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Serious Learning in Serious Games
16 references·0 citing·29 second hop
Serious Learning in Serious Games (2011)Serious Learning in Serious GamesHandbook of Educational Psychology (2013)Handbook of Educational Psych…Reality is broken: why games make us better and how they can change the world (2012)Reality is broken: why games …Taxonomy of Educational Objectives, Handbook I: Cognitive Domain (2010)Taxonomy of Educational Objec…How Computer Games Help Children Learn (2006)How Computer Games Help Child…From Content to Context: Videogames as Designed Experience (2006)From Content to Context: Vide…Video Games and the Future of Learning (2005)Video Games and the Future of…What Video Games Have to Teach Us about Learning and Literacy (2004)What Video Games Have to Teac…What video games have to teach us about learning and literacy (2003)What video games have to teac…Handbook of educational psychology (1997)Handbook of educational psych…Contemporary Paradigms of Learning (1996)Contemporary Paradigms of Lea…Learning How to Learn (1984)Learning How to LearnTheory in Practice: Increasing Professional Effectiveness (1976)Theory in Practice: Increasin…Steps to an Ecology of Mind (1973)Steps to an Ecology of MindSerious Games (1970)Serious GamesTaxonomy of Educational Objectives. Handbook I: Cognitive Domain (1966)Taxonomy of Educational Objec…An Essay concerning Human Understanding (1690)An Essay concerning Human Und…Situated Cognition and the Culture of Learning (1989)Situated Learning: Legitimate Peripheral Participation. (1994)A pedagogy of Multiliteracies Designing Social Futures (1996)The Motivational Pull of Video Games: A Self-Determination Theory Approach (2006)Gamifying learning experiences: Practical implications and outcomes (2013)Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance (2014)Situated Learning (1991)A Pedagogy of Multiliteracies: Designing Social Futures (1996)Foundations of Game-Based Learning (2015)The benefits of playing video games. (2013)Gamification of Cognitive Assessment and Cognitive Training: A Systematic Review of Applications and Efficacy (2016)The Digital Workforce and the Workplace of the Future (2016)A Dynamic Theory of Organizational Knowledge Creation (1994)Social Capital, Intellectual Capital, and the Organizational Advantage (1998)Learning by Expanding (2014)Parent styles associated with children's self-regulation and competence in school. (1989)The Theory and Practice of Online Learning (2008)Education for Life and Work: Developing Transferable Knowledge and Skills in the 21st Century (2012)The Argumentative Turn in Policy Analysis and Planning (1993)An Integrative Framework for Collaborative Governance (2011)Dual coding theory and education (1991)Designing a Qualitative Study (2009)The ICAP Framework: Linking Cognitive Engagement to Active Learning Outcomes (2014)What Do New Views of Knowledge and Thinking Have to Say About Research on Teacher Learning? (2000)Professional Development and Teacher Learning: Mapping the Terrain (2004)Improving Impact Studies of Teachers’ Professional Development: Toward Better Conceptualizations and Measures (2009)Communication Theory as a Field (1999)The Essential Child (2003)Epistemic Vigilance (2010)
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References

  • 1973Steps to an Ecology of Mind7,226 cited
  • 2004What Video Games Have to Teach Us about Learning and Literacy6,673 cited
  • 2003What video games have to teach us about learning and literacy5,713 cited
  • 1690An Essay concerning Human Understanding5,195 cited
  • 1984Learning How to Learn5,192 cited
  • 1997Handbook of educational psychology4,825 cited
  • 1966Taxonomy of Educational Objectives. Handbook I: Cognitive Domain4,642 cited
  • 1976Theory in Practice: Increasing Professional Effectiveness4,083 cited
  • 2013Handbook of Educational Psychology3,212 cited
  • 2012Reality is broken: why games make us better and how they can change the world2,923 cited
  • 2010Taxonomy of Educational Objectives, Handbook I: Cognitive Domain2,317 cited
  • 2005Video Games and the Future of Learning1,120 cited
  • 2006From Content to Context: Videogames as Designed Experience1,091 cited
  • 2006How Computer Games Help Children Learn1,041 cited
  • 1970Serious Games921 cited
  • 1996Contemporary Paradigms of Learning896 cited

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