SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
Boosting Value Co-creation in the Road Construction Industry Through Virtual Prototyping
8 references·0 citing·43 second hop
Boosting Value Co-creation in the Road Construction Industry Through Virtual Prototyping (2022)Boosting Value Co-creation in the Road Co…Value co-creation and technological progression: a critical review (2020)Value co-creation and technol…Managing omni-customer brand experience via augmented reality (2020)Managing omni-customer brand …Industry 4.0 in services: challenges and opportunities for value co-creation (2020)Industry 4.0 in services: cha…Digital Artifacts in Industrial Co-creation: How to Use VR Technology to Bridge the Provider-Customer Boundary (2020)Digital Artifacts in Industri…A user-centric design approach for smart product-service systems using virtual reality: A case study (2020)A user-centric design approac…Servitization and advanced business services as levers for competitiveness (2017)Servitization and advanced bu…Digitalization Capabilities as Enablers of Value Co‐Creation in Servitizing Firms (2016)Digitalization Capabilities a…Digitalized Product-Service Systems in Manufacturing Firms: A Case Study Analysis (2015)Digitalized Product-Service S…Markets and Hierarchies: Analysis and Antitrust Implications. (1976)The Economic Institutions of Capitalism (1987)Evolving to a New Dominant Logic for Marketing (2003)Service transitions of product-centric firms: An explorative study of service transition stages and barriers in Germany's energy market (2017)Fourth industrial revolution, digital servitization and relationship quality in Italian B2B manufacturing firms. An exploratory study (2020)The simultaneous effect of firm capabilities and competitive strategies on export performance: the role of competitive advantages and competitive intensity (2021)Building Theories from Case Study Research (1989)Basics of Qualitative Research (1992)Qualitative research & evaluation methods (2002)Exploring How Usage-Focused Business Models Enable Circular Economy through Digital Technologies (2018)The smart circular economy: A digital-enabled circular strategies framework for manufacturing companies (2020)How AI capabilities enable business model innovation: Scaling AI through co-evolutionary processes and feedback loops (2021)Servitization of business: Adding value by adding services (1988)Managing the transition from products to services (2003)The servitization of manufacturing (2009)A survey of smart product-service systems: Key aspects, challenges and future perspectives (2019)Servitization and digitalization in manufacturing: the influence on firm performance (2019)Transforming provider-customer relationships in digital servitization: A relational view on digitalization (2020)Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)User acceptance of information technology: system characteristics, user perceptions and behavioral impacts (1993)From Multi-Channel Retailing to Omni-Channel Retailing (2015)Modeling Consumers’ Usage Intention of Augmented Reality in Online Buying Context: Empirical Setting with Measurement Development (2022)Bridging Digital Product Passports and in-store experiences: How augmented reality enhances decision comfort and reuse intentions (2025)Unveiling the transformative power of augmented reality in retail: a systematic literature analysis (2025)Co-creation experiences: The next practice in value creation (2004)Service-dominant logic: continuing the evolution (2007)Business model innovation within SPOs: Exploring the antecedents and mechanisms facilitating multi-level value co-creation within a value-network (2021)From horizontal to vertical relationships: how online community identification fosters sport fans’ team identification and behavioural intentions (2022)More gain, more give? The impact of brand community value on users’ value co-creation (2023)Product-services as a research field: past, present and future. Reflections from a decade of research (2006)Institutions and axioms: an extension and update of service-dominant logic (2015)Technological disruptions in services: lessons from tourism and hospitality (2019)A context-aware concept evaluation approach based on user experiences for smart product-service systems design iteration (2021)Context-awareness for the design of Smart-product service systems: Literature review (2022)Recognising situation awareness associated with different workloads using EEG and eye-tracking features in air traffic control tasks (2022)Critical service logic: making sense of value creation and co-creation (2012)Service Research Priorities in a Rapidly Changing Context (2015)Criteria for selecting actors for the value co-creation in startups (2022)Exploring the barriers and motivators of value co-creation through a theoretical lens of service-dominant logic (2023)Statistical assessment of digital transformation in European Union countries under sustainable development goal 9 (2024)How the digital transformation from COVID-19 affected the relational approaches in B2B (2022)Smart Business and the Social Value of AI (2022)Design affordance in VR and customization intention: Is customer inspiration a missing link? (2023)
this work references cited by second hop

References

  • 2016Digitalization Capabilities as Enablers of Value Co‐Creation in Servitizing Firms595 cited
  • 2015Digitalized Product-Service Systems in Manufacturing Firms: A Case Study Analysis415 cited
  • 2020A user-centric design approach for smart product-service systems using virtual reality: A case study114 cited
  • 2017Servitization and advanced business services as levers for competitiveness105 cited
  • 2020Value co-creation and technological progression: a critical review72 cited
  • 2020Digital Artifacts in Industrial Co-creation: How to Use VR Technology to Bridge the Provider-Customer Boundary55 cited
  • 2020Industry 4.0 in services: challenges and opportunities for value co-creation50 cited
  • 2020Managing omni-customer brand experience via augmented reality36 cited

Cited by

No citing works inside the corpus for this window.

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work