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Practical, appropriate, empirically-validated guidelines for designing educational games
16 references·16 citing·36 second hopsampled
Practical, appropriate, empirically-validated guidelines for designing educational games (2011)Practical, appropriate, empirically-valid…Making Learning Fun : A Taxonomy of Intrinsic Motivations for Learning (2021)Making Learning Fun : A Taxon…Digital Game-Based Learning (2020)Digital Game-Based LearningPersuasive Games (2007)Persuasive GamesWhat Video Games Have to Teach Us about Learning and Literacy (2004)What Video Games Have to Teac…A Theory of Fun for Game Design (2004)A Theory of Fun for Game Desi…What video games have to teach us about learning and literacy (2003)What video games have to teac…Rules of Play: Game Design Fundamentals (2003)Rules of Play: Game Design Fu…Digital game-based learning (2003)Digital game-based learningGames, Motivation, and Learning: A Research and Practice Model (2002)Games, Motivation, and Learni…Motivation in the classroom: Reciprocal effects of teacher behavior and student engagement across the school year. (1993)Motivation in the classroom: …Reconsidering Research on Learning from Media (1983)Reconsidering Research on Lea…Toward a Theory of Intrinsically Motivating Instruction* (1981)Toward a Theory of Intrinsica…“GOOD‐BYE, TEACHER …”1 (1968)“GOOD‐BYE, TEACHER …”1RELATIVE AND ABSOLUTE STRENGTH OF RESPONSE AS A FUNCTION OF FREQUENCY OF REINFORCEMENT 1, 2 (1961)RELATIVE AND ABSOLUTE STRENGT…Schedules of reinforcement. (1957)Schedules of reinforcement.Science and Human Behavior (1953)Science and Human BehaviorSerious Gaming for Behaviour Change: A Systematic Review (2022)Serious Gaming for Behaviour …Psychological interventions of virtual gamification within academic intrinsic motivation: A systematic review (2021)Psychological interventions o…Gamification for student engagement: a framework (2021)Gamification for student enga…Gamification for educational purposes: What are the factors contributing to varied effectiveness? (2021)Gamification for educational …Why and How Serious Games can Become Far More Effective: Accommodating Productive Learning Experiences, Learner Motivation and the Monitoring of Learning Gains (2019)Why and How Serious Games can…Learning to be better at the game: Performance vs. completion contingent reward for game-based learning (2019)Learning to be better at the …Online learning readiness and attitudes towards gaming in gamified online learning – a mixed methods case study (2018)Online learning readiness and…Why Gamification Fails in Education and How to Make It Successful: Introducing Nine Gamification Heuristics Based on Self-Determination Theory (2017)Why Gamification Fails in Edu…Using Capture-the-Flag to Enhance the Effectiveness of Cybersecurity Education (2017)Using Capture-the-Flag to Enh…How people learn while playing serious games: A computational modelling approach (2016)How people learn while playin…Educational Games in Practice The Challenges Involved in Conducting a Game-Based Curriculum (2016)Educational Games in Practice…Games are motivating, aren´t they? Disputing the arguments for digital game-based learning (2015)Games are motivating, aren´t …Learning curves (2014)Learning curvesGamification in MOOC (2014)Gamification in MOOCBrain points (2014)Brain pointsDiscovery-based games for learning software (2012)Discovery-based games for lea…Situated Cognition and the Culture of Learning (1989)Situated Learning: Legitimate Peripheral Participation. 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(1977)Intrinsic Motivation and Self-Determination in Human Behavior (1985)Social Foundations of Thought and Action : A Social Cognitive Theory (1985)A systematic literature review of empirical evidence on computer games and serious games (2012)A meta-analysis of the cognitive and motivational effects of serious games. (2013)How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction (2016)An Attributional Theory of Motivation and Emotion (1986)Intrinsic Motivation and Self-Determination in Human Behavior (1988)Motivational and self-regulated learning components of classroom academic performance. (1990)Sense of relatedness as a factor in children's academic engagement and performance. (2003)Handbook of Motivation at School (2009)The Influence of Affective Teacher–Student Relationships on Students’ School Engagement and Achievement (2011)Situated Learning (1991)A Pedagogy of Multiliteracies: Designing Social Futures (1996)Foundations of Game-Based Learning (2015)The game, the player, the world: looking for a heart of gameness (2003)Fundamental Components of the Gameplay Experience: Analysing Immersion (2005)Serious games and the gamification of tourism (2016)A meta-analytic review of experiments examining the effects of extrinsic rewards on intrinsic motivation. (1999)Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions (2000)The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior (2000)ON THE LAW OF EFFECT 1 (1970)Effects of externally mediated rewards on intrinsic motivation. 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References

  • 1953Science and Human Behavior8,944 cited
  • 2004What Video Games Have to Teach Us about Learning and Literacy6,673 cited
  • 2003What video games have to teach us about learning and literacy5,713 cited
  • 2003Rules of Play: Game Design Fundamentals5,481 cited
  • 1957Schedules of reinforcement.4,887 cited
  • 1993Motivation in the classroom: Reciprocal effects of teacher behavior and student engagement across the school year.3,427 cited
  • 2002Games, Motivation, and Learning: A Research and Practice Model3,211 cited
  • 2003Digital game-based learning3,104 cited
  • 2020Digital Game-Based Learning2,893 cited
  • 1983Reconsidering Research on Learning from Media2,713 cited
  • 1961RELATIVE AND ABSOLUTE STRENGTH OF RESPONSE AS A FUNCTION OF FREQUENCY OF REINFORCEMENT 1, 22,277 cited
  • 1981Toward a Theory of Intrinsically Motivating Instruction*2,197 cited
  • 2007Persuasive Games1,528 cited
  • 1968“GOOD‐BYE, TEACHER …”11,187 cited
  • 2004A Theory of Fun for Game Design1,110 cited
  • 2021Making Learning Fun : A Taxonomy of Intrinsic Motivations for Learning

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  • 2021Gamification for student engagement: a framework185 cited
  • 2017Why Gamification Fails in Education and How to Make It Successful: Introducing Nine Gamification Heuristics Based on Self-Determination Theory162 cited
  • 2021Gamification for educational purposes: What are the factors contributing to varied effectiveness?150 cited
  • 2018Online learning readiness and attitudes towards gaming in gamified online learning – a mixed methods case study139 cited
  • 2014Brain points131 cited
  • 2021Psychological interventions of virtual gamification within academic intrinsic motivation: A systematic review129 cited
  • 2022Serious Gaming for Behaviour Change: A Systematic Review96 cited
  • 2012Discovery-based games for learning software94 cited
  • 2019Why and How Serious Games can Become Far More Effective: Accommodating Productive Learning Experiences, Learner Motivation and the Monitoring of Learning Gains93 cited
  • 2014Gamification in MOOC87 cited
  • 2016How people learn while playing serious games: A computational modelling approach86 cited
  • 2019Learning to be better at the game: Performance vs. completion contingent reward for game-based learning80 cited
  • 2016Educational Games in Practice The Challenges Involved in Conducting a Game-Based Curriculum75 cited
  • 2017Using Capture-the-Flag to Enhance the Effectiveness of Cybersecurity Education75 cited
  • 2014Learning curves70 cited
  • 2015Games are motivating, aren´t they? Disputing the arguments for digital game-based learning66 cited