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A Smart Collaborative Educational Game with Learning Analytics to Support English Vocabulary Teaching.
16 references·0 citing·42 second hop
A Smart Collaborative Educational Game with Learning Analytics to Support English Vocabulary Teaching. (2021)A Smart Collaborative Educational Game wi…Learning Vocabulary in Another Language (2022)Learning Vocabulary in Anothe…Enhancement of Performance and Motivation through Application of Digital Games in an English Language Class. (2018)Enhancement of Performance an…A scoping review of research on digital game-based language learning (2018)A scoping review of research …Game Learning Analytics: Learning Analytics for Serious Games (2016)Game Learning Analytics: Lear…Using Gamification to Enhance Second Language Learning. (2015)Using Gamification to Enhance…The benefits of a challenge: student motivation and flow experience in tablet-PC-game-based learning (2015)The benefits of a challenge: …The wear out effect of a game-based student response system (2014)The wear out effect of a game…A multilevel analysis of the effects of external rewards on elementary students' motivation, engagement and learning in an educational game (2014)A multilevel analysis of the …A meta-analysis of the cognitive and motivational effects of serious games. (2013)A meta-analysis of the cognit…Predicting high school students' cognitive engagement and achievement: Contributions of classroom perceptions and motivation (2004)Predicting high school studen…Learning Vocabulary in Another Language (2001)Learning Vocabulary in Anothe…Relations of children's motivation for reading to the amount and breadth of their reading. (1997)Relations of children's motiv…Meaningful differences in the everyday experience of young American children (1996)Meaningful differences in the…Vocabulary : description, acquisition and pedagogy (1990)Vocabulary : description, acq…Theories of Group Behavior (1987)Theories of Group BehaviorStrategies for stimulating the motivation to learn (1987)Strategies for stimulating th…Principles and Practice of Structural Equation Modeling (1998)Self-Efficacy: The Exercise of Control (1999)Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)Identification with academics, intrinsic/extrinsic motivation, and self-efficacy as predictors of cognitive engagement (2005)The role of self-efficacy, task value, and achievement goals in predicting learning strategies, task disengagement, peer relationship, and achievement outcome (2007)Self-efficacy and academic achievement: Why do implicit beliefs, goals, and effort regulation matter? (2013)Relevance: Communication and Cognition (1986)Learner motivation and E-learning design: A multinationally validated process (2004)Gameplaying for maths learning: cooperative or not? (2006)Feedback research revisited. 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(1978)Statistical Methods for Meta-Analysis (1988)Digital Games, Design, and Learning (2015)Handbook of Self-Regulation of Learning and Performance (2017)The Gamification of Learning: a Meta-analysis (2019)Introduction to Meta‐Analysis (2021)A New Academic Word List (2000)Developing and exploring the behaviour of two new versions of the Vocabulary Levels Test (2001)Review article: Instructed second language vocabulary learning (2008)Gender and the emergence of leaders: A meta-analysis. (1991)Transactive Memory Systems, Learning, and Learning Transfer (2005)Follow me and like my beautiful selfies: Singapore teenage girls’ engagement in self-presentation and peer comparison on social media (2015)Second Language Incidental Vocabulary Retention: The Effect of Text and Picture Annotation Types (2003)Supporting Young Children’s Vocabulary Growth: The Challenges, the Benefits, and Evidence-Based Strategies (2010)English language learning through viewing television: An investigation of comprehension, incidental vocabulary acquisition, lexical coverage, attitudes, and captions (2013)Can Instructional and Emotional Support in the First-Grade Classroom Make a Difference for Children at Risk of School Failure? (2005)Socioeconomic status and the brain: mechanistic insights from human and animal research (2010)Unsettling race and language: Toward a raciolinguistic perspective (2017)The Effects of Repetition on Vocabulary Knowledge (2007)Vocabulary in Language Teaching (2020)
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References

  • 2001Learning Vocabulary in Another Language6,602 cited
  • 1996Meaningful differences in the everyday experience of young American children4,103 cited
  • 2013A meta-analysis of the cognitive and motivational effects of serious games.1,857 cited
  • 1990Vocabulary : description, acquisition and pedagogy1,715 cited
  • 1997Relations of children's motivation for reading to the amount and breadth of their reading.1,313 cited
  • 1987Theories of Group Behavior969 cited
  • 2022Learning Vocabulary in Another Language955 cited
  • 2004Predicting high school students' cognitive engagement and achievement: Contributions of classroom perceptions and motivation894 cited
  • 1987Strategies for stimulating the motivation to learn762 cited
  • 2014The wear out effect of a game-based student response system594 cited
  • 2018A scoping review of research on digital game-based language learning319 cited
  • 2015Using Gamification to Enhance Second Language Learning.309 cited
  • 2014A multilevel analysis of the effects of external rewards on elementary students' motivation, engagement and learning in an educational game268 cited
  • 2015The benefits of a challenge: student motivation and flow experience in tablet-PC-game-based learning174 cited
  • 2018

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Enhancement of Performance and Motivation through Application of Digital Games in an English Language Class.
160 cited
  • 2016Game Learning Analytics: Learning Analytics for Serious Games140 cited
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