SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
Fish! A Remarkable Way to Boost Morale and Improve Results
0 references·15 citing·52 second hopsampled
Fish! A Remarkable Way to Boost Morale and Improve Results (2000)Fish! A Remarkable Way to Boost Morale an…Play at Work: An Integrative Review and Agenda for Future Research (2017)Play at Work: An Integrative …The relationship between organizational culture, intrinsic motivation, and employee performance: A systematic review and meta-analysis (2016)The relationship between orga…Corporate Blogging and Job Performance: Effects of Work-related and Nonwork-related Participation (2015)Corporate Blogging and Job Pe…Play hard, work hard (2014)Play hard, work hardSoviet and American precursors to the gamification of work (2012)Soviet and American precursor…Partners in Process (2009)Partners in ProcessWho put the fun in functional? Fun at work and its effects on job performance (2008)Who put the fun in functional…Is Fun for Everyone? Personality Differences in Healthcare Providers’ Attitudes toward Fun (2007)Is Fun for Everyone? Personal…Gone Fishing (2007)Gone FishingHow Does Workplace Fun Impact Employee Perceptions of Customer Service Quality? (2006)How Does Workplace Fun Impact…Does Workplace Fun Buffer the Impact of Emotional Exhaustion on Job Dissatisfaction?: A Study of Health Care Workers (2006)Does Workplace Fun Buffer the…Caught the “Big One”: How a Newly Integrated Home Health Billing Department, Working With a Coach, Used the FISH Philosophy to Catch Team Spirit (2006)Caught the “Big One”: How a N…Workers’ Playtime? (2005)Workers’ Playtime?Harris County Public Library: creating a design paradigm for twenty‐first century libraries (2005)Harris County Public Library:…Attitudes Toward Workplace Fun: A Three Sector Comparison (2005)Attitudes Toward Workplace Fu…Asymptotic Confidence Intervals for Indirect Effects in Structural Equation Models (1982)The measurement and antecedents of affective, continuance and normative commitment to the organization (1990)The job demands-resources model of burnout. (2001)Having some fun with it: A theoretical review and typology of activity‐based play‐at‐work (2020)Fun at workplace and intention to leave: role of work engagement and group cohesion (2021)Happy to help, happy to change? A meta-analysis of major predictors of affiliative and change-oriented organizational citizenship behaviors (2021)The Managed Heart: Commercialization of Human Feeling (1984)An alternative "description of personality": The Big-Five factor structure. (1990)THE BIG FIVE PERSONALITY DIMENSIONS AND JOB PERFORMANCE: A META‐ANALYSIS (1991)Fun is more fun when others are involved (2016)Workplace fun for better team performance: focus on frontline hotel employees (2016)The Effects of Chinese Seafarers’ Job Demands on Turnover Intention: The Role of Fun at Work (2020)The nature and causes of job satisfaction (1976)An attributional theory of achievement motivation and emotion. (1985)SERVQUAL: A multiple-Item Scale for measuring consumer perceptions of service quality (1988)The Fun damental Role of Workplace Fun in Applicant Attraction (2012)Work‐family conflict, work‐family facilitation, and job outcomes in the Korean hotel industry (2012)Fun in the workplace: A review and expanded theoretical perspective (2018)Capitalist Realism: Is There No Alternative? (2009)From game design elements to gamefulness (2011)Governments Should Play Games (2016)Oxford University Press (2017)Gamification design to foster stakeholder engagement and behavior change: An application to urban freight transport (2018)Gamification in transport interventions: Another way to improve travel behavioural change (2018)AFFECT- AND COGNITION-BASED TRUST AS FOUNDATIONS FOR INTERPERSONAL COOPERATION IN ORGANIZATIONS. (1995)An Integrative Model Of Organizational Trust (1995)A Cross-Sector Comparison of Motivation-Related Concepts in For-Profit and Not-For-Profit Service Organizations (2009)The Christian Science Monitor (2011)Fun times: the relationship between fun and workplace engagement (2016)The Theory of Social and Economic Organization. (1948)The Presentation of Self in Everyday Life. (1956)The Impact of Leader Humor on Subordinate Job Satisfaction (2015)The Professional, the Personal, and the Ideal Worker: Pressures and Objectives Shaping the Boundary between Life Domains (2015)The Strength of Weak Ties (1973)Self-efficacy: the exercise of control (1997)Self-Efficacy: The Exercise of Control (1999)Strategic Visibility in Enterprise Social Media: Implications for Network Formation and Boundary Spanning (2018)Role stressors, job satisfaction, and employee creativity: The cross-level moderating role of social media use within teams (2020)The impact of social media use for communication and social exchange relationship on employee performance (2020)Comparative fit indexes in structural models. (1990)Structural Equations with Latent Variables. (1991)Principles and Practice of Structural Equation Modeling (1998)The fun paradox (2015)Conservation of resources: A new attempt at conceptualizing stress. (1989)The case for motivated reasoning. (1990)The Emerging Field of Emotion Regulation: An Integrative Review (1998)Gamification Misunderstood: How Badly Executed and Rhetorical Gamification Obscures Its Transformative Potential (2018)Gamifying employer branding: An integrating framework and research propositions for a new HRM approach in the digitized economy (2019)The relentless pursuit of perfectionism: A review of perfectionism in the workplace and an agenda for future research (2019)The Managed Heart: Commercialization of Human Feeling (1985)Emotional Labor in Service Roles: The Influence of Identity (1993)Crossing the line: boundaries of workplace humour and fun (2009)
this work references cited by second hop· second hop is a sample of the most-cited connections

References

No references inside the corpus for this window.

Cited by

  • 2005Workers’ Playtime?243 cited
  • 2005Attitudes Toward Workplace Fun: A Three Sector Comparison156 cited
  • 2017Play at Work: An Integrative Review and Agenda for Future Research154 cited
  • 2006How Does Workplace Fun Impact Employee Perceptions of Customer Service Quality?125 cited
  • 2012Soviet and American precursors to the gamification of work121 cited
  • 2015Corporate Blogging and Job Performance: Effects of Work-related and Nonwork-related Participation105 cited
  • 2007Is Fun for Everyone? Personality Differences in Healthcare Providers’ Attitudes toward Fun97 cited
  • 2014Play hard, work hard93 cited
  • 2008Who put the fun in functional? Fun at work and its effects on job performance80 cited
  • 2006Does Workplace Fun Buffer the Impact of Emotional Exhaustion on Job Dissatisfaction?: A Study of Health Care Workers70 cited
  • 2009Partners in Process6 cited
  • 2016The relationship between organizational culture, intrinsic motivation, and employee performance: A systematic review and meta-analysis4 cited
  • 2005Harris County Public Library: creating a design paradigm for twenty‐first century libraries2 cited
  • 2007Gone Fishing2 cited

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work

  • 2006Caught the “Big One”: How a Newly Integrated Home Health Billing Department, Working With a Coach, Used the FISH Philosophy to Catch Team Spirit2 cited