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Teachers’ Views on the Approach of Digital Games-Based Learning within the Curriculum for Excellence
16 references·1 citing·43 second hop
Teachers’ Views on the Approach of Digital Games-Based Learning within the Curriculum for Excellence (2012)Teachers’ Views on the Approach of Digita…Making Learning Fun : A Taxonomy of Intrinsic Motivations for Learning (2021)Making Learning Fun : A Taxon…Beyond Edutainment: Exploring the Educational Potential of Computer Games (2011)Beyond Edutainment: Exploring…Using a games console in the primary classroom: Effects of ‘Brain Training’ programme on computation and self‐esteem (2009)Using a games console in the …Introduction to Games-Based Learning (2009)Introduction to Games-Based L…Computer game design: Opportunities for successful learning (2008)Computer game design: Opportu…The impact of ICT in schools - a landscape review (2007)The impact of ICT in schools …Playing and Making Games for Learning (2005)Playing and Making Games for …Classification of learning outcomes: evidence from the computer games literature (2005)Classification of learning ou…What Video Games Have to Teach Us about Learning and Literacy (2004)What Video Games Have to Teac…Replaying history: engaging urban underserved students in learning world history through computer simulation games (2004)Replaying history: engaging u…What video games have to teach us about learning and literacy (2003)What video games have to teac…Video Games in Education (2003)Video Games in EducationIntrinsic motivation and the process of learning: Beneficial effects of contextualization, personalization, and choice. (1996)Intrinsic motivation and the …Problem Based Learning: An instructional model and its constructivist framework (1995)Problem Based Learning: An in…Minds in play: computer game design as a context for children's learning (1995)Minds in play: computer game …Toward a Theory of Intrinsically Motivating Instruction* (1981)Toward a Theory of Intrinsica…Pre-service teachers’ perceptions of adopting digital games in education: A mixed methods investigation (2022)Pre-service teachers’ percept…Learning in immersive worlds: A review of game-based learning (2006)Educational game design for online education (2008)Short- and long-term benefits of cognitive training (2011)Theoretical Foundations of Learning Environments (2014)Science and Human Behavior (1953)Human Problem Solving (1972)Beyond boredom and anxiety (1975)Motivational and self-regulated learning components of classroom academic performance. (1990)The psychology of curiosity: A review and reinterpretation. 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References

  • 2004What Video Games Have to Teach Us about Learning and Literacy6,673 cited
  • 2003What video games have to teach us about learning and literacy5,713 cited
  • 1995Problem Based Learning: An instructional model and its constructivist framework2,867 cited
  • 1981Toward a Theory of Intrinsically Motivating Instruction*2,197 cited
  • 1996Intrinsic motivation and the process of learning: Beneficial effects of contextualization, personalization, and choice.1,568 cited
  • 2021Making Learning Fun : A Taxonomy of Intrinsic Motivations for Learning907 cited
  • 2003Video Games in Education711 cited
  • 2005Playing and Making Games for Learning576 cited
  • 1995Minds in play: computer game design as a context for children's learning566 cited
  • 2005Classification of learning outcomes: evidence from the computer games literature447 cited
  • 2008Computer game design: Opportunities for successful learning353 cited
  • 2007The impact of ICT in schools - a landscape review346 cited
  • 2011Beyond Edutainment: Exploring the Educational Potential of Computer Games289 cited
  • 2004Replaying history: engaging urban underserved students in learning world history through computer simulation games171 cited
  • 2009

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Using a games console in the primary classroom: Effects of ‘Brain Training’ programme on computation and self‐esteem
144 cited
  • 2009Introduction to Games-Based Learning141 cited
  • Cited by

    • 2022Pre-service teachers’ perceptions of adopting digital games in education: A mixed methods investigation37 cited