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The role of the instructor in business games: a comparison of face‐to‐face and online instruction
16 references·0 citing·43 second hop
The role of the instructor in business games: a comparison of face‐to‐face and online instruction (2010)The role of the instructor in business ga…Developing Student Autonomy in Learning (2012)Developing Student Autonomy i…EGameFlow: A scale to measure learners’ enjoyment of e-learning games (2008)EGameFlow: A scale to measure…Developments in Business Gaming (2008)Developments in Business Gami…What drives a successful e-Learning? An empirical investigation of the critical factors influencing learner satisfaction (2007)What drives a successful e-Le…Teaching the Virtual Generation. (2007)Teaching the Virtual Generati…A Survey of Simulation Game Users, Former-Users, and Never-Users (2004)A Survey of Simulation Game U…Relationships between students' and instructional variables with satisfaction and learning from a Web-based course (2002)Relationships between student…Psychology and Adult Learning (2002)Psychology and Adult LearningManaging the on-line classroom (2002)Managing the on-line classroomWeb-Based Virtual Learning Environments: A Research Framework and a Preliminary Assessment of Effectiveness in Basic it Skills Training1 (2001)Web-Based Virtual Learning En…The virtual university: the Internet and resource-based learning (2001)The virtual university: the I…Facilitating Computer Conferencing: Recommendations from the Field. (1995)Facilitating Computer Confere…Understanding and Facilitating Adult Learning (1987)Understanding and Facilitatin…Understanding and Facilitating Adult Learning (1987)Understanding and Facilitatin…A Guide to Student-Centred Learning (1986)A Guide to Student-Centred Le…Coefficient Alpha and the Internal Structure of Tests (1951)Coefficient Alpha and the Int…Instructional Design Theories and Models (1983)Computer Self-Efficacy: Development of a Measure and Initial Test (1995)Gender Differences in the Perception and Use of E-Mail: An Extension to the Technology Acceptance Model1 (1997)Can e-learning replace classroom learning? 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(1979)The Pittsburgh sleep quality index: A new instrument for psychiatric practice and research (1989)The theory of planned behavior (1991)Student Peer Assessment in Higher Education: A Meta-Analysis Comparing Peer and Teacher Marks (2000)Mind the Gap: Are students prepared for higher education? (2003)Assessment for Learning (2005)Facilitating Online Learning: Effective Strategies for Moderators (2000)Virtual Classroom Characteristics and Student Satisfaction with Internet-Based MBA Courses (2000)Transforming online teaching practice: critical analysis of the literature on the roles and competencies of online teachers (2011)Teaching Learners To Be Self-Directed (1991)Self-Directed Learning: Toward a Comprehensive Model (1997)Andragogy and Self‐Directed Learning: Pillars of Adult Learning Theory (2001)Constructing Images of Ourselves? A Critical Investigation into ‘Approaches to Learning’ Research in Higher Education (2003)Learning styles and pedagogy in post-16 learning (2004)Leadership for Social Justice and Equity: Evaluating a Transformative Framework and Andragogy (2006)Self-directed learning: Implications and limitations for undergraduate nursing education (2005)The meaning and role of emotions in adult learning (2008)Leveraging a personalized system to improve self-directed learning in online educational environments (2013)
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References

  • 1951Coefficient Alpha and the Internal Structure of Tests43,892 cited
  • 2007What drives a successful e-Learning? An empirical investigation of the critical factors influencing learner satisfaction2,726 cited
  • 1987Understanding and Facilitating Adult Learning1,673 cited
  • 2001Web-Based Virtual Learning Environments: A Research Framework and a Preliminary Assessment of Effectiveness in Basic it Skills Training11,587 cited
  • 2008EGameFlow: A scale to measure learners’ enjoyment of e-learning games767 cited
  • 1995Facilitating Computer Conferencing: Recommendations from the Field.711 cited
  • 2012Developing Student Autonomy in Learning524 cited
  • 2002Psychology and Adult Learning436 cited
  • 2007Teaching the Virtual Generation.328 cited
  • 1987Understanding and Facilitating Adult Learning320 cited
  • 2008Developments in Business Gaming305 cited
  • 2001The virtual university: the Internet and resource-based learning268 cited
  • 1986A Guide to Student-Centred Learning247 cited
  • 2002Managing the on-line classroom244 cited
  • 2002Relationships between students' and instructional variables with satisfaction and learning from a Web-based course233 cited

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  • 2004A Survey of Simulation Game Users, Former-Users, and Never-Users229 cited
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