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O Uso de Jogos de Empresas em Diferentes Níveis Educacionais: Integração, Prática e Pesquisa Envolvendo Estudantes de Graduação e Pós-Graduação em Administração
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O Uso de Jogos de Empresas em Diferentes Níveis Educacionais: Integração, Prática e Pesquisa Envolvendo Estudantes de Graduação e Pós-Graduação em Administração (2019)O Uso de Jogos de Empresas em Diferentes …On the Architecture of Game Science (2018)On the Architecture of Game S…10 Years of Evaluation Research Into Gaming Simulation for German Entrepreneurship and a New Study on Its Long-Term Effects (2016)10 Years of Evaluation Resear…The Relationship between Undergraduate Research Participation and Subsequent Research Performance of Early Career STEM Graduate Students (2015)The Relationship between Unde…Business Games for Leadership Development (2013)Business Games for Leadership…The efficacy of business simulation games in creating Decision Support Systems: An experimental investigation (2010)The efficacy of business simu…Serious Games, Debriefing, and Simulation/Gaming as a Discipline (2010)Serious Games, Debriefing, an…Educational Validity of Business Gaming Simulation: A Research Methodology Framework (2010)Educational Validity of Busin…Métodos e técnicas de pesquisa social (2008)Métodos e técnicas de pesquis…Developments in Business Gaming (2008)Developments in Business Gami…Theory-oriented evaluation for the design of and research in gaming and simulation (2006)Theory-oriented evaluation fo…Learning Styles and Learning Spaces: Enhancing Experiential Learning in Higher Education (2005)Learning Styles and Learning …Qual será o futuro dasfábricas de administradores? (2003)Qual será o futuro dasfábrica…Gaming and Simulation: Principles of a Science of Design (2003)Gaming and Simulation: Princi…The Relationship of Undergraduate Research Participation to Graduate and Professional Education Pursuit: An Empirical Study. (2002)The Relationship of Undergrad…The Role of Management Games and Simulations in Education and Research (1990)The Role of Management Games …Experiential Learning : Experience as the Source of Learning and Development (1983)Experiential Learning : Exper…Dropout from Higher Education: A Theoretical Synthesis of Recent Research (1975)Leaving College: Rethinking the Causes and Cures of Student Attrition (1988)What Matters in College? Four Critical Years Revisited. 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(2000)The effects of modern mathematics computer games on mathematics achievement and class motivation (2010)The Role of Leadership in a Digitalized World: A Review (2019)Relationships Between Game Attributes and Learning Outcomes (2008)The Learning Way (2008)The Gaming of Policy and the Politics of Gaming: A Review (2009)Climate change games as tools for education and engagement (2015)An overview of serious games for disaster risk management – Prospects and limitations for informing actions to arrest increasing risk (2018)Facilitating sustainability transition through serious games: A systematic literature review (2018)Managing the learning process (1983)Why Minimal Guidance During Instruction Does Not Work: An Analysis of the Failure of Constructivist, Discovery, Problem-Based, Experiential, and Inquiry-Based Teaching (2006)The ‘digital natives’ debate: A critical review of the evidence (2008)Procedimentos metodológicos na construção do conhecimento científico: a pesquisa bibliográfica (2007)An approach for selecting a theoretical framework for the evaluation of training programs (2010)Have you chosen your request? 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References

  • 1983Experiential Learning : Experience as the Source of Learning and Development33,193 cited
  • 2005Learning Styles and Learning Spaces: Enhancing Experiential Learning in Higher Education5,404 cited
  • 2008Métodos e técnicas de pesquisa social2,937 cited
  • 2010Serious Games, Debriefing, and Simulation/Gaming as a Discipline794 cited
  • 1990The Role of Management Games and Simulations in Education and Research503 cited
  • 2002The Relationship of Undergraduate Research Participation to Graduate and Professional Education Pursuit: An Empirical Study.460 cited
  • 2008Developments in Business Gaming305 cited
  • 2006Theory-oriented evaluation for the design of and research in gaming and simulation136 cited
  • 2015The Relationship between Undergraduate Research Participation and Subsequent Research Performance of Early Career STEM Graduate Students136 cited
  • 2010The efficacy of business simulation games in creating Decision Support Systems: An experimental investigation100 cited
  • 2018On the Architecture of Game Science98 cited
  • 2003Qual será o futuro dasfábricas de administradores?90 cited
  • 201610 Years of Evaluation Research Into Gaming Simulation for German Entrepreneurship and a New Study on Its Long-Term Effects83 cited
  • 2003Gaming and Simulation: Principles of a Science of Design

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76 cited
  • 2010Educational Validity of Business Gaming Simulation: A Research Methodology Framework52 cited
  • 2013Business Games for Leadership Development49 cited
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