this work references cited by second hopReferences
- 1984Case Study Research: Design and Methods81,948 cited
- 1978Mind in Society: The Development of Higher Psychological Processes53,480 cited
- 2011Case study research: design and methods21,763 cited
- 1996The Art of Case Study Research15,826 cited
- 1986Experience and Education13,444 cited
- 1938Experience and Education.6,904 cited
- 2004What Video Games Have to Teach Us about Learning and Literacy6,673 cited
- 2003What video games have to teach us about learning and literacy5,713 cited
- 1992Design Experiments: Theoretical and Methodological Challenges in Creating Complex Interventions in Classroom Settings3,999 cited
- 2003Digital game-based learning3,104 cited
- 2004Design-Based Research: Putting a Stake in the Ground2,637 cited
- 1983Instructional Design Theories and Models2,192 cited
- 2005Serious Games: Games That Educate, Train, and Inform2,069 cited
- 1996Intrinsic motivation and the process of learning: Beneficial effects of contextualization, personalization, and choice.1,568 cited
- 2006Digital Game-Based Learning: It's Not Just the Digital Natives Who Are Restless.1,172 cited
Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work