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Classification of Evaluation Methods for the Effective Assessment of Simulation Games: Results from a Literature Review
16 references·0 citing·50 second hop
Classification of Evaluation Methods for the Effective Assessment of Simulation Games: Results from a Literature Review (2019)Classification of Evaluation Methods for …A Competency Model for "Industrie 4.0" Employees (2017)A Competency Model for "Indus…Serious Games as a Means for Scientific Knowledge Transfer—A Case From Engineering Management Education (2015)Serious Games as a Means for …Mapping Learning and Game Mechanics for Serious Games Analysis in Engineering Education (2015)Mapping Learning and Game Mec…Playful Learning and Montessori Education. (2013)Playful Learning and Montesso…Participatory evaluation of an educational game for social skills acquisition (2013)Participatory evaluation of a…Game Experience Questionnaire (2013)Game Experience QuestionnaireAssessment in and of Serious Games: An Overview (2013)Assessment in and of Serious …Assessment in Game-Based Learning (2012)Assessment in Game-Based Lear…Reconstructing the Giant: On the Importance of Rigour in Documenting the Literature Search Process (2009)Reconstructing the Giant: On …Developments in Business Gaming (2008)Developments in Business Gami…Unpacking the potential of educational gaming: A new tool for gaming research (2007)Unpacking the potential of ed…Using a Retrospective Pre-Post Questionnaire to Determine Program Impact (2003)Using a Retrospective Pre-Pos…Digital game-based learning (2003)Digital game-based learningConstructivist Pedagogy (2003)Constructivist PedagogyAnalyzing the Past to Prepare for the Future: Writing a Literature Review (2002)Analyzing the Past to Prepare…Promoting Learning through Games and Simulations (1990)Promoting Learning through Ga…Review : Knowledge Management and Knowledge Management Systems: Conceptual Foundations And Research Issues1,2 (2001)Writing Integrative Literature Reviews: Guidelines and Examples (2005)A Guide to Conducting a Standalone Systematic Literature Review (2015)Conducting systematic literature review in operations management (2016)Social media analytics – Challenges in topic discovery, data collection, and data preparation (2017)A Handbook of Child Psychology (1932)Finding flow: the psychology of engagement with everyday life (1997)Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. 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(2011)Serious games on environmental management (2016)Applying a business simulation game in a flipped classroom to enhance engagement, learning achievement, and higher-order thinking skills (2022)Information Systems Success: The Quest for the Dependent Variable (1992)Strategies for Theorizing from Process Data (1999)Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification (2014)Literature review as a research methodology: An overview and guidelines (2019)Opinion Paper: “So what if ChatGPT wrote it?” Multidisciplinary perspectives on opportunities, challenges and implications of generative conversational AI for research, practice and policy (2023)General Systems Theory—The Skeleton of Science (1956)Reflection, turning experience into learning (1985)Three Levels of Learning in Simulations: Participating, Debriefing, and Journal Writing (1992)Written Debriefing: The Next Vital Step in Learning with Simulations (2000)Journal of University Teaching & Learning Practice (2013)Review of research in education (1973)Handbook of educational psychology (1997)On Two Metaphors for Learning and the Dangers of Choosing Just One (1998)Effects of an online problem based learning course on content knowledge acquisition and critical thinking skills (2009)Teachers’ pedagogical beliefs and their use of digital media in classrooms: Sharpening the focus of the ‘will, skill, tool’ model and integrating teachers’ constructivist orientations (2012)The Concept of Active Learning and the Measurement of Learning Outcomes: A Review of Research in Engineering Higher Education (2019)Mind in Society: The Development of Higher Psychological Processes (1978)Self-Efficacy: The Exercise of Control (1999)Benefits, barriers and guideline recommendations for the implementation of serious games in education for stakeholders and policymakers (2014)Computer-generated log-file analyses as a window into students' minds? A showcase study based on the PISA 2012 assessment of problem solving (2015)Serious Games Analytics: Theoretical Framework (2015)You or Me? Personality Traits Predict Sacrificial Decisions in an Accident Situation (2019)A review of serious games for urban water management decisions: current gaps and future research directions (2022)Social Balance Ball: Designing and Evaluating an Exergame That Promotes Social Interaction between Older and Younger Players (2023)Digital Natives, Digital Immigrants Part 1 (2001)The Theory and Practice of Online Learning (2008)Foundations of Game-Based Learning (2015)
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References

  • 2002Analyzing the Past to Prepare for the Future: Writing a Literature Review7,440 cited
  • 2003Digital game-based learning3,104 cited
  • 2009Reconstructing the Giant: On the Importance of Rigour in Documenting the Literature Search Process1,380 cited
  • 2013Assessment in and of Serious Games: An Overview595 cited
  • 2003Constructivist Pedagogy547 cited
  • 2008Developments in Business Gaming305 cited
  • 2012Assessment in Game-Based Learning221 cited
  • 2013Playful Learning and Montessori Education.210 cited
  • 1990Promoting Learning through Games and Simulations167 cited
  • 2013Game Experience Questionnaire144 cited
  • 2007Unpacking the potential of educational gaming: A new tool for gaming research127 cited
  • 2017A Competency Model for "Industrie 4.0" Employees92 cited
  • 2003Using a Retrospective Pre-Post Questionnaire to Determine Program Impact83 cited
  • 2015Mapping Learning and Game Mechanics for Serious Games Analysis in Engineering Education83 cited
  • 2013Participatory evaluation of an educational game for social skills acquisition68 cited
  • 2015Serious Games as a Means for Scientific Knowledge Transfer—A Case From Engineering Management Education

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