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The learning effects of computer simulations in science education
9 references·16 citing·53 second hop
The learning effects of computer simulations in science education (2011)The learning effects of computer simulati…Does discovery-based instruction enhance learning? (2010)Does discovery-based instruct…Digital Game-Based Learning in high school Computer Science education: Impact on educational effectiveness and student motivation (2008)Digital Game-Based Learning i…Instructional animation versus static pictures: A meta-analysis (2007)Instructional animation versu…Why Minimal Guidance During Instruction Does Not Work: An Analysis of the Failure of Constructivist, Discovery, Problem-Based, Experiential, and Inquiry-Based Teaching (2006)Why Minimal Guidance During I…How to calculate effect sizes from published research: A simplified methodology (2002)How to calculate effect sizes…Obstacles to the integration of ICT in education: results from a worldwide educational assessment (2001)Obstacles to the integration …Scientific Discovery Learning with Computer Simulations of Conceptual Domains (1998)Scientific Discovery Learning…Schema induction and analogical transfer (1983)Schema induction and analogic…Analogical problem solving (1980)Analogical problem solvingLet's talk evidence – The case for combining inquiry-based and direct instruction (2023)Let's talk evidence – The cas…The Impact of Physics Education Technology (PhET) Interactive Simulation-Based Learning on Motivation and Academic Achievement Among Malawian Physics Students (2022)The Impact of Physics Educati…The Best of Two Worlds: A Systematic Review on Combining Real and Virtual Experiments in Science Education (2022)The Best of Two Worlds: A Sys…Effectiveness of Problem-Based Learning Combined with Computer Simulation on Students’ Problem-Solving and Creative Thinking Skills (2021)Effectiveness of Problem-Base…Students’ guided inquiry with simulation and its relation to school science achievement and scientific literacy (2020)Students’ guided inquiry with…Moving towards engaged learning in STEM domains; there is no simple answer, but clearly a road ahead (2019)Moving towards engaged learni…Impact of serious games on science learning achievement compared with more conventional instruction: an overview and a meta-analysis (2019)Impact of serious games on sc…A System Dynamics Approach to Increasing Ocean Literacy (2019)A System Dynamics Approach to…Examining Current Beliefs, Practices and Barriers About Technology Integration: A Case Study (2016)Examining Current Beliefs, Pr…Integrating cluster and sequential analysis to explore learners’ flow and behavioral patterns in a simulation game with situated-learning context for science courses: A video-based process exploration (2015)Integrating cluster and seque…Improving biotech education through gamified laboratory simulations (2014)Improving biotech education t…Evidence for effective uses of dynamic visualisations in science curriculum materials (2014)Evidence for effective uses o…Does ICT matter for effectiveness and efficiency in mathematics education? (2014)Does ICT matter for effective…Digital simulation‐based training: A meta‐analysis (2014)Digital simulation‐based trai…Pedagogical Affordances of Multiple External Representations in Scientific Processes (2012)Pedagogical Affordances of Mu…An online game approach for improving students’ learning performance in web-based problem-solving activities (2012)An online game approach for i…The magical number seven, plus or minus two: Some limits on our capacity for processing information. (1956)Experiential Learning : Experience as the Source of Learning and Development (1983)Those Who Understand: Knowledge Growth in Teaching (1986)Scaffolding and Achievement in Problem-Based and Inquiry Learning: A Response to Kirschner, Sweller, and Clark (2006) (2007)Cognitive Load Theory (2011)The ICAP Framework: Linking Cognitive Engagement to Active Learning Outcomes (2014)Context theory of classification learning. (1978)Toward a model of text comprehension and production. 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this work references cited by second hop

References

  • 2006Why Minimal Guidance During Instruction Does Not Work: An Analysis of the Failure of Constructivist, Discovery, Problem-Based, Experiential, and Inquiry-Based Teaching6,900 cited
  • 1983Schema induction and analogical transfer2,933 cited
  • 1980Analogical problem solving2,552 cited
  • 2008Digital Game-Based Learning in high school Computer Science education: Impact on educational effectiveness and student motivation1,689 cited
  • 1998Scientific Discovery Learning with Computer Simulations of Conceptual Domains1,592 cited
  • 2010Does discovery-based instruction enhance learning?1,334 cited
  • 2001Obstacles to the integration of ICT in education: results from a worldwide educational assessment1,177 cited
  • 2007Instructional animation versus static pictures: A meta-analysis992 cited
  • 2002How to calculate effect sizes from published research: A simplified methodology570 cited

Cited by

  • 2012An online game approach for improving students’ learning performance in web-based problem-solving activities339 cited
  • 2014Improving biotech education through gamified laboratory simulations243 cited
  • 2023Let's talk evidence – The case for combining inquiry-based and direct instruction195 cited
  • 2015Integrating cluster and sequential analysis to explore learners’ flow and behavioral patterns in a simulation game with situated-learning context for science courses: A video-based process exploration

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181 cited
  • 2016Examining Current Beliefs, Practices and Barriers About Technology Integration: A Case Study166 cited
  • 2014Digital simulation‐based training: A meta‐analysis157 cited
  • 2021Effectiveness of Problem-Based Learning Combined with Computer Simulation on Students’ Problem-Solving and Creative Thinking Skills149 cited
  • 2020Students’ guided inquiry with simulation and its relation to school science achievement and scientific literacy144 cited
  • 2014Evidence for effective uses of dynamic visualisations in science curriculum materials137 cited
  • 2019Moving towards engaged learning in STEM domains; there is no simple answer, but clearly a road ahead131 cited
  • 2019Impact of serious games on science learning achievement compared with more conventional instruction: an overview and a meta-analysis126 cited
  • 2012Pedagogical Affordances of Multiple External Representations in Scientific Processes125 cited
  • 2014Does ICT matter for effectiveness and efficiency in mathematics education?125 cited
  • 2022The Impact of Physics Education Technology (PhET) Interactive Simulation-Based Learning on Motivation and Academic Achievement Among Malawian Physics Students122 cited
  • 2019A System Dynamics Approach to Increasing Ocean Literacy119 cited
  • 2022The Best of Two Worlds: A Systematic Review on Combining Real and Virtual Experiments in Science Education107 cited