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Interactive science museums as educational environments
16 references·0 citing·51 second hop
Interactive science museums as educational environments (2023)Interactive science museums as educationa…Navigating into the future of science museum education: focus on educators’ adaptation during COVID-19 (2023)Navigating into the future of…STEAM Project-Based Learning Activities at the Science Museum as an Effective Training for Future Chemistry Teachers (2022)STEAM Project-Based Learning …SCAMP: an analytical framework for examining flexible social playfulness around interactive museum exhibits (2022)SCAMP: an analytical framewor…Augmented Reality to Engage Visitors of Science Museums through Interactive Experiences (2022)Augmented Reality to Engage V…STEAM Education Using Sericulture Ukiyo-e: Object-Based Learning through Original Artworks Collected at a Science University Museum in Japan (2021)STEAM Education Using Sericul…Multimodal Trajectory Analysis of Visitor Engagement with Interactive Science Museum Exhibits (2021)Multimodal Trajectory Analysi…Children’s Gender Stereotypes in STEM Following a One-Shot Growth Mindset Intervention in a Science Museum (2021)Children’s Gender Stereotypes…Developing Interactive Exhibits with Scientists: Three Example Collaborations from the Life Sciences Collection at the Exploratorium (2018)Developing Interactive Exhibi…The Museum Experience Revisited (2016)The Museum Experience Revisit…Staff-Mediated Learning in Museums: A Social Interaction Perspective (2013)Staff-Mediated Learning in Mu…Exploring Staff Facilitation that Supports Family Learning (2012)Exploring Staff Facilitation …Free‐choice worksheets increase students' exposure to curriculum during museum visits (2007)Free‐choice worksheets increa…Making Museums Matter (2002)Making Museums MatterThe Deutsches Museum: Idea, Realization, and Objectives (2000)The Deutsches Museum: Idea, R…Time-based behaviors at an interactive science museum: Exploring the differences between weekday/weekend and family/nonfamily visitors (1997)Time-based behaviors at an in…Sex differences in science museum exhibit attraction (1995)Sex differences in science mu…Constructing grounded theory : a practical guide through qualitative analysis (2006)Constructing grounded theory. 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Rex: Critical Conversations and New Directions in Science Centres and Science Museums (2002)Technological novelty and open‐endedness: Two characteristics of interactive exhibits that contribute to the holding of visitor attention in a science museum (2003)The Museum Experience (2016)Eliciting self-explanations improves understanding, (1994)National Science Education Standards (1995)Learning from Museums: Visitor Experiences and the Making of Meaning (2000)A Short Review of School Field Trips: Key Findings from the Past and Implications for the Future (2008)Equity in informal science education: developing an access and equity framework for science museums and science centres (2014)Learning and engagement through natural history museums (2018)A social-cognitive approach to motivation and personality. (1988)G*Power 3: A flexible statistical power analysis program for the social, behavioral, and biomedical sciences (2007)Implicit Theories of Intelligence Predict Achievement Across an Adolescent Transition: A Longitudinal Study and an Intervention (2007)Factors that predict adolescents' engagement with STEM in and out of school (2023)Making cooperative learning work (1999)Literacy and Learning Out of School: A Review of Theory and Research (2001)Science, Technology, Engineering, and Mathematics (STEM) Education: A Primer (2012)STEAM Teaching Research Based on Real and Virtual Technology: A Case Study of 3D Printing Replication and Holographic Interactive Display of Ancient Light-Transmitting Bronze Mirrors (2024)Studying the peculiarities of the universities students’ motivation for research activities (2024)Non-formal chemistry learning: a scoping review (2025)Toward a Theory of Intrinsically Motivating Instruction* (1981)Acceptance of Internet-based learning medium: the role of extrinsic and intrinsic motivation (2005)Exploring Students’ Acceptance of E-Learning Through the Development of a Comprehensive Technology Acceptance Model (2019)Bibliometric analysis of fourth industrial revolution applied to heritage studies based on web of science and scopus databases from 2016 to 2021 (2022)Exploring Emotional and Cognitive Engagement with Holographic Displays in Museums (2025)Immersive Technologies in Digital Museums: A Systematic Review of Virtual and Augmented Reality for Heritage Reconstruction and Visitor Experience (2025)A content service deployment plan for metaverse museum exhibitions—Centering on the combination of beacons and HMDs (2016)Conceptualizing the Visitor Experience: A Review of Literature and Development of a Multifaceted Model (2016)Customer experience in tourism: A review of definitions, components, and measurements (2020)Chapter 29 The Economics of Museums (2006)Participatory Communication with Social Media (2008)Contemplating museums’ service failure: Extracting the service quality dimensions of museums from negative on-line reviews (2018)
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References

  • 2016The Museum Experience Revisited688 cited
  • 2002Making Museums Matter169 cited
  • 2007Free‐choice worksheets increase students' exposure to curriculum during museum visits116 cited
  • 2022STEAM Project-Based Learning Activities at the Science Museum as an Effective Training for Future Chemistry Teachers78 cited
  • 1997Time-based behaviors at an interactive science museum: Exploring the differences between weekday/weekend and family/nonfamily visitors77 cited
  • 2022Augmented Reality to Engage Visitors of Science Museums through Interactive Experiences68 cited
  • 2013Staff-Mediated Learning in Museums: A Social Interaction Perspective60 cited
  • 1995Sex differences in science museum exhibit attraction41 cited
  • 2012Exploring Staff Facilitation that Supports Family Learning36 cited
  • 2021Children’s Gender Stereotypes in STEM Following a One-Shot Growth Mindset Intervention in a Science Museum35 cited
  • 2023Navigating into the future of science museum education: focus on educators’ adaptation during COVID-1911 cited
  • 2018Developing Interactive Exhibits with Scientists: Three Example Collaborations from the Life Sciences Collection at the Exploratorium8 cited
  • 2021STEAM Education Using Sericulture Ukiyo-e: Object-Based Learning through Original Artworks Collected at a Science University Museum in Japan8 cited
  • 2000

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The Deutsches Museum: Idea, Realization, and Objectives
7 cited
  • 2022SCAMP: an analytical framework for examining flexible social playfulness around interactive museum exhibits6 cited
  • 2021Multimodal Trajectory Analysis of Visitor Engagement with Interactive Science Museum Exhibits2 cited
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