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The effectiveness of advergames compared to television commercials and interactive commercials featuring advergames
16 references·16 citing·46 second hopsampled
The effectiveness of advergames compared to television commercials and interactive commercials featuring advergames (2014)The effectiveness of advergames compared …Experimental Design: Procedures for the Behavioral Sciences (2013)Experimental Design: Procedur…Play, Flow, and the Online Search Experience (2004)Play, Flow, and the Online Se…Demographic Factors and Playing Variables in Online Computer Gaming (2004)Demographic Factors and Playi…Brand Familiarity and Advertising Repetition Effects (2003)Brand Familiarity and Adverti…Investigating the Effectiveness of Product Placements in Television Shows: The Role of Modality and Plot Connection Congruence on Brand Memory and Attitude (2002)Investigating the Effectivene…Forced Exposure and Psychological Reactance: Antecedents and Consequences of the Perceived Intrusiveness of Pop-Up Ads (2002)Forced Exposure and Psycholog…Marketing in Hypermedia Computer-Mediated Environments: Conceptual Foundations (1996)Marketing in Hypermedia Compu…Experimental design: Procedures for the behavioral sciences (3rd ed.). (1995)Experimental design: Procedur…A comparative analysis of four scales of consumer involvement (1995)A comparative analysis of fou…The Persuasion Knowledge Model: How People Cope with Persuasion Attempts (1994)The Persuasion Knowledge Mode…Positive mood and persuasion: Different roles for affect under high- and low-elaboration conditions. (1993)Positive mood and persuasion:…The Role of Involvement in Attention and Comprehension Processes (1988)The Role of Involvement in At…Consumer Response to Television Commercials: The Impact of Involvement and Background Music on Brand Attitude Formation (1986)Consumer Response to Televisi…Are Product Attribute Beliefs the Only Mediator of Advertising Effects on Brand Attitude? (1981)Are Product Attribute Beliefs…Beyond boredom and anxiety (1975)Beyond boredom and anxietyExperimental Design: Procedures for the Behavioral Sciences (1970)Experimental Design: Procedur…Immersive Advertising—A Review and Research Agenda (2024)Immersive Advertising—A Revie…Understanding customer attitude toward advergames: an extended TAM approach (2023)Understanding customer attitu…How placement affects brand preferences in advergames: A test of inhibition and facilitation processes during search (2022)How placement affects brand p…What we know and need to know about the gamification of advertising (2019)What we know and need to know…The role of flow for mobile advergaming effectiveness (2019)The role of flow for mobile a…The influence of pre-roll advertising VOD via IPTV and mobile TV on consumers in Korea (2019)The influence of pre-roll adv…Analysing mobile advergaming effectiveness: the role of flow, game repetition and brand familiarity (2019)Analysing mobile advergaming …Can Pokémon GO catch brands? The fit effect of game characters and brands on efficacy of brand communications (2018)Can Pokémon GO catch brands? …Older consumers’ TV shopping: emotions and satisfaction (2017)Older consumers’ TV shopping:…Effect of nature of the game on ad-persuasion in online gaming context (2017)Effect of nature of the game …Effect of game-interactivity and congruence on presence and brand attitude (2017)Effect of game-interactivity …Does game rules work as a game changer? Analyzing the effect of rule orientation on brand attention and memory in advergames (2017)Does game rules work as a gam…An application of brand personality to advergames: The effect of company attributes on advergame personality (2016)An application of brand perso…Advergame speed influence and brand recall: The moderating effects of brand placement strength and gamers’ persuasion knowledge (2016)Advergame speed influence and…Product Placement in Old and New Media: Examining the Evidence for Concern (2015)Product Placement in Old and …Effects of brand placement strength, prior game playing experience and game involvement on brand recall in advergames (2015)Effects of brand placement st…The Psychology of Interpersonal Relations. 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References

  • 2013Experimental Design: Procedures for the Behavioral Sciences8,539 cited
  • 1975Beyond boredom and anxiety5,708 cited
  • 1996Marketing in Hypermedia Computer-Mediated Environments: Conceptual Foundations5,628 cited
  • 1994The Persuasion Knowledge Model: How People Cope with Persuasion Attempts3,796 cited
  • 1988The Role of Involvement in Attention and Comprehension Processes2,070 cited
  • 1981Are Product Attribute Beliefs the Only Mediator of Advertising Effects on Brand Attitude?1,472 cited
  • 2002Forced Exposure and Psychological Reactance: Antecedents and Consequences of the Perceived Intrusiveness of Pop-Up Ads1,037 cited
  • 2003Brand Familiarity and Advertising Repetition Effects855 cited
  • 1970Experimental Design: Procedures for the Behavioral Sciences820 cited
  • 2002Investigating the Effectiveness of Product Placements in Television Shows: The Role of Modality and Plot Connection Congruence on Brand Memory and Attitude792 cited
  • 1995Experimental design: Procedures for the behavioral sciences (3rd ed.).782 cited
  • 1995A comparative analysis of four scales of consumer involvement646 cited
  • 1986Consumer Response to Television Commercials: The Impact of Involvement and Background Music on Brand Attitude Formation627 cited
  • 2004Play, Flow, and the Online Search Experience

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617 cited
  • 1993Positive mood and persuasion: Different roles for affect under high- and low-elaboration conditions.481 cited
  • 2004Demographic Factors and Playing Variables in Online Computer Gaming459 cited
  • Cited by

    • 2019Analysing mobile advergaming effectiveness: the role of flow, game repetition and brand familiarity75 cited
    • 2019What we know and need to know about the gamification of advertising61 cited
    • 2015Product Placement in Old and New Media: Examining the Evidence for Concern58 cited
    • 2016Advergame speed influence and brand recall: The moderating effects of brand placement strength and gamers’ persuasion knowledge57 cited
    • 2016An application of brand personality to advergames: The effect of company attributes on advergame personality40 cited
    • 2017Effect of nature of the game on ad-persuasion in online gaming context39 cited
    • 2019The role of flow for mobile advergaming effectiveness33 cited
    • 2017Effect of game-interactivity and congruence on presence and brand attitude32 cited
    • 2015Effects of brand placement strength, prior game playing experience and game involvement on brand recall in advergames31 cited
    • 2017Does game rules work as a game changer? Analyzing the effect of rule orientation on brand attention and memory in advergames25 cited
    • 2024Immersive Advertising—A Review and Research Agenda23 cited
    • 2017Older consumers’ TV shopping: emotions and satisfaction23 cited
    • 2022How placement affects brand preferences in advergames: A test of inhibition and facilitation processes during search19 cited
    • 2018Can Pokémon GO catch brands? The fit effect of game characters and brands on efficacy of brand communications14 cited
    • 2019The influence of pre-roll advertising VOD via IPTV and mobile TV on consumers in Korea13 cited
    • 2023Understanding customer attitude toward advergames: an extended TAM approach11 cited