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Facilitating Co-Creation Experience in the Classroom with Lego Serious Play
7 references·11 citing·47 second hop
Facilitating Co-Creation Experience in the Classroom with Lego Serious Play (2018)Facilitating Co-Creation Experience in th…Redefining social marketing with contemporary commercial marketing definitions (2009)Redefining social marketing w…The service-dominant logic and the future of marketing (2007)The service-dominant logic an…The Service-dominant Logic of Marketing: Dialog, Debate, and Directions (2006)The Service-dominant Logic of…Creating value-in-use through marketing interaction: the exchange logic of relating, communicating and knowing (2006)Creating value-in-use through…Evolving to a New Dominant Logic for Marketing (2003)Evolving to a New Dominant Lo…Ethics in Social Marketing (2001)Ethics in Social MarketingEnhancing teaching through constructive alignment (1996)Enhancing teaching through co…UNLOCKING STUDENT CREATIVITY WITH LEGO® SERIOUS PLAY: A CASE STUDY FROM THE GRADUATE MARKETING CLASSROOM (2024)UNLOCKING STUDENT CREATIVITY …Team coaching using LSP and team facilitation: a randomized control trial study measuring team cohesion and psychological safety (2024)Team coaching using LSP and t…LEGO® Serious Play® in management education (2023)LEGO® Serious Play® in manage…Ducks, elephants and sharks: Using LEGO ® Serious Play ® to surface the ‘hidden curriculum’ of equality, diversity and inclusion (2023)Ducks, elephants and sharks: …A meta-analytic review of gamified interventions in mental health enhancement (2022)A meta-analytic review of gam…Self-Leadership: A Four Decade Review of the Literature and Trainings (2021)Self-Leadership: A Four Decad…Teaching Scenario Planning in Sustainability Courses: The Creative Play Method (2020)Teaching Scenario Planning in…Exploring the role of physical prototypes during co-creation activities at LEGO company using case study validation (2020)Exploring the role of physica…Co-Creative Learning in Innovation Laboratories Using Lego Serious Play Workshops (2020)Co-Creative Learning in Innov…Shared Leadership Lessons: Adapting LEGO® SERIOUS PLAY® In Higher Education (2018)Shared Leadership Lessons: Ad…Designing Innovation Courses In Higher Education Using LEGO® SERIOUS PLAY® (2018)Designing Innovation Courses …The Reflective Practitioner: How Professionals Think in Action (1985)Situated Cognition and the Culture of Learning (1989)What the Student Does: teaching for enhanced learning (1999)Inductive Teaching and Learning Methods: Definitions, Comparisons, and Research Bases (2006)The Concept of Mind (2006)Trends in Global Higher Education: Tracking an Academic Revolution (2010)The Knowledge-Creating Company (1995)The Knowledge-creating company: How Japanese companies create the dynamics of innovation (1997)Customer value anticipation, customer satisfaction and loyalty: An empirical examination (2010)Toward a Service (Eco)Systems Perspective on Value Creation (2012)Sport and social media research: A review (2014)Social Marketing: An Approach to Planned Social Change (1971)Market Orientation: The Construct, Research Propositions, and Managerial Implications (1990)Evaluation of unsupervised semantic mapping of natural language with Leximancer concept mapping (2006)Travel blogs on China as a destination image formation agent: A qualitative analysis using Leximancer (2014)Understanding the effect of social media marketing activities: The mediation of social identification, perceived value, and satisfaction (2018)The Role of Trust in Understanding the Impact of Social Media Marketing on Brand Equity and Brand Loyalty (2019)An Evolutionary Theory of Economic Change. (1983)SERVQUAL: A multiple-Item Scale for measuring consumer perceptions of service quality (1988)The Theory of the Growth of the Firm (1995)Understanding Customer Experience Throughout the Customer Journey (2016)Experiential Learning : Experience as the Source of Learning and Development (1983)Scenario planning: a tool for strategic thinking (1995)International students in English-speaking universities (2006)Pedagogical innovations in management education in the 21ST century: A review and research agenda (2024)Teaching for paradigm shifts: Supporting the drivers of radical creativity in management education (2024)Positive psychology: An introduction. (2000)What (and Why) is Positive Psychology? (2005)Flow and the Foundations of Positive Psychology (2014)Does organizational empowerment promote self-leadership in hotel management? 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this work references cited by second hop

References

  • 2003Evolving to a New Dominant Logic for Marketing14,777 cited
  • 1996Enhancing teaching through constructive alignment4,064 cited
  • 2006The Service-dominant Logic of Marketing: Dialog, Debate, and Directions1,671 cited
  • 2006Creating value-in-use through marketing interaction: the exchange logic of relating, communicating and knowing800 cited
  • 2009Redefining social marketing with contemporary commercial marketing definitions341 cited
  • 2007The service-dominant logic and the future of marketing299 cited
  • 2001Ethics in Social Marketing121 cited

Cited by

  • 2021Self-Leadership: A Four Decade Review of the Literature and Trainings115 cited
  • 2022A meta-analytic review of gamified interventions in mental health enhancement67 cited
  • 2020Teaching Scenario Planning in Sustainability Courses: The Creative Play Method32 cited
  • 2018Designing Innovation Courses In Higher Education Using LEGO® SERIOUS PLAY®30 cited
  • 2020Exploring the role of physical prototypes during co-creation activities at LEGO company using case study validation29 cited
  • 2023LEGO® Serious Play® in management education19 cited
  • 2018Shared Leadership Lessons: Adapting LEGO® SERIOUS PLAY® In Higher Education16 cited

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2023
Ducks, elephants and sharks: Using LEGO ® Serious Play ® to surface the ‘hidden curriculum’ of equality, diversity and inclusion
14 cited
  • 2024UNLOCKING STUDENT CREATIVITY WITH LEGO® SERIOUS PLAY: A CASE STUDY FROM THE GRADUATE MARKETING CLASSROOM13 cited
  • 2020Co-Creative Learning in Innovation Laboratories Using Lego Serious Play Workshops10 cited
  • 2024Team coaching using LSP and team facilitation: a randomized control trial study measuring team cohesion and psychological safety9 cited