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Transforming Multilingual Students’ Learning Experience Through the Use of Lego Serious Play
16 references·0 citing·44 second hop
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References

  • 1978Mind in Society: The Development of Higher Psychological Processes53,480 cited
  • 1983Experiential Learning : Experience as the Source of Learning and Development33,193 cited
  • 2013Calculating and reporting effect sizes to facilitate cumulative science: a practical primer for t-tests and ANOVAs10,259 cited
  • 1934How We Think: A Restatement of the Relation of Reflective Thinking to the Educative Process5,349 cited
  • 2021Conceptual and design thinking for thematic analysis.4,474 cited
  • 2022Toward good practice in thematic analysis: Avoiding common problems and be(com)ing a knowing researcher2,954 cited
  • 2017Gamifying education: what is known, what is believed and what remains uncertain: a critical review1,450 cited
  • 1977Beyond Boredom and Anxiety: The Experience of Play in Work and Games.854 cited
  • 2017The effect of games and simulations on higher education: a systematic literature review773 cited
  • 2018Interrater Reliability in Systematic Review Methodology: Exploring Variation in Coder Decision-Making753 cited
  • 2019Big data analytics and firm performance: Findings from a mixed-method approach727 cited
  • 2004Teaching creatively and teaching for creativity: distinctions and relationships600 cited
  • 2007Rethinking the Role of Communicative Competence in Language Teaching522 cited
  • 2012Gaming as extramural English L2 learning and L2 proficiency among young learners

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468 cited
  • 2019The use of triangulation in qualitative studies employing elite interviews468 cited
  • 2010"The Having of Wonderful Ideas" and Other Essays on Teaching and Learning410 cited
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