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Multi-player epistemic games: Guiding the enactment of classroom knowledge-building communities
16 references·2 citing·36 second hop
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References

  • 1992Design Experiments: Theoretical and Methodological Challenges in Creating Complex Interventions in Classroom Settings3,999 cited
  • 1994Computer Support for Knowledge-Building Communities2,164 cited
  • 2004Design Research: Theoretical and Methodological Issues1,928 cited
  • 2005Knowledge Building1,421 cited
  • 1993Surpassing Ourselves: An Inquiry into the Nature and Implications of Expertise1,356 cited
  • 1995Constructivist Learning Environments: Case Studies in Instructional Design1,344 cited
  • 1995Classroom lessons: integrating cognitive theory and classroom practice1,175 cited
  • 1994Guided Discovery in a Community of Learners1,152 cited
  • 2002Teaching problems and the problems of teaching986 cited
  • 2002Collective cognitive responsibility for the advancement of knowledge937 cited
  • 1991Higher Levels of Agency for Children in Knowledge Building: A Challenge for the Design of New Knowledge Media857 cited
  • 1996Psychological theory and the design of innovative learning environments: On procedures, principles, and systems.727 cited
  • 2013The International Handbook of Collaborative Learning713 cited
  • 2003Liberal education in a knowledge society629 cited
  • 2002Collective cognitive responsibility for the advancement of knowledge

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600 cited
  • 2005Education and Mind in the Knowledge Age579 cited
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    • 2016The Roles of E-Learning, Organizational Learning, and Knowledge Management in the Learning Organizations33 cited
    • 2017Teaching and Learning in the Pleistocene: A Biocultural Account of Human Pedagogy and Its Implications for AIED9 cited