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Didactic Strategy Mediated by Games in the Teaching of Mathematics in First-Year Engineering Students
16 references·0 citing·46 second hop
Didactic Strategy Mediated by Games in the Teaching of Mathematics in First-Year Engineering Students (2022)Didactic Strategy Mediated by Games in th…The impact of gamification on learning and instruction: A systematic review of empirical evidence (2020)The impact of gamification on…Conducting Educational Design Research (2018)Conducting Educational Design…The Discovery of Grounded Theory (2017)The Discovery of Grounded The…Game-based Learning and 21st century skills: A review of recent research (2016)Game-based Learning and 21st …Foundations of Game-Based Learning (2015)Foundations of Game-Based Lea…Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning (2015)Challenging games help studen…Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance (2014)Assessing the effects of gami…Book Review: 'The Gamification of Learning and Instruction: Game-Based Methods and Strategies For Training And Education' by Karl Kapp (2012)Book Review: 'The Gamificatio…A systematic literature review of empirical evidence on computer games and serious games (2012)A systematic literature revie…From game design elements to gamefulness (2011)From game design elements to …Digital game-based learning: Towards an experiential gaming model (2005)Digital game-based learning: …Peer Instruction: A User's Manual (1997)Peer Instruction: A User's Ma…Development and use of the ARCS model of instructional design (1987)Development and use of the AR…An empirical test of a new theory of human needs (1969)An empirical test of a new th…The achievement motive (1953)The achievement motiveA theory of human motivation. (1943)A theory of human motivation.Maslow reconsidered: A review of research on the need hierarchy theory (1976)Motivation and Personality (1997)Valuing Freedoms (2002)Age and work‐related motives: Results of a meta‐analysis (2011)Childhood and Society (2026)Flow: the psychology of optimal experience (1990)Flow: The Psychology of Optimal Experience (1991)Gamification. using game-design elements in non-gaming contexts (2011)Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification (2014)Gamification in theory and action: A survey (2014)How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction (2016)A Theory of Social Comparison Processes (1954)Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. 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(2020)Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based learning (2021)Foundations of online learning: Challenges and opportunities (2022)The Discovery of Grounded Theory; Strategies for Qualitative Research (1968)Qualitative Analysis for Social Scientists (1987)Grounded theory research: Procedures, canons, and evaluative criteria (1990)Generalized expectancies for internal versus external control of reinforcement. (1966)Implicit social cognition: Attitudes, self-esteem, and stereotypes. (1995)Building a practically useful theory of goal setting and task motivation: A 35-year odyssey. (2002)A three-component conceptualization of organizational commitment (1991)Why we buy what we buy: A theory of consumption values (1991)
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References

  • 2017The Discovery of Grounded Theory25,772 cited
  • 1943A theory of human motivation.21,512 cited
  • 2011From game design elements to gamefulness8,391 cited
  • 2012A systematic literature review of empirical evidence on computer games and serious games2,890 cited
  • 1953The achievement motive2,871 cited
  • 1987Development and use of the ARCS model of instructional design2,332 cited
  • 2014Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance1,927 cited
  • 2015Foundations of Game-Based Learning1,754 cited
  • 2015Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning1,710 cited
  • 1969An empirical test of a new theory of human needs1,623 cited
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  • 1997Peer Instruction: A User's Manual1,263 cited
  • 2012Book Review: 'The Gamification of Learning and Instruction: Game-Based Methods and Strategies For Training And Education' by Karl Kapp1,138 cited
  • 2016Game-based Learning and 21st century skills: A review of recent research

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  • 2020The impact of gamification on learning and instruction: A systematic review of empirical evidence963 cited
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