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A review of using digital game-based learning for preschoolers
16 references·2 citing·47 second hop
A review of using digital game-based learning for preschoolers (2022)A review of using digital game-based lear…The effective components of creativity in digital game-based learning among young children: A case study (2020)The effective components of c…Evaluation of the effects of a virtual intervention programme on cognitive flexibility, inhibitory control and basic math skills in childhood education (2020)Evaluation of the effects of …The interactivity of video and collaboration for learning achievement, intrinsic motivation, cognitive load, and behavior patterns in a digital game-based learning environment (2019)The interactivity of video an…Effects of anxiety levels on learning performance and gaming performance in digital game‐based learning (2018)Effects of anxiety levels on …Creative behavior as agentic action. (2018)Creative behavior as agentic …Measuring with Murray: Touchscreen technology and preschoolers' STEM learning (2016)Measuring with Murray: Touchs…A systematic literature review of games-based learning empirical evidence in primary education (2016)A systematic literature revie…Young children's transfer of learning from a touchscreen device (2015)Young children's transfer of …Scaffolding individual and collaborative game-based learning in learning performance and intrinsic motivation (2015)Scaffolding individual and co…Affordances and limitations of electronic storybooks for young children's emergent literacy (2014)Affordances and limitations o…Scaffolding game-based learning: Impact on learning achievements, perceived learning, and game experiences (2013)Scaffolding game-based learni…From game design elements to gamefulness (2011)From game design elements to …Scaffolding in Teacher–Student Interaction: A Decade of Research (2010)Scaffolding in Teacher–Studen…The PRISMA statement for reporting systematic reviews and meta-analyses of studies that evaluate healthcare interventions: explanation and elaboration (2009)The PRISMA statement for repo…Preferred reporting items for systematic reviews and meta-analyses: the PRISMA statement (2009)Preferred reporting items for…Visual representations in science education: The influence of prior knowledge and cognitive load theory on instructional design principles (2006)Visual representations in sci…Juego simbólico digital y desarrollo de la función ejecutiva en niños de 4 a 5 años: un enfoque neuroeducativo en la educación inicial. (2025)Juego simbólico digital y des…Digital Game-Based Technology for English Language Learning in Preschools and Primary Schools: A Systematic Analysis (2023)Digital Game-Based Technology…The Measurement of Observer Agreement for Categorical Data (1977)Toward an experimental ecology of human development. 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References

  • 2009Preferred reporting items for systematic reviews and meta-analyses: the PRISMA statement83,813 cited
  • 2009The PRISMA statement for reporting systematic reviews and meta-analyses of studies that evaluate healthcare interventions: explanation and elaboration17,627 cited
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  • 2016A systematic literature review of games-based learning empirical evidence in primary education439 cited
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  • 2020The effective components of creativity in digital game-based learning among young children: A case study

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190 cited
  • 2015Young children's transfer of learning from a touchscreen device163 cited
  • 2018Effects of anxiety levels on learning performance and gaming performance in digital game‐based learning107 cited
  • 2020Evaluation of the effects of a virtual intervention programme on cognitive flexibility, inhibitory control and basic math skills in childhood education34 cited
  • Cited by

    • 2023Digital Game-Based Technology for English Language Learning in Preschools and Primary Schools: A Systematic Analysis32 cited
    • 2025Juego simbólico digital y desarrollo de la función ejecutiva en niños de 4 a 5 años: un enfoque neuroeducativo en la educación inicial.1 cited