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Designing Educational Video Games to Be Objects-to-Think-With
16 references·2 citing·36 second hop
Designing Educational Video Games to Be Objects-to-Think-With (2018)Designing Educational Video Games to Be O…Motivating Children to Learn Effectively: Exploring the Value of Intrinsic Integration in Educational Games (2011)Motivating Children to Learn …Generation M2: Media in the Lives of 8- to 18-Year-Olds (2010)Generation M2: Media in the L…Generation M2 : Media in the Lives of 8- to 18-year-olds (2010)Generation M2 : Media in the …Learning and transfer: A general role for analogical encoding. (2003)Learning and transfer: A gene…Transfer of Learning from a Modern Multidisciplinary Perspective (2000)Transfer of Learning from a M…Thinking in Levels: A Dynamic Systems Approach to Making Sense of the World (1999)Thinking in Levels: A Dynamic…The Handbook of education and human development: new models of learning, teaching and schooling (1997)The Handbook of education and…Multimedia and understanding: Expert and novice responses to different representations of chemical phenomena (1997)Multimedia and understanding:…Making Sense of Secondary Science (1994)Making Sense of Secondary Sci…Toward an Epistemology of Physics (1993)Toward an Epistemology of Phy…Toward an epistemology of physics (1993)Toward an epistemology of phy…The development of chemistry teaching: A changing response to changing demand (1993)The development of chemistry …Making Sense of Secondary Science: Research into children's ideas (1993)Making Sense of Secondary Sci…Schema induction and analogical transfer (1983)Schema induction and analogic…Analogical problem solving (1980)Analogical problem solvingThe Ecology of Human Development (1979)The Ecology of Human Developm…Making more of games: Cultivating perspective-taking through game design (2020)Making more of games: Cultiva…Experiencing Cybersecurity One Game at a Time: A Systematic Review of Cybersecurity Digital Games (2020)Experiencing Cybersecurity On…Context theory of classification learning. (1978)Toward a model of text comprehension and production. (1978)Cognition and Categorization (1979)Design Experiments: Theoretical and Methodological Challenges in Creating Complex Interventions in Classroom Settings (1992)Problem-Based Learning: What and How Do Students Learn? (2004)Features of similarity. (1977)Mental Models (1983)Similarity and Analogical Reasoning (1989)Toward a design theory of problem solving (2000)Categorization and Representation of Physics Problems by Experts and Novices* (1981)The Body in the Mind (1987)From things to processes: A theory of conceptual change for learning science concepts (1994)The Knowledge‐Learning‐Instruction Framework: Bridging the Science‐Practice Chasm to Enhance Robust Student Learning (2012)Thought and language (1962)Situated Cognition and the Culture of Learning (1989)The role of deliberate practice in the acquisition of expert performance. (1993)Transactive Memory Systems, Learning, and Learning Transfer (2005)Practicing versus inventing with contrasting cases: The effects of telling first on learning and transfer. (2011)Toward an Instructionally Oriented Theory of Example‐Based Learning (2013)Expert and Novice Performance in Solving Physics Problems (1980)Protocol Analysis: Verbal Reports as Data (1986)Promoting understanding of chemical representations: Students' use of a visualization tool in the classroom (2001)Exploring visuospatial thinking in chemistry learning (2004)Macro, Submicro, and Symbolic: The many faces of the chemistry “triplet” (2010)Parental Mediation of Children's Internet Use (2008)College students' social networking experiences on Facebook (2009)Generation Z: Technology and Social Interest (2015)Learning Styles and Learning Spaces: Enhancing Experiential Learning in Higher Education (2005)The Bioecological Model of Human Development (2007)The Lifelong Effects of Early Childhood Adversity and Toxic Stress (2011)Gender Similarities and Differences (2013)Mental Models of the Day/Night Cycle (1994)What changes in conceptual change? (1998)Salvaging science literacy (2010)Synthesis of discipline-based education research in physics (2014)Addressing the epistemic elephant in the room: Epistemic agency and the next generation science standards (2018)
this work references cited by second hop

References

  • 1979The Ecology of Human Development25,962 cited
  • 1983Schema induction and analogical transfer2,933 cited
  • 1980Analogical problem solving2,552 cited
  • 2010Generation M2: Media in the Lives of 8- to 18-Year-Olds2,196 cited
  • 2010Generation M2 : Media in the Lives of 8- to 18-year-olds2,017 cited
  • 1993Toward an Epistemology of Physics1,358 cited
  • 1993Toward an epistemology of physics1,264 cited
  • 2000Transfer of Learning from a Modern Multidisciplinary Perspective905 cited
  • 2003Learning and transfer: A general role for analogical encoding.866 cited
  • 1997Multimedia and understanding: Expert and novice responses to different representations of chemical phenomena779 cited
  • 1993Making Sense of Secondary Science: Research into children's ideas770 cited
  • 1994Making Sense of Secondary Science710 cited
  • 1993The development of chemistry teaching: A changing response to changing demand709 cited
  • 1999Thinking in Levels: A Dynamic Systems Approach to Making Sense of the World669 cited
  • 1997The Handbook of education and human development: new models of learning, teaching and schooling667 cited

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2011
Motivating Children to Learn Effectively: Exploring the Value of Intrinsic Integration in Educational Games
618 cited

Cited by

  • 2020Experiencing Cybersecurity One Game at a Time: A Systematic Review of Cybersecurity Digital Games59 cited
  • 2020Making more of games: Cultivating perspective-taking through game design49 cited