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Does Project-Based Learning (PBL) Promote Student Learning? A Performance Evaluation
16 references·2 citing·48 second hop
Does Project-Based Learning (PBL) Promote Student Learning? A Performance Evaluation (2020)Does Project-Based Learning (PBL) Promote…Digital Game-Based Learning (2019)Digital Game-Based LearningA Beginner’s Guide to Factor Analysis: Focusing on Exploratory Factor Analysis (2013)A Beginner’s Guide to Factor …Performance Measurement: Challenges for Tomorrow* (2011)Performance Measurement: Chal…Doing Research in Business and Management: an essential guide to planning your project (2011)Doing Research in Business an…Project-Based Learning for the 21st Century: Skills for the Future (2010)Project-Based Learning for th…Instruments for obtaining student feedback: a review of the literature (2005)Instruments for obtaining stu…Digital game-based learning (2003)Digital game-based learningCalculating, Interpreting, And Reporting Cronbach’s Alpha Reliability Coefficient For Likert-Type Scales (2003)Calculating, Interpreting, An…Student Satisfaction: Towards an empirical deconstruction of the concept (2002)Student Satisfaction: Towards…Response Rate in Academic Studies-A Comparative Analysis (1999)Response Rate in Academic Stu…Assessment and Learning: differences and relationships between formative and summative assessment (1997)Assessment and Learning: diff…Performance measurement and performance management (1995)Performance measurement and p…Customer Satisfaction, Market Share, and Profitability: Findings from Sweden (1994)Customer Satisfaction, Market…A National Customer Satisfaction Barometer: The Swedish Experience (1992)A National Customer Satisfact…A performance indicator of teaching quality in higher education: The Course Experience Questionnaire (1991)A performance indicator of te…Students' evaluations of University teaching: Research findings, methodological issues, and directions for future research (1987)Students' evaluations of Univ…Project based learning framework integrating industry collaboration to enhance student future readiness in higher education (2025)Project based learning framew…iPlus a User-Centered Methodology for Serious Games Design (2020)iPlus a User-Centered Methodo…Construct validity in psychological tests. 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References

  • 1992A National Customer Satisfaction Barometer: The Swedish Experience5,637 cited
  • 2013A Beginner’s Guide to Factor Analysis: Focusing on Exploratory Factor Analysis3,303 cited
  • 2003Digital game-based learning3,104 cited
  • 2003Calculating, Interpreting, And Reporting Cronbach’s Alpha Reliability Coefficient For Likert-Type Scales2,973 cited
  • 2010Project-Based Learning for the 21st Century: Skills for the Future2,489 cited
  • 1994Customer Satisfaction, Market Share, and Profitability: Findings from Sweden2,306 cited
  • 1987Students' evaluations of University teaching: Research findings, methodological issues, and directions for future research1,330 cited
  • 1991A performance indicator of teaching quality in higher education: The Course Experience Questionnaire1,291 cited
  • 1999Response Rate in Academic Studies-A Comparative Analysis1,113 cited
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  • 2005Instruments for obtaining student feedback: a review of the literature780 cited
  • 2011Performance Measurement: Challenges for Tomorrow*692 cited
  • 2019Digital Game-Based Learning656 cited
  • 1997Assessment and Learning: differences and relationships between formative and summative assessment624 cited

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2002
Student Satisfaction: Towards an empirical deconstruction of the concept
415 cited
  • 2011Doing Research in Business and Management: an essential guide to planning your project355 cited
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    • 2025Project based learning framework integrating industry collaboration to enhance student future readiness in higher education76 cited
    • 2020iPlus a User-Centered Methodology for Serious Games Design49 cited