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Classroom pedagogies, digital literacies and the home-school digital divide
16 references·4 citing·29 second hop
Classroom pedagogies, digital literacies and the home-school digital divide (2011)Classroom pedagogies, digital literacies …Barriers to teachers using digital texts in literacy classrooms (2008)Barriers to teachers using di…Good Video Games and Good Learning (2007)Good Video Games and Good Lea…Teaching and Learning Multiliteracies: Changing Times, Changing Literacies (2006)Teaching and Learning Multili…Funds of Knowledge: Theorizing practices in households, communities, and classrooms. (2005)Funds of Knowledge: Theorizin…What Video Games Have to Teach Us about Learning and Literacy (2004)What Video Games Have to Teac…Virtual inequality: beyond the digital divide (2004)Virtual inequality: beyond th…Getting Out of Deficit: Pedagogies of reconnection (2004)Getting Out of Deficit: Pedag…Ethnographic Interviews on the Digital Divide (2004)Ethnographic Interviews on th…What video games have to teach us about learning and literacy (2003)What video games have to teac…One‐way Traffic? Connections between Literacy Practices at Home and in the Nursery (2003)One‐way Traffic? Connections …New Literacies: Everyday Practices and Classroom Learning (2003)New Literacies: Everyday Prac…Cultural Framing of Computer/Video Games. (2002)Cultural Framing of Computer/…Falling through the Net: Defining the Digital Divide (2001)Falling through the Net: Defi…Classroom Discourse: The Language of Teaching and Learning (1988)Classroom Discourse: The Lang…Ways with Words: Language, Life and Work in Communities and Classrooms (1984)Ways with Words: Language, Li…Ways with Words (1983)Ways with WordsScientific strengths and reported effectiveness: a systematic review of multiliteracies studies (2018)Scientific strengths and repo…Young school children’s use of digital devices and parental rules (2015)Young school children’s use o…Digital natives come of age: the reality of today’s early career teachers using mobile devices to teach mathematics (2015)Digital natives come of age: …Rethinking Common Assumptions About Adolescents' Motivation to Use Technology In and Out of School (2012)Rethinking Common Assumptions…Situated Cognition and the Culture of Learning (1989)Situated Learning: Legitimate Peripheral Participation. (1994)A pedagogy of Multiliteracies Designing Social Futures (1996)The Motivational Pull of Video Games: A Self-Determination Theory Approach (2006)Gamifying learning experiences: Practical implications and outcomes (2013)Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance (2014)Situated Learning (1991)A Pedagogy of Multiliteracies: Designing Social Futures (1996)Foundations of Game-Based Learning (2015)Whose culture has capital? A critical race theory discussion of community cultural wealth (2005)Back to the Future: Directions for Research in Teaching and Teacher Education (2008)Critical Race Theory, Racial Microaggressions, and Campus Racial Climate for Latina/o Undergraduates (2009)Multiliteracies: Lit Learning (2005)“Multiliteracies”: New Literacies, New Learning (2009)From the Achievement Gap to the Education Debt: Understanding Achievement in U.S. Schools (2006)Undoing Appropriateness: Raciolinguistic Ideologies and Language Diversity in Education (2015)The Oxford Handbook of Culture and Psychology (2012)More Than Just Fun and Games: The Longitudinal Relationships Between Strategic Video Games, Self-Reported Problem Solving Skills, and Academic Grades (2013)Computer Games in Education (2018)Does the Internet Increase, Decrease, or Supplement Social Capital? (2001)The Role of Culture in Health Communication (2004)The Digital Divide: Current and Future Research Directions (2005)Discourse (2005)Culturally Sustaining Pedagogy (2012)Whose Space? Differences Among Users and Non-Users of Social Network Sites (2007)The digital divide has grown old: Determinants of a digital divide among seniors (2014)Old Communication, New Literacies: Social Network Sites as Social Learning Resources (2009)Rereading “A Pedagogy of Multiliteracies” (2012)Technology in Language Use, Language Teaching, and Language Learning (2016)
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References

  • 2004What Video Games Have to Teach Us about Learning and Literacy6,673 cited
  • 2003What video games have to teach us about learning and literacy5,713 cited
  • 1983Ways with Words5,014 cited
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  • 2005Funds of Knowledge: Theorizing practices in households, communities, and classrooms.3,702 cited
  • 1988Classroom Discourse: The Language of Teaching and Learning3,056 cited
  • 2007Good Video Games and Good Learning1,059 cited
  • 2003New Literacies: Everyday Practices and Classroom Learning899 cited
  • 2004Virtual inequality: beyond the digital divide548 cited
  • 2001Falling through the Net: Defining the Digital Divide497 cited
  • 2002Cultural Framing of Computer/Video Games.329 cited
  • 2006Teaching and Learning Multiliteracies: Changing Times, Changing Literacies271 cited
  • 2004Getting Out of Deficit: Pedagogies of reconnection252 cited
  • 2003One‐way Traffic? Connections between Literacy Practices at Home and in the Nursery99 cited
  • 2008Barriers to teachers using digital texts in literacy classrooms72 cited
  • 2004

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Ethnographic Interviews on the Digital Divide
58 cited

Cited by

  • 2015Digital natives come of age: the reality of today’s early career teachers using mobile devices to teach mathematics120 cited
  • 2015Young school children’s use of digital devices and parental rules83 cited
  • 2018Scientific strengths and reported effectiveness: a systematic review of multiliteracies studies28 cited
  • 2012Rethinking Common Assumptions About Adolescents' Motivation to Use Technology In and Out of School27 cited