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A serious game for teaching the fundamentals of ISO/IEC/IEEE 29148 systems and software engineering – Lifecycle processes – Requirements engineering at undergraduate level
15 references·2 citing·49 second hop
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References

  • 2012The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education3,765 cited
  • 2012A User-Centered Theoretical Framework for Meaningful Gamification563 cited
  • 2013Acceptance of game-based learning by secondary school teachers300 cited
  • 2005The Total Survey Error Approach275 cited
  • 2015Engineers at Play: Games as Teaching Tools for Undergraduate Engineering Students221 cited
  • 2014Investigating the skill gap between graduating students and industry expectations202 cited
  • 2013Opportunities and obstacles to consider when using peer- and self-assessment to improve student learning: Case studies into teachers' implementation193 cited
  • 2010Evaluation of a game to teach requirements collection and analysis in software engineering at tertiary education level185 cited
  • 2009The role teachers' expectations and value assessments of video games play in their adopting and integrating them into their classrooms157 cited
  • 2017A systematic mapping study on game-related methods for software engineering education154 cited
  • 2012A Game-based learning system for improving student's learning effectiveness in system analysis course130 cited
  • 2017Surveying In-Service Teachers' Beliefs about Game-Based Learning and Perceptions of Technological Pedagogical and Content Knowledge of Games.102 cited
  • 2011A Model for the Evaluation of Educational Games for Teaching Software Engineering

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75 cited
  • 2016The Effects of Game Design Experience on Teachers’ Attitudes and Perceptions regarding the Use of Digital Games in the Classroom75 cited
  • 2018Understanding technology acceptance features in learning through a serious game75 cited
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    • 2020Evaluating an Educational Escape Room Conducted Remotely for Teaching Software Engineering61 cited
    • 2021PRODUCT REQUIREMENTS SPECIFICATION PROCESS IN PRODUCT DEVELOPMENT16 cited