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Health and social impacts of playing Pokémon Go on various player groups
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Health and social impacts of playing Pokémon Go on various player groups (2021)Health and social impacts of playing Poké…Location-Based Games and the COVID-19 Pandemic: An Analysis of Responses from Game Developers and Players (2020)Location-Based Games and the …Did location-based games motivate players to socialize during COVID-19? (2020)Did location-based games moti…The Geography of Pokémon GO: Beneficial and Problematic Effects on Places and Movement (2019)The Geography of Pokémon GO: …Proceedings of the 13th International Conference on the Foundations of Digital Games (2018)Proceedings of the 13th Inter…Who Is Still Playing Pokémon Go? A Web-Based Survey (2017)Who Is Still Playing Pokémon …The Pikachu effect: Social and health gaming motivations lead to greater benefits of Pokémon GO use (2017)The Pikachu effect: Social an…The effect of Pokémon Go on the pulse of the city: a natural experiment (2017)The effect of Pokémon Go on t…It wasn't really about the Pokémon (2017)It wasn't really about the Po…Examining Motivations to Play Pokémon GO and Their Influence on Perceived Outcomes and Physical Activity (2017)Examining Motivations to Play…Effect of augmented reality game Pokémon GO on cognitive performance and emotional intelligence in adolescent young (2017)Effect of augmented reality g…An adoption framework for mobile augmented reality games: The case of Pokémon Go (2017)An adoption framework for mob…New game software (Pokémon Go) may help youth with severe social withdrawal, hikikomori (2016)New game software (Pokémon Go…New Effect Size Rules of Thumb (2009)New Effect Size Rules of ThumbConsiderations for the design of exergames (2007)Considerations for the design…Qualitative Data Analysis: An Expanded Sourcebook (1994)Qualitative Data Analysis: An…A technique for measurement of attitudes (1932)A technique for measurement o…The statistical power of abnormal-social psychological research: A review. 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References

  • 1994Qualitative Data Analysis: An Expanded Sourcebook48,401 cited
  • 1932A technique for measurement of attitudes9,567 cited
  • 2009New Effect Size Rules of Thumb3,294 cited
  • 2017An adoption framework for mobile augmented reality games: The case of Pokémon Go491 cited
  • 2007Considerations for the design of exergames371 cited
  • 2017Effect of augmented reality game Pokémon GO on cognitive performance and emotional intelligence in adolescent young199 cited
  • 2017It wasn't really about the Pokémon120 cited
  • 2019The Geography of Pokémon GO: Beneficial and Problematic Effects on Places and Movement111 cited
  • 2016New game software (Pokémon Go) may help youth with severe social withdrawal, hikikomori106 cited
  • 2018Proceedings of the 13th International Conference on the Foundations of Digital Games103 cited
  • 2017The Pikachu effect: Social and health gaming motivations lead to greater benefits of Pokémon GO use97 cited
  • 2017Who Is Still Playing Pokémon Go? A Web-Based Survey87 cited
  • 2020Did location-based games motivate players to socialize during COVID-19?80 cited
  • 2017Examining Motivations to Play Pokémon GO and Their Influence on Perceived Outcomes and Physical Activity69 cited
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The effect of Pokémon Go on the pulse of the city: a natural experiment
47 cited
  • 2020Location-Based Games and the COVID-19 Pandemic: An Analysis of Responses from Game Developers and Players47 cited
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