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Introduction: The MonCoin Project
16 references·1 citing·35 second hop
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References

  • 1978Mind in Society: The Development of Higher Psychological Processes53,480 cited
  • 1956The Presentation of Self in Everyday Life.25,991 cited
  • 2005Reassembling the Social16,760 cited
  • 2008Reassembling the social: An introduction to actor‐network‐theory7,617 cited
  • 2004What Video Games Have to Teach Us about Learning and Literacy6,673 cited
  • 2003What video games have to teach us about learning and literacy5,713 cited
  • 1992Design Experiments: Theoretical and Methodological Challenges in Creating Complex Interventions in Classroom Settings3,999 cited
  • 2008Presentation of Self in Everyday Life, the3,771 cited
  • 1992The Tree of Knowledge: The Biological Roots of Human Understanding3,263 cited
  • 2003Design-Based Research: An Emerging Paradigm for Educational Inquiry2,697 cited
  • 2004Design-Based Research: Putting a Stake in the Ground2,637 cited
  • 2009Confronting the Challenges of Participatory Culture2,270 cited
  • 2005Design-based research and technology-enhanced learning environments2,239 cited
  • 2012Design-Based Research2,157 cited
  • 2014It's complicated: the social lives of networked teens1,606 cited

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  • 2001High Access and Low Use of Technologies in High School Classrooms: Explaining an Apparent Paradox1,232 cited
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    • 2022An Uneasy Guest in the Schoolhouse6 cited