SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
Taking Digital Creativity to the Art Classroom: Mystery Box Swap
11 references·4 citing·44 second hop
Taking Digital Creativity to the Art Classroom: Mystery Box Swap (2010)Taking Digital Creativity to the Art Clas…Digital Natives, Digital Immigrants (2012)Digital Natives, Digital Immi…4 What Is Web 2.0? Design Patterns and Business Models for the Next Generation of Software (2012)4 What Is Web 2.0? Design Pat…Reconceptualizing the Role of Creativity in Art Education Theory and Practice (2009)Reconceptualizing the Role of…What is Web 2.0 and How Can it Further Art Education? (2008)What is Web 2.0 and How Can i…Engage Me or Enrage Me. What Today’s Learners Demand (2005)Engage Me or Enrage Me. What …Flow on the net–detecting Web users’ positive affects and their flow states (2004)Flow on the net–detecting Web…Flow experiences in information technology use (2004)Flow experiences in informati…Beyond Visual Culture: Seven Statements of Support for Material Culture Studies in Art Education (2003)Beyond Visual Culture: Seven …Digital Natives, Digital Immigrants Part 1 (2001)Digital Natives, Digital Immi…Creativity across the primary curriculum: framing and developing practice (2001)Creativity across the primary…Madonna and Hypertext: Liberatory Learning in Art Education (2000)Madonna and Hypertext: Libera…Examining contributors to Vietnamese high school students’ digital creativity under the serendipity-mindsponge-3D knowledge management framework (2023)Examining contributors to Vie…Creativity and technology in teaching and learning: a literature review of the uneasy space of implementation (2021)Creativity and technology in …Foreign language learners' interactions with their teachers on Facebook (2013)Foreign language learners' in…A Learning Ecology Perspective : School Systems Sustaining Art Teaching with Technology (2011)A Learning Ecology Perspectiv…Toward a Psychology of Being (1962)Subjective Well-Being (1984)Interactivity in Brand Web Sites: Cognitive, Affective, and Behavioral Responses Explained by Consumers’ Online Flow Experience (2012)Self-traits and motivations as antecedents of digital media flow and addiction: The Internet, mobile phones, and video games (2013)Promoting online learners’ continuance intention: An integrated flow framework (2015)Взаимосвязь статуса занятости и пола с уровнем психологического благополучия (2026)Review of personality and social psychology (1980)Optimal experience: Psychological studies of flow in consciousness. (1988)Applying the Technology Acceptance Model and Flow Theory to Online Consumer Behavior (2002)Evaluations of an Experiential Gaming Model (2006)Online experiences: flow theory, measuring online customer experience in e-commerce and managerial implications for the lodging industry (2013)On the Application of Motivation Theory to Human Factors/Ergonomics (2014)Digital game-based learning (2003)The ‘digital natives’ debate: A critical review of the evidence (2008)Digital Natives, Digital Immigrants (2013)Covid-19 pandemic and online learning: the challenges and opportunities (2020)Mind in Matter: An Introduction to Material Culture Theory and Method (1982)Discovering the Vernacular Landscape (1985)DISCOVERING THE VERNACULAR LANDSCAPE (1985)Accounting and visual cultural studies: potentialities, challenges and prospects (2010)Social Justice and Art Education (2020)Phenomenological research methods (1994)Using thematic analysis in psychology (2006)A typology of reviews: an analysis of 14 review types and associated methodologies (2009)Features of the Development of Creative Thinking When Creating Electronic Music in Adolescents: Specialized Applications (2022)Using emerging technologies to promote creativity in education: A systematic review (2022)Vygotsky’s Creativity Options and Ideas in 21st-Century Technology-Enhanced Learning Design (2025)Creative and Mental Growth (1965)Creative and Mental Growth (1983)Art practice as research: inquiry in the visual arts (2005)Rethinking Creativity: A Definition to Support Contemporary Practice (2010)Seismic Shifts in the Education Landscape: What Do They Mean for Arts Education and Arts Education Policy? (2012)Design Thinking for Life (2015)Frameworks for thinking : a handbook for teaching and learning. (2005)Pedagogy and possibility thinking in the early years (2006)Secondary school creativity, teacher practice and STEAM education: An international study (2017)Introduction to Games-Based Learning (2009)The Impact of Specially Designed Digital Games-Based Learning in Undergraduate Pathology and Medical Education (2011)Beyond instructional design: Making learning design a reality (2012)Behaviorism, Cognitivism, Constructivism: Comparing Critical Features from an Instructional Design Perspective (1993)The Theory and Practice of Online Learning (2008)The Platformization of the Web: Making Web Data Platform Ready (2015)Digital Natives, Digital Immigrants Part 2: Do They Really Think Differently? (2001)Understanding Generation Y and their use of social media: a review and research agenda (2013)
this work references cited by second hop

References

  • 2001Digital Natives, Digital Immigrants Part 111,096 cited
  • 2012Digital Natives, Digital Immigrants7,107 cited
  • 20124 What Is Web 2.0? Design Patterns and Business Models for the Next Generation of Software5,601 cited
  • 2001Creativity across the primary curriculum: framing and developing practice259 cited
  • 2005Engage Me or Enrage Me. What Today’s Learners Demand232 cited
  • 2004Flow on the net–detecting Web users’ positive affects and their flow states214 cited
  • 2004Flow experiences in information technology use159 cited
  • 2009Reconceptualizing the Role of Creativity in Art Education Theory and Practice132 cited
  • 2003Beyond Visual Culture: Seven Statements of Support for Material Culture Studies in Art Education131 cited
  • 2000Madonna and Hypertext: Liberatory Learning in Art Education37 cited
  • 2008What is Web 2.0 and How Can it Further Art Education?36 cited

Cited by

  • 2021Creativity and technology in teaching and learning: a literature review of the uneasy space of implementation136 cited
  • 2013Foreign language learners' interactions with their teachers on Facebook73 cited
  • 2023Examining contributors to Vietnamese high school students’ digital creativity under the serendipity-mindsponge-3D knowledge management framework43 cited

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work

  • 2011A Learning Ecology Perspective : School Systems Sustaining Art Teaching with Technology12 cited