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Using a Serious Game Approach to Teach 'Operator Precedence' to Introductory Programming Students
10 references·1 citing·49 second hop
Using a Serious Game Approach to Teach 'Operator Precedence' to Introductory Programming Students (2013)Using a Serious Game Approach to Teach 'O…Video Game-Based Education in Mechanical Engineering: A Look at Student Engagement* (2009)Video Game-Based Education in…Effectiveness of using a video game to teach a course in mechanical engineering (2009)Effectiveness of using a vide…Do Serious Games Work? Results from Three Studies (2009)Do Serious Games Work? Result…Digital Game-Based Learning in high school Computer Science education: Impact on educational effectiveness and student motivation (2008)Digital Game-Based Learning i…Serious video game effectiveness (2007)Serious video game effectiven…Serious Games : An Overview (2007)Serious Games : An OverviewFirst steps and beyond: Serious games as preparation for future learning (2007)First steps and beyond: Serio…Cognitive science implications for enhancing training effectiveness in a serious gaming context (2007)Cognitive science implication…HARNESSING THE POWER OF GAMES IN EDUCATION (2003)HARNESSING THE POWER OF GAMES…Beyond Nintendo: design and assessment of educational video games for first and second grade students (2002)Beyond Nintendo: design and a…Gender-based Engagement Model for Serious Games (2018)Gender-based Engagement Model…The magical number seven, plus or minus two: Some limits on our capacity for processing information. 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On the relation of serious games and learning (2010)Immersive virtual reality serious games for evacuation training and research: A systematic literature review (2018)Gamification of health professions education: a systematic review (2020)Intrinsic motivation and the process of learning: Beneficial effects of contextualization, personalization, and choice. (1996)Hamlet on the holodeck: the future of narrative in cyberspace (1997)Educating the Net Generation (2005)Second Language Use, Socialization, and Learning in Internet Interest Communities and Online Gaming (2009)Video game learning dynamics: Actionable measures of multidimensional learning trajectories (2013)Effects of commercial video games on cognitive elaboration of physical concepts (2015)Identifying the Barriers to Games and Simulations in Education (2015)Lessons from a course on serious games research and prototyping (2010)Review of Research on Computer Games (2011)A case study on Service-Oriented Architecture for Serious Games (2014)
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References

  • 2008Digital Game-Based Learning in high school Computer Science education: Impact on educational effectiveness and student motivation1,689 cited
  • 2007Serious Games : An Overview946 cited
  • 2002Beyond Nintendo: design and assessment of educational video games for first and second grade students699 cited
  • 2003HARNESSING THE POWER OF GAMES IN EDUCATION603 cited
  • 2009Effectiveness of using a video game to teach a course in mechanical engineering267 cited
  • 2007Cognitive science implications for enhancing training effectiveness in a serious gaming context249 cited
  • 2009Video Game-Based Education in Mechanical Engineering: A Look at Student Engagement*135 cited
  • 2007Serious video game effectiveness125 cited
  • 2009Do Serious Games Work? Results from Three Studies51 cited
  • 2007First steps and beyond: Serious games as preparation for future learning45 cited

Cited by

  • 2018Gender-based Engagement Model for Serious Games23 cited

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