References

  • 1989Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology68,271 cited
  • 1992Servicescapes: The Impact of Physical Surroundings on Customers and Employees7,267 cited
  • 2003Return on Marketing: Using Customer Equity to Focus Marketing Strategy2,149 cited
  • 1998Paradoxes of Technology: Consumer Cognizance, Emotions, and Coping Strategies1,307 cited
  • 2003The Fire of Desire: A Multisited Inquiry into Consumer Passion1,023 cited
  • 2022Metaverse marketing: How the metaverse will shape the future of consumer research and practice902 cited
  • 2016The role of data privacy in marketing898 cited
  • 2022Marketing in the Metaverse: Conceptual understanding, framework, and research agenda678 cited
  • 2023Shaping the Metaverse into Reality: A Holistic Multidisciplinary Understanding of Opportunities, Challenges, and Avenues for Future Investigation578 cited
  • 1974An Exploratory Assessment of Situational Effects in Buyer Behavior571 cited
  • 2016The effect of consumer innovativeness on perceived value and continuance intention to use smartwatch422 cited
  • 2017The impacts of brand experiences on brand loyalty: mediators of brand love and trust416 cited
  • 2012Enhancing perceived interactivity through network externalities: An empirical study on micro-blogging service satisfaction and continuance intention405 cited
  • 2023

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The Metaverse: A new digital frontier for consumer behavior
403 cited
  • 2020What Drives Consumer Shopping Behavior in Live Streaming Commerce387 cited
  • 2018The adoption of virtual reality devices: The technology acceptance model integrating enjoyment, social interaction, and strength of the social ties380 cited
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