SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
Literacy and the new technologies in school education: Meeting the l(IT)eracy challenge?
0 references·16 citing·53 second hop
Literacy and the new technologies in school education: Meeting the l(IT)eracy challenge? (2000)Literacy and the new technologies in scho…Transcultural-affective flows and multimodal engagements: reimagining pedagogy and assessment with adult language learners (2020)Transcultural-affective flows…Empowering English Language Learners through Digital Literacies: Research, Complexities, and Implications (2019)Empowering English Language L…Mobile Digital Devices and Preschoolers’ Home Multiliteracy Practices (2015)Mobile Digital Devices and Pr…The Meaning and Relevance of Video Game Literacy (2014)The Meaning and Relevance of …Technology Implementation: Teacher Age, Experience, Self-Efficacy, and Professional Development as Related to Classroom Technology Integration. (2013)Technology Implementation: Te…A Model for Critical Games Literacy (2013)A Model for Critical Games Li…The millennium generation: Teacher-researchers exploring new forms of literacy (2010)The millennium generation: Te…Mapping discourses in teachers' talk about using digital texts in classrooms (2010)Mapping discourses in teacher…Literacy in the digital age: Learning from computer games (2009)Literacy in the digital age: …Teachers’ journeys towards critical use of ICT (2008)Teachers’ journeys towards cr…Student engagement and student self‐assessment: the REAL framework (2006)Student engagement and studen…Creating positive attitudes towards English as a foreign language (2006)Creating positive attitudes t…Reading visual and multimodal texts :how is 'reading' different? (2005)Reading visual and multimodal…Student Engagement and the Social Relations of Pedagogy (2002)Student Engagement and the So…Literacy after the early years: A longitudinal study (2002)Literacy after the early year…A Researcher Goes to School: Using Technology in the Kindergarten Literacy Curriculum (2001)A Researcher Goes to School: …Self-efficacy: Toward a unifying theory of behavioral change. (1977)Self-Efficacy: The Exercise of Control (1999)Teachers’ Self-efficacy Beliefs: The Relationship between Gender and Instructional Strategies, Classroom Management and Student Engagement (2015)Diffusion of Innovations 1 (2019)Basics of Qualitative Research: Grounded Theory Procedures and Techniques. (1992)Basics of Qualitative Research: Grounded Theory Procedures and Techniques (1993)Information and Communication Technologies in Pre-school Settings: a review of the literature (2003)How to Select CD-ROM Storybooks for Young Children: The Teacher's Role (2006)Research Methods in Education (2007)Parent–Toddler Behavior and Language Differ When Reading Electronic and Print Picture Books (2017)A Thousand Plateaus: Capitalism and Schizophrenia (1989)What Video Games Have to Teach Us about Learning and Literacy (2004)Moving On/Keeping Pace: Youth's Literate Identities and Multimodal Digital Texts (2011)Digital Natives, Digital Immigrants (2012)Designing Assessments: A Multiliteracies Approach (2013)Who am I? Compositions of the self: An autoethnographic, rhizotextual analysis of two poetic texts (2013)Education cannot compensate for society (1970)Reproduction in Education, Society and Culture (1979)Pedagogy, symbolic control, and identity : theory, research, critique (2000)Space matters (2008)A conceptual model and set of instruments for measuring student engagement in learning (2013)Assessment and Classroom Learning (1998)School Engagement: Potential of the Concept, State of the Evidence (2004)Peer assessment in a test-dominated setting: empowering, boring or facilitating examination preparation? (2009)Assessment and the Regulation of Learning (2010)Classroom Assessment and Educational Measurement (2019)An Invitation of Reflexive Sociology (1993)An Invitation to Reflexive Sociology. (1993)Reading images: the grammar of visual design (1996)Literacy into action: digital games as action and text in the English and literacy classroom (2011)Free the sheep: improvised song and performance in and around a minecraft community (2016)Postdigital Videogames Literacies: Thinking With, Through, and Beyond James Gee’s Learning Principles (2024)CSCL, theory and practice of an emerging paradigm (1997)A review of pedagogy related to information and communications technology (2004)Affordances of ICT in science learning: implications for an integrated pedagogy (2005)Learning chemistry nomenclature: Comparing the use of an electronic game versus a study guide approach (2019)A Pedagogy of Multiliteracies: Designing Social Futures (1996)What video games have to teach us about learning and literacy (2003)Maker culture and Minecraft : implications for the future of learning (2015)Examining the shaping of teachers’ pedagogical orientation for the use of technology (2017)Using Video Games for Learning: Developing a Metalanguage for Digital Play (2020)Principles of Language Learning and Teaching (1981)Intrinsic Motivation and Self-Determination in Human Behavior (1985)Intrinsic Motivation and Self-Determination in Human Behavior (1988)Master in Education Student Attitudes towards Research: A Comparison between Two Public Sector Universities in Punjab (2013)Motivation Toward English Language Learning of Students in Secondary and High Schools in Education Service Area Office 4, Saraburi Province, Thailand (2013)Análisis del Proceso de Enseñanza y Aprendizaje en Educación Bilingüe en Madrid, España: Un Proyecto de Colaboración Fulbright Scholar (2014)Mind in Society: The Development of Higher Psychological Processes (1978)Digital Natives, Digital Immigrants Part 1 (2001)Early Childhood Curriculum: Planning, Assessment, and Implementation (2010)Can we let computers change practice? Educators’ interpretations of preschool tradition (2012)ICT in preschool: friend or foe? The significance of norms in a changing practice (2012)Distinction: A Social Critique of the Judgement of Taste* (2018)
this work references cited by second hop

References

No references inside the corpus for this window.

Cited by

  • 2002Student Engagement and the Social Relations of Pedagogy107 cited
  • 2013A Model for Critical Games Literacy100 cited
  • 2006Student engagement and student self‐assessment: the REAL framework94 cited
  • 2001A Researcher Goes to School: Using Technology in the Kindergarten Literacy Curriculum89 cited
  • 2008Teachers’ journeys towards critical use of ICT64 cited
  • 2013Technology Implementation: Teacher Age, Experience, Self-Efficacy, and Professional Development as Related to Classroom Technology Integration.50 cited
  • 2010The millennium generation: Teacher-researchers exploring new forms of literacy47 cited
  • 2009Literacy in the digital age: Learning from computer games42 cited
  • 2006Creating positive attitudes towards English as a foreign language41 cited
  • 2010Mapping discourses in teachers' talk about using digital texts in classrooms36 cited
  • 2019Empowering English Language Learners through Digital Literacies: Research, Complexities, and Implications36 cited
  • 2015Mobile Digital Devices and Preschoolers’ Home Multiliteracy Practices36 cited
  • 2005Reading visual and multimodal texts :how is 'reading' different?31 cited
  • 2020Transcultural-affective flows and multimodal engagements: reimagining pedagogy and assessment with adult language learners

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work

28 cited
  • 2014The Meaning and Relevance of Video Game Literacy28 cited
  • 2002Literacy after the early years: A longitudinal study28 cited