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An investigation of the use of simulation tools in management education
16 references·0 citing·49 second hop
An investigation of the use of simulation tools in management education (2012)An investigation of the use of simulation…Digital Game-Based Learning (2020)Digital Game-Based LearningThe impact of a simulation game on operations management education (2011)The impact of a simulation ga…What influences college students to continue using business simulation games? The Taiwan experience (2009)What influences college stude…Using Simulation-Based Training to Enhance Management Education (2009)Using Simulation-Based Traini…Developments in Business Gaming (2008)Developments in Business Gami…Teaching the Virtual Generation. (2007)Teaching the Virtual Generati…Mobile learning with a mobile game: design and motivational effects (2005)Mobile learning with a mobile…An experimental card game for teaching software engineering processes (2004)An experimental card game for…A Survey of Simulation Game Users, Former-Users, and Never-Users (2004)A Survey of Simulation Game U…A Review of Scholarship on Assessing Experiential Learning Effectiveness (2004)A Review of Scholarship on As…Computer supported collaborative learning using wirelessly interconnected handheld computers (2003)Computer supported collaborat…Supply chain simulation – a tool for education, enhancement and endeavour (2002)Supply chain simulation – a t…Business Simulation Games: Current Usage Levels—An Update (1998)Business Simulation Games: Cu…The Effectiveness of Games for Educational Purposes: A Review of Recent Research (1992)The Effectiveness of Games fo…Transformational Leadership in a Management Game Simulation (1988)Transformational Leadership i…Serious Games (1970)Serious GamesStogdill's Handbook of Leadership (1982)Leader-Member Exchange Model of Leadership: A Critique and Further Development (1986)Leadership and Performance Beyond Expectationsby BassBernard M.. 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References

  • 2020Digital Game-Based Learning2,900 cited
  • 1970Serious Games921 cited
  • 1992The Effectiveness of Games for Educational Purposes: A Review of Recent Research797 cited
  • 2003Computer supported collaborative learning using wirelessly interconnected handheld computers512 cited
  • 2009Using Simulation-Based Training to Enhance Management Education433 cited
  • 2004A Review of Scholarship on Assessing Experiential Learning Effectiveness366 cited
  • 2005Mobile learning with a mobile game: design and motivational effects352 cited
  • 2007Teaching the Virtual Generation.328 cited
  • 2008Developments in Business Gaming305 cited
  • 1988Transformational Leadership in a Management Game Simulation294 cited
  • 2011The impact of a simulation game on operations management education277 cited
  • 1998Business Simulation Games: Current Usage Levels—An Update267 cited
  • 2004A Survey of Simulation Game Users, Former-Users, and Never-Users229 cited
  • 2009What influences college students to continue using business simulation games? The Taiwan experience217 cited
  • 2004An experimental card game for teaching software engineering processes214 cited

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  • 2002Supply chain simulation – a tool for education, enhancement and endeavour202 cited
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