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Influence of Gamification Elements on Emotion, Interest and Online Participation
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Influence of Gamification Elements on Emotion, Interest and Online Participation (2018)Influence of Gamification Elements on Emo…The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education (2012)The Gamification of Learning …For the Win: How Game Thinking Can Revolutionize Your Business (2012)For the Win: How Game Thinkin…Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps (2011)Gamification by Design: Imple…From game design elements to gamefulness (2011)From game design elements to …Measuring emotions in students’ learning and performance: The Achievement Emotions Questionnaire (AEQ) (2010)Measuring emotions in student…The Four-Phase Model of Interest Development (2006)The Four-Phase Model of Inter…What Video Games Have to Teach Us about Learning and Literacy (2004)What Video Games Have to Teac…The broaden–and–build theory of positive emotions (2004)The broaden–and–build theory …What video games have to teach us about learning and literacy (2003)What video games have to teac…Research design: qualitative, quantitative, and mixed methods approaches (2003)Research design: qualitative,…The C-OAR-SE procedure for scale development in marketing (2002)The C-OAR-SE procedure for sc…Overall job satisfaction: How good are single-item measures? (1997)Overall job satisfaction: How…Qualitative Data Analysis: An Expanded Sourcebook (1994)Qualitative Data Analysis: An…Scale Development : Theory and Applications (1991)Scale Development : Theory an…How to Design and Evaluate Research in Education (1990)How to Design and Evaluate Re…A Theory of Social Comparison Processes (1954)A Theory of Social Comparison…Gamificando en tiempos de coronavirus: el estudio de un caso (2021)Gamificando en tiempos de cor…Situated Cognition and the Culture of Learning (1989)Situated Learning: Legitimate Peripheral Participation. (1994)A pedagogy of Multiliteracies Designing Social Futures (1996)The Motivational Pull of Video Games: A Self-Determination Theory Approach (2006)Gamifying learning experiences: Practical implications and outcomes (2013)Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance (2014)Emotion And Adaptation (1991)Positive psychology: An introduction. (2000)The role of positive emotions in positive psychology: The broaden-and-build theory of positive emotions. (2001)Teachers resilience: A necessary condition for effectiveness (2006)Well-Being for Public Policy (2009)Positive Emotions Broaden and Build (2013)Flow: the psychology of optimal experience (1990)Flow: The Psychology of Optimal Experience (1991)Gamification. using game-design elements in non-gaming contexts (2011)Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification (2014)Gamification in theory and action: A survey (2014)How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction (2016)Self-efficacy: Toward a unifying theory of behavioral change. (1977)Self-Efficacy: The Exercise of Control (1999)Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)Stichwort: Professionelle Kompetenz von Lehrkräften (2006)Implications for educational practice of the science of learning and development (2019)From expectancy-value theory to situated expectancy-value theory: A developmental, social cognitive, and sociocultural perspective on motivation (2020)Informal social communication. (1950)Deviation, rejection, and communication. (1951)Inequity In Social Exchange (1965)The Elaboration Likelihood Model of Persuasion (1986)A Theory of Fairness, Competition, and Cooperation (1999)Level of aspiration. (2004)Situated Learning (1991)A Pedagogy of Multiliteracies: Designing Social Futures (1996)Foundations of Game-Based Learning (2015)Identification and Assessment of Intercultural Competence as a Student Outcome of Internationalization (2006)Memahami desain metode penelitian kualitatif (2021)METODE PENELITIAN KUALITATIF (2022)Three Approaches to Qualitative Content Analysis (2005)Using thematic analysis in psychology (2006)The qualitative content analysis process (2008)Using Mixed-Methods Sequential Explanatory Design: From Theory to Practice (2005)Integrating quantitative and qualitative research: how is it done? (2006)Achieving Effective Remote Working During the COVID‐19 Pandemic: A Work Design Perspective (2020)Index Construction with Formative Indicators: An Alternative to Scale Development (2001)Scale Development Research (2006)Making sense of Cronbach's alpha (2011)
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References

  • 1994Qualitative Data Analysis: An Expanded Sourcebook48,401 cited
  • 1954A Theory of Social Comparison Processes20,836 cited
  • 2003Research design: qualitative, quantitative, and mixed methods approaches18,745 cited
  • 1991Scale Development : Theory and Applications15,552 cited
  • 1990How to Design and Evaluate Research in Education14,565 cited
  • 2011From game design elements to gamefulness8,391 cited
  • 2004What Video Games Have to Teach Us about Learning and Literacy6,673 cited
  • 2003What video games have to teach us about learning and literacy5,713 cited
  • 2006The Four-Phase Model of Interest Development4,692 cited
  • 2004The broaden–and–build theory of positive emotions4,212 cited
  • 2012The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education3,765 cited
  • 1997Overall job satisfaction: How good are single-item measures?3,456 cited
  • 2002The C-OAR-SE procedure for scale development in marketing2,483 cited
  • 2011Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps2,374 cited
  • 2012For the Win: How Game Thinking Can Revolutionize Your Business2,354 cited

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  • 2010Measuring emotions in students’ learning and performance: The Achievement Emotions Questionnaire (AEQ)2,245 cited
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    • 2021Gamificando en tiempos de coronavirus: el estudio de un caso27 cited