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Computer Games for the Math Achievement of Diverse Students
14 references·6 citing·53 second hop
Computer Games for the Math Achievement of Diverse Students (2010)Computer Games for the Math Achievement o…Gender differences in game activity preferences of middle school children: implications for educational game design (2008)Gender differences in game ac…Digital Game-Based Learning in high school Computer Science education: Impact on educational effectiveness and student motivation (2008)Digital Game-Based Learning i…Computer games application within alternative classroom goal structures: cognitive, metacognitive, and affective evaluation (2008)Computer games application wi…Bridging Realty to Virtual Reality: Investigating gender effect and student engagement on learning through video game play in an elementary school classroom (2008)Bridging Realty to Virtual Re…A case study of computer gaming for math: Engaged learning from gameplay? (2008)A case study of computer gami…Gender and Computer Games: Exploring Females' Dislikes (2006)Gender and Computer Games: Ex…Games and Learning. (2006)Games and Learning.Gameplaying for maths learning: cooperative or not? (2006)Gameplaying for maths learnin…Computer Gaming and Interactive Simulations for Learning: A Meta-Analysis (2006)Computer Gaming and Interacti…Computer and Internet Use by Students in 2003. Statistical Analysis Report. NCES 2006-065. (2006)Computer and Internet Use by …Are Video Games Good for Learning? (2006)Are Video Games Good for Lear…The Nation's Report Card[TM]: Reading, 2003. NCES 2005-453. (2005)The Nation's Report Card[TM]:…Girls and Gaming: A Summary of the Research with Implications for Practice. (2004)Girls and Gaming: A Summary o…Beyond Nintendo: design and assessment of educational video games for first and second grade students (2002)Beyond Nintendo: design and a…Influence of online computer games on the academic achievement of nontraditional undergraduate students (2018)Influence of online computer …Gaming the SySTEM: The Relationship Between Video Games and the Digital and STEM Divides (2018)Gaming the SySTEM: The Relati…Gaming History: A Framework for What Video Games Teach About the Past (2016)Gaming History: A Framework f…The effects of an educational video game on mathematical engagement (2015)The effects of an educational…Using a brain-computer interface (BCI) in reducing math anxiety: Evidence from South Africa (2014)Using a brain-computer interf…“It's like you’re actually playing as yourself”: Development and preliminary evaluation of ‘Green Acres High’, a serious game-based primary intervention to combat adolescent dating violence+ (2014)“It's like you’re actually pl…Situated Cognition and the Culture of Learning (1989)The Cultural Origins of Human Cognition (2000)What Video Games Have to Teach Us about Learning and Literacy (2004)Differential effect of motivational features on training improvements in school-based cognitive training (2014)Gaming for the energy transition. 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References

  • 2008Digital Game-Based Learning in high school Computer Science education: Impact on educational effectiveness and student motivation1,689 cited
  • 2006Computer Gaming and Interactive Simulations for Learning: A Meta-Analysis936 cited
  • 2002Beyond Nintendo: design and assessment of educational video games for first and second grade students699 cited
  • 2006Gender and Computer Games: Exploring Females' Dislikes611 cited
  • 2008A case study of computer gaming for math: Engaged learning from gameplay?486 cited
  • 2006Gameplaying for maths learning: cooperative or not?323 cited
  • 2008Computer games application within alternative classroom goal structures: cognitive, metacognitive, and affective evaluation248 cited
  • 2008Gender differences in game activity preferences of middle school children: implications for educational game design221 cited
  • 2008Bridging Realty to Virtual Reality: Investigating gender effect and student engagement on learning through video game play in an elementary school classroom166 cited
  • 2006Are Video Games Good for Learning?152 cited
  • 2006Games and Learning.129 cited
  • 2006Computer and Internet Use by Students in 2003. Statistical Analysis Report. NCES 2006-065.127 cited
  • 2005The Nation's Report Card[TM]: Reading, 2003. NCES 2005-453.127 cited
  • 2004Girls and Gaming: A Summary of the Research with Implications for Practice.

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Cited by

  • 2014Using a brain-computer interface (BCI) in reducing math anxiety: Evidence from South Africa74 cited
  • 2016Gaming History: A Framework for What Video Games Teach About the Past69 cited
  • 2018Influence of online computer games on the academic achievement of nontraditional undergraduate students64 cited
  • 2018Gaming the SySTEM: The Relationship Between Video Games and the Digital and STEM Divides46 cited
  • 2014“It's like you’re actually playing as yourself”: Development and preliminary evaluation of ‘Green Acres High’, a serious game-based primary intervention to combat adolescent dating violence+43 cited
  • 2015The effects of an educational video game on mathematical engagement41 cited